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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Flying Dutchman

Learned
Joined
Aug 19, 2020
Messages
475
It seems a likely explanation given the way she acted around him, his previous work-place behavior, the very quick dissolution of his marriage, and Annie unfollowing her on twitter after previous interactions (the last one being in June 2019), but it hasn't actually been confirmed.

I never saw any confirmation of it or heard of it, but if you watch the videos (like at the reveal party) with Ellison and Mitsoda together, you... kind of wonder.

Even if nothing happened, it doesn't need to actually happen for his wife to get jealous and angry, and I don't know how stable Annie Mitsoda is overall - it may not be out of place for her to lose her shit even if she only suspected something was going on. BUT if she remembered how Mitsoda and her got together (work place romance, she ditches fiance for him), it wouldn't be hard for her to imagine, "oh, this is happening again!"

Poetic justice, even if untrue, I suppose. And The Truth doesn't really matter anyway in these situations vs. what the other person imagines or feels about the situation.

Also, the fact Ellison was a writer on Bloodlines and got hired for it and Annie didn't (she seemed out of work around this time except for the Panic! game flop), that's gotta strike another nerve of frustration and jealousy.

Me, I just blame Bloodlines 2 for everything wrong with the world.
 
Joined
Jun 6, 2010
Messages
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Location
Milan, Italy
Another Glassdoor review which doesn't exactly paint a flattering picture of this mess:

"Generally good people, awful ideas, disruptive elements"
(1 Star)
Former Employee - Programmer in Seattle, WA
Doesn't Recommend
Negative Outlook
No opinion of CEO
I worked at Hardsuit Labs full-time for less than a year

Pros
Most of the people are likeable.

A decent place to start your work in, helpful but overworked co-workers.

The premises are nice and open.

Paradox ensures the company won't go under until the big-name title is completed.

Cons
The company likely won't survive long after they push out their larger products. They know this and try to compensate by having multiple projects on the side. Pay is low.

Most likeable co-workers leave the job after being burnt out by what lies below.

Absurd amounts of turnover. It's more rare to have a weekly report without at least 1 person leaving than it is to have one with no one leaving. I must stress that i've never seen something like this.

The management are clueless, and cannot organize a team.


Some managers are slack-jawed and only seem interested in their social media feed.

Constant bad advice and "no, do it this bad way" over-the-shoulder pestering.

Constant forced crunch time. Doing 9-11 hour days without counting in commute on a static monthly pay with no additional benefits is not fun, especially in this environment.

Zero chance to focus on your work with busybodies trying to micromanage every line of code Zero chance to focus on your work with other busybodies trying to always go on about their perceived differences.

The self-identified "LGBT" people are often nagging at innocent jokes and interrupting co-worker work-related conversations because they feel like they need to inject themselves and their opinion to it. This leads to a divided workplace which the management is unwilling to handle.

Constant murmur by management on how they're so "open", "accepting" and "diverse".

Constant undertones in all speech by management about progressive ideas and ideals even when it comes to completely neutral subjects like programming and gameplay design.

All additions and suggestions are primarily weighted against the former factors instead of whether or not it would fit the series or be conducive to good gameplay.

Obviously false glowing 5-star reviews on Glassdoor.

Advice to Management
Manage your workforce as a group instead of sitting behind a programmer's shoulder and trying to interject dumb ideas. The design and art people mention that this is common there too.

During work hours, control the people who are disruptive or tell them to act even remotely professionally. It's fine to have an open enviroment and expressive freedoms, but when certain people are disruptive to work and constant annoyance to co-workers, they should be dealt with.

Have not dealt with the CEOs so cannot say much about them.

TL; DR version: among other things, it basically implies that everyone is perfectly well aware the project is aimed at full engines toward a complete disaster and the studio won't survive the impact, so management is currently more busy finding a safe net somewhere else than thinking about fixing things.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
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Location
Asp Hole
Another Glassdoor review which doesn't exactly paint a flattering picture of this mess:



TL; DR version: among other things, it basically implies that everyone is perfectly well aware the project is aimed at full engines toward a complete disaster and the studio won't survive the impact, so management is currently more busy finding a safe net somewhere else than thinking about fixing things.

Can all that be true, it all sounds like some fever dream. One simply can't stress enough how those LGBT people make everyone else uncomfortable, it's impossible to have a relaxed, productive but fun time with them around. Most people have some ingrained sense of politeness that is kept at a constant state of alert near those types, you give yourself stress by trying to navigate the minefield that the proximity of LGBT creates. Once again, best teams are comprised of "bros" of either gender, neurotypical men or women with atypically masculine brains, like aspergers. LGBT commies have extremely feminine brains, they are physically unable to have fun or relax, they are insecure control freaks.
 
Joined
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Messages
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Location
Milan, Italy
LGBT commies have extremely feminine brains, they are physically unable to have fun or relax, they are insecure control freaks.
Hey, you don't have to tell me about it. I used to read resetera.
That's basically a giant Petri dish of mental instability that keeps getting worse and worse all the time.

They are in a never ending Purity Jihad to purge the moderates.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,649
Location
Asp Hole
LGBT commies have extremely feminine brains, they are physically unable to have fun or relax, they are insecure control freaks.
Hey, you don't have to tell me about it. I used to read resetera.
That's basically a giant Petri dish of mental instability that keeps getting worse and worse all the time.

They are in a never ending Purity Jihad to purge the moderates.

I don't have write there to know that the moment you make a tiny slip that deviates from the party line, you're essentially shadow banned as a persona non grata. Your posts won't get any replies anymore, and occasionally they may get the random and uncalled-for passive aggressive rejoinder because you've boldly gone where no-one is allowed to go.
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
LGBT commies have extremely feminine brains, they are physically unable to have fun or relax, they are insecure control freaks.
Hey, you don't have to tell me about it. I used to read resetera.
That's basically a giant Petri dish of mental instability that keeps getting worse and worse all the time.

They are in a never ending Purity Jihad to purge the moderates.

I don't have write there to know that the moment you make a tiny slip that deviates from the party line, you're essentially shadow banned as a persona non grata. Your posts won't get any replies anymore, and occasionally they may get the random and uncalled-for passive aggressive rejoinder because you've boldly gone where no-one is allowed to go.

Funny how nobody there minds when their masks slip.

Archive just in case.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,649
Location
Asp Hole
LGBT commies have extremely feminine brains, they are physically unable to have fun or relax, they are insecure control freaks.
Hey, you don't have to tell me about it. I used to read resetera.
That's basically a giant Petri dish of mental instability that keeps getting worse and worse all the time.

They are in a never ending Purity Jihad to purge the moderates.

I don't have write there to know that the moment you make a tiny slip that deviates from the party line, you're essentially shadow banned as a persona non grata. Your posts won't get any replies anymore, and occasionally they may get the random and uncalled-for passive aggressive rejoinder because you've boldly gone where no-one is allowed to go.

Funny how nobody there minds when their masks slip.

Archive just in case.

Oops, how did that get past the moderation? Do they police themselves?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,668
Tuco surprisingly missed this one, given how relevant it is:

I worked at Hardsuit Labs full-time for more than 3 years

Pros

Appreciated the opportunity to work at Hardsuit and now, appreciate the contrast

Paradox can’t let studio fail yet, so there is some job security unless they don’t like you but they won’t tell you until too late

Devs are pretty cool if they stick around and/or aren’t fired but turnover is high regardless

“They try” and “they mean well” is the best thing to say about studio management usually followed by “but…”

Thankful for new opportunity in Seattle, even if in remote section

Cons

Pay is much lower than other Seattle studios

Studio is also cheap with reviews and raises

While “they try”, studio management and production fails more than they should

Managers are hit or miss – some non-existent, rest micromanage or do not task well

No producer mentorship :(

Managers are cast-offs from failed positions at other companies or failed companies

Studio listens and promotes contractors more than internal team (until they fire them), pay contractors more, too


Lot of wasted work

Post questionable reviews to inflate their image (check out the glowing HR-written 5 stars below, already reported)

Contracts don’t seem set up well and hurt company because company agreed to something unrealistic

Shift with parent company has caused increasing problems

Parent company “sort of owning us” is a problem because they aren’t fully motivated to help vs. having just enough leverage to force change

Sudden shifts in personnel that make no sense and could be corrected

The we do a “careful selection of applicants” claim isn’t true – often they have difficulty getting applicants because there’s much better opportunities in the area (more pay, more benefits, larger support structure)

Strange art turnover, worse, art department isn’t trusted

Gameplay design (or lack thereof) is enough to give headaches that last a year (or the whole dev cycle). Game designers are pretty closed off and don’t take critiques well


Left hand doesn’t know what right hand is doing. Or the left hand either.

Strangely, contract workers paid much more than full-time and trusted more to be face of product with disastrous results when trust is revoked suddenly

Management says they mean well, and at times, seem sincere…

…until they don’t and do the exact opposite of whatever platitude they’re championing today (below)

Management promotes saving money on one hand while setting fire to it with the other

Growing pains seem to have lasted a while, still going, never seem to end

Problem with fixing culture while trying to grow starting to create bigger problems, growing too fast and losing people as a result

Enter into projects and IPs they know very little about, but don’t make the effort to really learn or care

Drawing eye of execs is enough to guarantee any task will take twice as long as you overexplain everything you’re doing and hope they understand and remember the answer

Writing "deptartment" are stubborn and unwilling to make changes or listen to feedback, seem to take stubborn direction and stance from former writing experiences at studio

High level execs randomly fill in for other producers - unfortunately, makes it hard to do job well

Meetings are like weird let’s read the thing that was sent out and could have read then but now we’ll have a meeting where we’ll read it and everyone else wants to scream because everyone has other work they need to do to finish. the. game.

Studio problem with micromanaging – you have to Justify every single decision to the point you wonder why they even hired you.

Advice to Management

Don’t get HR shills to write reviews on Glassdoor, it makes others in studio motivated to write their own that are far more honest

Execs need consistent behavior - some too hands on and unhelpful, others act like can't ever be bothered and are unhelpful

Figure out why people leave and then ask yourself why they are leaving, and if necessary, why you hired them in the first place

Work on products you understand - because explaining how an RPG works to those who never worked on one but insist on approving and judging each piece of content wastes a lot of time

Don’t work on IPs and genres if you’re not going to hire for them

Stop embarrassing yourself in Paradox milestone meetings because you all sound like idiots who have no idea what’s going on and inspires no trust from publisher
 

Latro

Arcane
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Jun 5, 2013
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Vita umbratilis
-Writing "deptartment" are stubborn and unwilling to make changes or listen to feedback, seem to take stubborn direction and stance from former writing experiences at studio
-Stop embarrassing yourself in Paradox milestone meetings because you all sound like idiots who have no idea what’s going on and inspires no trust from publisher

:hero:
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
-Writing "deptartment" are stubborn and unwilling to make changes or listen to feedback, seem to take stubborn direction and stance from former writing experiences at studio
-Stop embarrassing yourself in Paradox milestone meetings because you all sound like idiots who have no idea what’s going on and inspires no trust from publisher

:hero:

+

- Work on products you understand - because explaining how an RPG works to those who never worked on one but insist on approving and judging each piece of content wastes a lot of time

Troika had a team with plenty of RPG veterans. Hardsuit and Paradox could just wave around a couple of writers at best for quality-signaling and managed to fuck even that much up.

=

:dead:
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Oops, how did that get past the moderation? Do they police themselves?
Very likely that the poster is just black, guys. ResetEra isn't the type of forum to be frequented by white people using the N word.
 

Avarize

Magister
Joined
Nov 17, 2019
Messages
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Location
Handmaid's Tale
Oops, how did that get past the moderation? Do they police themselves?
Very likely that the poster is just black, guys. ResetEra isn't the type of forum to be frequented by white people using the N word.
Progressives use the n-word all the time when faced with blacks who don't fall in line though. Just take a look at a little protest/riot footage where white Antifa addresses black cops.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,938
-Writing "deptartment" are stubborn and unwilling to make changes or listen to feedback, seem to take stubborn direction and stance from former writing experiences at studio

Now that is worded weirdly. Is this targeted at Mitsoda or at somebody at HSL itself? Because shouldn't it be "former writing experiences at ANOTHER studio" for Mitsoda? Or does it hint at that the HSL writers just didn't do what he wanted because of what they wrote before at their own studio? Which indeed has no experience in writing for RPGs...
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,926
Probably both, the way things are shaping up.

In any event, I'd love to see a breakdown of where their money is actually going. Something smells really fishy about the combination of overblown contractor deals and insane micromanagement in house.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,668
Now that is worded weirdly. Is this targeted at Mitsoda or at somebody at HSL itself? Because shouldn't it be "former writing experiences at ANOTHER studio" for Mitsoda? Or does it hint at that the HSL writers just didn't do what he wanted because of what they wrote before at their own studio? Which indeed has no experience in writing for RPGs...

It was the Brian and Cara show with Avellone as a distant third and then you have junior designers like Nicole Stanford and Anna Webster who have personally only been there since late 2019. I'd guess the criticism is aimed at leadership who should be the only ones allowed to give writing mandates (studios need a clear hierarchy, see Obsidian's problems). Maybe he meant to write "studios" at the end there.
 

FreshCorpse

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Joined
Aug 23, 2016
Messages
781
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Tuco surprisingly missed this one, given how relevant it is:

Managers are cast-offs from failed positions at other companies or failed companies

Studio listens and promotes contractors more than internal team (until they fire them), pay contractors more, too


[...]

Strangely, contract workers paid much more than full-time and trusted more to be face of product with disastrous results when trust is revoked suddenly

Someone help me here: is the author of this review confused, or am I? My experience is that every industry, including software development, contractors are paid more...right? That is the whole point? Otherwise why take unstable work at all?
 
Joined
Jun 6, 2010
Messages
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Location
Milan, Italy
While I don't doubt this entire production is a disaster waiting to happen, people should keep in mind that not every complaint employees have (even if a honest one) is necessarily a legitimate one, too.

Some people will ALWAYS shit on management, claim to be the only one around who can do their work properly, see themselves as the unappreciated talent who's massively underpaid.
Every time a director will make the painful but necessary decision to cut something or rework a specific aspect, you'll always have employees claiming "These moron made me waste time on this for nothing", etc., etc.
 

Avarize

Magister
Joined
Nov 17, 2019
Messages
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Location
Handmaid's Tale
Some people will ALWAYS shit on management, claim to be the only one around who can do their work properly, see themselves as the unappreciated talent who's massively underpaid.
Every time a director will make the painful but necessary decision to cut something or rework a specific aspect, you'll always have employees claiming "These moron made me waste time on this for nothing", etc., etc.
Especially in Seattle.
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
While I don't doubt this entire production is a disaster waiting to happen, people should keep in mind that not every complaint employees have (even if a honest one) is necessarily a legitimate one, too.

Some people will ALWAYS shit on management, claim to be the only one around who can do their work properly, see themselves as the unappreciated talent who's massively underpaid.
Every time a director will make the painful but necessary decision to cut something or rework a specific aspect, you'll always have employees claiming "These moron made me waste time on this for nothing", etc., etc.

That would make sense if it was just sour grapes at the management. When it involves specific details then it becomes a bit more than that, such as the lack of any veterans of RPG design there at Hardsuit. Or if they did have any they are clearly not in a lead position because PDX/HSL still can't show much of anything about the actual gameplay even in Dev Diaries used for that very purpose (all they are is a bunch of back-patting waffle). The closest they came to doing that was for the VFX design.

They showcased Damsel as that was supposed to mean anything promising. Anyone with any remote clue about RPG design has been crying under their desk - and then they fired him.
 
Last edited:
Joined
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Messages
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Location
Milan, Italy
I'm starting to wonder if a complete cancellation wouldn't be a preferable outcome, to be honest.
At least it would save the IP from being irredeemably tainted in the eyes of the public, and they could give it to a better studio next. Or sell it to someone willing to invest a bit more seriously on it.
 

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