Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Except roguelikes, simulations/simulators and survival games.
Lol. You mean those game where you chop down a tree for 10s using a stone axe and then get as nice bundle of stacked wood?! And you never hit yourself by accident, get Sepsis and die?
I was thinking more along the lines of NEO Scavenger, where you can die of...:
  • Acute bleeding to the lung
  • Cardiac arrest
  • Severe traumatic brain injury
  • Blood loss
  • Cholera
  • Poisoning
  • Dehydration
  • Hypotermia
  • Starvation
...you know, a proper SURVIVAL game? Not some happy crafting game masquerading as a survival game.
Still does not compare with real life like the person you quoted said. You jump into this shark infested sea yourself.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Main issue with the PC was that his rise in power level couldn't be explained in a straightforward manner in terms of the tabletop setting.

Oh, Troika even thought of that. Several NPC remark on your power and Caine himself is driving you around for fun so everything is possible :)!
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,434
Still does not compare with real life like the person you quoted said. You jump into this shark infested sea yourself.
What kind of an argument is that supposed to be? Nothing compares to life. Games will be games - you can should only take the interesting bits and leave out the tedious bits. And hope the whole ends up being fun. That's it. So don't try to sell me "real life". It's not as fun as you might think.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,468
reason why wrpgs are power fantasy cause the story and gameplay suck you are mostly killer hoboing everyone.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,617
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Main issue with the PC was that his rise in power level couldn't be explained in a straightforward manner in terms of the tabletop setting.

Oh, Troika even thought of that. Several NPC remark on your power and Caine himself is driving you around for fun so everything is possible :)!
I know, I know. Still somewhat of a cop-out though, especially given that White Wolf refuses to acknowledge VtMB's taxi driver as Caine.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,087
reason why wrpgs are power fantasy cause the story and gameplay suck you are mostly killer hoboing everyone.
That is because westerners seem to have this fetish for murderhoboing and being asshats in general. Take away the option to be Evil in your RPG and watch the whines start.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Main issue with the PC was that his rise in power level couldn't be explained in a straightforward manner in terms of the tabletop setting.

Oh, Troika even thought of that. Several NPC remark on your power and Caine himself is driving you around for fun so everything is possible :)!
I know, I know. Still somewhat of a cop-out though, especially given that White Wolf refuses to acknowledge VtMB's taxi driver as Caine.
White Wolf is cancelled when it comes to darkest lore of BL1.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,617
The MC was a mega-super-giga-snowflake in Bloodlines 1 too, but they were subtle about it.
They were compltely unsubtle about it. NPCs call you out on it, even. What's unique is that the game acknowledges it and leaves it up to interpretation.
Don't really mind it either way. Even if the lore might be twisted here and there, the game itself doesn't portray the PC as a Gary Stu. You're still an errand boy going around and doing the bidding of your betters and your actions end up shaping the local vampire hierarchy, no world shattering stuff.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
The MC was a mega-super-giga-snowflake in Bloodlines 1 too, but they were subtle about it.
They were compltely unsubtle about it. NPCs call you out on it, even. What's unique is that the game acknowledges it and leaves it up to interpretation.
NPCs became aware of that quite late, too late for anyone to do anything about it. IIRC, the first time someone *can* mention anything is when you bring the sarcophagus to LaCroix's office and have 5 points into a discipline. Beckett says that it's extraordinary to have mastered a discipline so fast. That's almost end-game at that point.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
There is a perfectly good explanation that doesn't feature Cain/the cabbie at all - the PC was an old ghoul with wiped memories before they were turned into a vampire. Dracula is a precedent.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
We don't know our generation, the blood points aren't influenced only by it. Old ghouls have more blood points too.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,617
We don't know our generation, the blood points aren't influenced only by it. Old ghouls have more blood points too.
Eh, it's still a stretch. Is it theoretically possible? Sure, but there are no hints within the game to point towards that. All of it points towards Caine's direct involvement if anything.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
Nothing points to Caine's involvement outside of the game's file names. Yes, it was intended for Caine to be it, but involving him would be bad writing, especially when there's another more plausible explanation.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,617
More plausible maybe, but it is not hinted at all. At least it could be Caine given the taxi driver's mysteriousness, even if WW denied it.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
It's not hinted because it was intended for Caine to be the instigator. However, perhaps Troika weren't aware that an old-ghoul-turned-vampire can do the things the PC can. It explains both the faster acquisition of disciplines and the blood points while having a high generation. Dracula is one such case.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,617
Which is all fair, but my point is that the idea of the taxi driver being Caine and him being responsible for your power surge is more thematically appropriate taking the game by itself. It's all a matter of personal headcanon though, so eh.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,434
It's not hinted because it was intended for Caine to be the instigator. However, perhaps Troika weren't aware that an old-ghoul-turned-vampire can do the things the PC can. It explains both the faster acquisition of disciplines and the blood points while having a high generation. Dracula is one such case.
Are you trying to lore-wise explain a game mechanic (how the player can become so strong in so short a time)? I don't think that it's needed or even a good idea.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
How this is possible has been a talking point since Bloodlines came out and the game itself lampshades it.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
You are trusting the Malkavians a bit too much. Even though sometimes their whispers are true, they aren't always true.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,759
Goal-post moving, but cabbie showing up all dark at the end with Smiling Jack shows this was all their plot. :M

It's not Caine though, as much as Troika wanted it to be, because that would be OOC.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,617
That's why I prefer to treat the game as its own thing and have it be Caine, even if just as a personal headcanon.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom