Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
Hey people, I got some precisions from our team in LA about the setup of the press demo you've seen shared since this morning (full gameplay demo of ~20 min). Those demos are hands-off, it's a Paradox person playing the game, the journalist is making the decisions like choosing the thinblood discipline or dialog options, but not holding the pad (despite some claims I've seen that people actually played the game). I'll ask you to assume all lack of skills or bad melee gameplay is caused by our team on the floor of E3 being super exhausted :smile: On a more serious note, as soon as we have time to do and publish one, we'll have our own clean recording of the demo shared on the official accounts, and we promise it'll be played by someone who's good at punching people while remaining in front of them :wink:

Konbendith - PDX Community Lead
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,467
combat looks very janky this is indeed a bloodlines sequel but the combat looks slightly worse. They put too much effort in making it look cool with the first person view and short cinematics that play like skyrim finishers but its pointless with this amount of jank. It'll be nice if in options they let us see the combat floating numbers like the original and there mod to put in toggable 3D.

Combat scenarios pretty dumb this goes back with their questionable design decision trying make the player feel like a big bad vamp. You have multiple dudes armed with shotguns and assault rifles. Im sorry but a thin blood would get lit the fuck up.
 

Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
Patron
Joined
Mar 4, 2019
Messages
8,006
Location
Brasilien
Codex+ Now Streaming!
What a cancerous looking claustofuck of hud is that, it looks if was made with console/controller players in mind :argh:.
Elif looks like quality waifu material, not near Therese Voerman levels but decent. Club track looks gay but that is Seattle after all. Animation looks odd, even the fist game looked more fluid from what i remember, locking picking/puzzle is also lacking with a hold button for x amount of time "normie casual" approach to it.
:bunkertime:
 
Joined
Aug 11, 2013
Messages
1,181
Location
yer mum
I want edgy gothic metal.
yes.png



inb4 not really gothmetal. Fuck it, I'll settle for some cock and ball torture, too.
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
We havent seen any combat of Cyberpunk. and its not why its getting good reactions at all. Dipshit.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,546
The fabulous optimist would say, the quest markers are pre-alpha have only been added to the E3 demo for game jarnalists, so they don't get lost and write negative previews. I remember, when they first announced the game back in March(?), one of their bullet points was that this game won't have quest markers or compass, and there'd be no hand-holding. It's either that or betrayal.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,841
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I remember, when they first announced the game back in March(?), one of their bullet points was that this game won't have quest markers or compass, and there'd be no hand-holding.
I'd love to see that dug up. Not being sarcastic. Any ammo we had to get stupidity markers removed from the game would be valued, at least in our hearts.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,546
I remember, when they first announced the game back in March(?), one of their bullet points was that this game won't have quest markers or compass, and there'd be no hand-holding.
I'd love to see that dug up. Not being sarcastic. Any ammo we had to get stupidity markers removed from the game would be valued, at least in our hearts.
https://www.reddit.com/r/vtmb/comments/b5io9j/heres_a_list_of_details_that_are_currently_known/
https://forum.paradoxplaza.com/forum/index.php?threads/what-we-know-so-far.1163043/
I also remember one of the devs (a woman with weird hair) saying it in an interview, but I can't find the video right now.
 

ZVERMIX

Learned
Patron
Joined
Nov 12, 2018
Messages
288
Insert Title Here My team has the sexiest and deadliest waifus you can recruit.
I'm pretty sure the long-neck girl is Tremere. She's referencing the Pyramid and has some visually matching jewelry.
The long neck is probably just part of the jank.
 

Nines_Anarch

Learned
Joined
Mar 3, 2019
Messages
123
Searching at Linkedin and at Hardsuit Labs official page I've found this:

Current Openings (12) at Hardsuit Labs (most of them from last month, some of them only 2 weeks ago):

https://workforcenow...e=MP&lang=en_US

Level Designer

Hardsuit Labs is looking for a talented Level Designer to join our growing team, and to help us create exciting new gameplay experiences!

Character Animator

We at HSL employ a variety of handkey and motion capture techniques and are looking for a strong animator who can contribute immediately

Producer

Cool, level-headed and even-keeled – you keep the horses looking forward when the cart is on fire. We’re looking for an enthusiastic

Senior VFX Artist

Hardsuit Labs is currently looking for a Senior VFX artist to join our team. You’ll use your artistic and technical skills to bring the ...

Technical Designer

We are looking for someone with excellent communication and problem-solving skills, who has experience working with multiple disciplines.

Creative Director

We are looking for an experienced Creative Director to join our team. Manage the creative process from inception to launch and translate ...

Art Director

Reporting to the studio art director, you will provide artistic leadership and will be a vision holder in the execution and delivery of a...

Senior UE4 Engineer

We are looking for a well-rounded and self-motivated Programmer to join our growing team. This is a great opportunity for someone who ...

Senior Gameplay Engineer

The ideal candidate has a long-standing passion for playing games, a strong aptitude for critical thinking and analysis, and demonstrated...

Systems Designer

We are looking for talented systems designer to join our growing team and help us create exciting new gameplay experiences! You are the ...

Senior Animator

We are looking for someone who excels at problem solving, communication, and has a passion for animation. Hardsuit Labs is looking for ...

Combat Designer

We are looking for someone who feels comfortable collaborating across various disciplines, and has experience building and tuning



Hardsuit Labs seems to be aware of all the things that need work. Maybe they don't have yet the appropiate people to improve on those so instead of raging against all what you think is bad about the game if you know any person who could take those jobs you know what to do. The game clearly needs some talented people. Spread the word if you want them to deliver the game we all have been waiting for.

I just hope they will delay the release date for the game. Definitely needs some big touches for it to shine. Specially in facial and combat animations. Well, ALL animations in general.

I insist, Spread the word everywhere. I will definitely do.
Otherwise, things may not change...

 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,703
Peak gameplay

Of all the things to remain faithful to, why would they choose to stick with Bloodlines' utterly terrible early-game bullet hose guns?

It was like he had no depth perception

Sawyer was right


My current prediction: The Outer Worlds will have better combat and writing than Bloodlines 2, and Boyarsky will finally take back the valor stolen from him by Mitsoda, the guy who showed up mid-development and left before release because he was mad about Activision freezing the game before it was "finished" and could tell Troika had no future.
 
Unwanted

†††

Patron
Joined
Sep 21, 2015
Messages
3,544
That unfortunately seems to be true, but taking the first part of your sentence into account, it still is better than expected, and thus, we can be relieved.
It will be like Deus Ex HR compared to the original: people will be relieved that it's not shit (but it's not good either). Basically the "best" outcome you can expect in the current year
 

HarveyBirdman

Liturgist
Joined
Jan 5, 2019
Messages
1,048
Non IGN shit



I have the original on STEAM, Should I play it or hold off on something else?

Those dance moves:


Things that need to change:

- Dialogue = yes, no, ask question. Occasional opportunity to be polite and occasional opportunity to be a jackass. Occasional skill check. Literally Fallout 4 with a mod that shows the full text.

- Light bloom. Random cuts to third person. Blurry resolution like Oblivion. Bizarre "speed waves because you're running so fast!" even though my grandma jogs faster.

- Audio doesn't change dynamically based on location, but with scripted volume based on location. The effect is jarring.

- Those fucking hands when you ready for combat.

- Also, way too much HUD. Totally obtrusive.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom