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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
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Entre a serra e o mar.
Oh, they made an entire new section of the website for the TTRPG prequel, with character profiles and everything: https://www.bloodlines2.com/en/episode-1

Outstar is basically playing herself lol.
Going by the deep lore of the old bloodlines community outstar was likely sired by Rick Schaeffer.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,758
It's not role playing if you're playing yourself. :rpgcodex:

I'm pretty impressed with the fat guy's portion control. I would go for a whole waffle. Two, if there were any left after everyone had their turn.

I mean like they def don't look like the type that like balenciagas, you know the ones that lewk like socks, so I'm still concerned that I won't have heart eyes for any of the clothes in the final game...

Wherein Woe reveals she has a foot fetish. :M
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,758
I never eat such a thing in my life, are they good? They look pretty american,like that disgusting abomination you people call pancakes. Some fat bread with honey on top of it.

I like them, but you are correct, they are a fancier pancake with more butter.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,689
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.bloodlines2.com/en/dev-diary-9-new-year-new-milestone

DEV DIARY #9: NEW YEAR, NEW MILESTONE
After celebrating the Alpha, 2020 brings us to a next step in development – Content Complete.

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Hello everyone and Happy 2020!

Last year ended with a bang for us, as you may recall from our last update, the game is now in Alpha which is a very big milestone for the team. After celebrating, a large part of Alpha is to scope the remaining work into manageable pieces and bring them to the next step in development – Content Complete.

At this specific point in development, we are beginning to lock down certain features and quests. This means after extensive internal and external review, the feature or quest is considered complete and all work on the content is finished. This doesn’t mean the feature or quest is done however, as it still needs to be fully tested and reviewed for problems and bugs. We would of course love to tell you everything we’ve already locked down, but hey, spoilers.

What we can tell you is that much of the one-handed melee attack animations have been updated and locked, including animations for knives and lead pipes, the VFX team has finalized the telekinesis effects for the Mentalism Discipline, and the Environment Art team has wrapped set dressing of interior spaces in the domain of the Baron of Aurora.

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For the first part of the year we are pushing toward “Content Complete”, meaning all content of the game is final and bug-fixing and polish become the priorities. AI engineers are populating the levels with different types of pedestrians and encounters, Environment artists are dressing side-quest spaces, Lighting and animation have their eyes on the conversations with NPCs, making sure they are well lit and fit well with the surrounding environment, and the narrative and quest design teams are hard at work adding some additional content and surprises.

Even when a blizzard struck Seattle earlier this month, that didn’t stop the snowed-in team from building content for the game. Inspiration can come from one’s surroundings, so much of the work around that time came from very important sources:

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Thanks for reading the update, we will be back in February with another update!

The Bloodlines 2 Team
 

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