Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Flying Dutchman

Learned
Joined
Aug 19, 2020
Messages
475
I doubt that's high on their priotities list now, even if it would allow gamers wesp to fix what they couldn't bother to.

Oh, I agree. I think they have their hands full trying to plug all the leaks in their pipelines first, but I was curious what they had said/promised, if anything. And if they promised nothing, was curious how moddable UE was (I know nothing, so asking).

I'd probably add that I don't think Hardsuit even knows what a "priorities list" is, based on how things are going with their management.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,972
Wesp5
So I'm not a modder, but are Hardsuit planning to make Bloodlines 2 truly moddable, or is it more an issue with what the Unreal engine allows?

The original producers, some of who came out of the modding scene, had this high on their list, with beta testing by me and other modders planned. But they are all gone now and I don't know if Assassins Creed games are moddable at all ;)...
 

prengle

Savant
Joined
Oct 31, 2016
Messages
357
Wesp5
So I'm not a modder, but are Hardsuit planning to make Bloodlines 2 truly moddable, or is it more an issue with what the Unreal engine allows?

The original producers, some of who came out of the modding scene, had this high on their list, with beta testing by me and other modders planned. But they are all gone now and I don't know if Assassins Creed games are moddable at all ;)...
lol you know the game's fucked with a capital f when not even wesp can fix hardsuit's game for them
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
Why are you guys even talking about modding lol, don't you understand that game being allowed to mod is harmful for the company that made that game?
That's why it's less and less modding out there.
Forget about it in new games from AA and AAA monsters.
 
Last edited:

Flying Dutchman

Learned
Joined
Aug 19, 2020
Messages
475
The original producers, some of who came out of the modding scene, had this high on their list, with beta testing by me and other modders planned. But they are all gone now and I don't know if Assassins Creed games are moddable at all ;)...

Was Schlutter one of these producers? (He was fired along with Cluney and Mitsoda.) Would love to know who these producers were or if they left the project.

To be fair to Paradox, I always thought they recognized how important modding was to the type of games they'd previously made. I know RPGs are different than strat titles, but still.

Is Unreal very moddable or is it extremely mod-resistant? Or does it depend on the company and how it uses the engine?
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,565
Why are you guys even talking about modding lol, don't you understand that game being allowed to mod is harmful for the company that made that game?
That's why it's less and less modding out there.
Forget about it in new games from AA and AAA monsters.
Don't forget the future of gaming: AAAA games.

No really, they're trying to make that a thing.
What a AAAA game entails compared to a AAA remains a mystery, but Ubisoft is working on two of them, including Beyond Good and Evil 2.

ZUeCbT5.gif
 

Avarize

Magister
Joined
Nov 17, 2019
Messages
1,504
Location
Handmaid's Tale
In another time I might actually be excited by a super triple A sequel to Beyond Good and Evil, but not in our present. The game had a somewhat ethnic female protag. The sequel is going to be jerking off on that while doing little else.
 

Avarize

Magister
Joined
Nov 17, 2019
Messages
1,504
Location
Handmaid's Tale
In another time I might actually be excited by a super triple A sequel to Beyond Good and Evil, but not in our present. The game had a somewhat ethnic female protag. The sequel is going to be jerking off on that while doing little else.
Just call it what it is. She's a nigger.
The protag of the previous game was more Mediterranean than black. Dunno about the new one.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,972
Was Schlutter one of these producers?

Yes, but I know little about him. I met Florian Schwarzer in person though who started in the mod scene and isn't on B2 anymore either. You might know him as the guy from the clan video interviews.

To be fair to Paradox, I always thought they recognized how important modding was to the type of games they'd previously made.

At least the first B2 team recognized it as well, after all it was them who contacted me, because they knew without my patch and the other mods Bloodlines would have been dead years ago.

Is Unreal very moddable or is it extremely mod-resistant? Or does it depend on the company and how it uses the engine?

As far I know it's mod-restistant unless the company gives you the resources. Which they rarely do...
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
In another time I might actually be excited by a super triple A sequel to Beyond Good and Evil, but not in our present. The game had a somewhat ethnic female protag. The sequel is going to be jerking off on that while doing little else.

Beyond Good and Evil was just one of those games that was really imaginative and fun. Though through a modern context people would probably (undeservedly) look down on some of its mechanics.

What the sequel has become is just appalling and I hope everyday it gets cancelled.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,972
Pretty much this.
It's not like Unity where mod support can be pretty much hacked in "easily" - due to most of it just being C# assemblies.

The reason why we could fix Bloodlines so much in the first place was that the dialogues were normal text files and the coding was Python code in text that was compiled when the game run.
 

prengle

Savant
Joined
Oct 31, 2016
Messages
357
As far I know it's mod-restistant unless the company gives you the resources. Which they rarely do...
Pretty much this.
It's not like Unity where mod support can be pretty much hacked in "easily" - due to most of it just being C# assemblies.
yet another consequence of literally the entire fucking industry banking on the same two shitty soulless game engines. unity and unreal sux!!!
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
yet another consequence of literally the entire fucking industry banking on the same two shitty soulless game engines. unity and unreal sux!!!

...and then there's Bethbryo, where modding exists as a way for paying customers to make their games not shitty and to patch far more competently than the company can bother to for almost a decade of re-releasing the same game.

Pity again for the codependent console consumer cattle on that one.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,794
My team has the sexiest and deadliest waifus you can recruit.
As far I know it's mod-restistant unless the company gives you the resources. Which they rarely do...
Pretty much this.
It's not like Unity where mod support can be pretty much hacked in "easily" - due to most of it just being C# assemblies.
yet another consequence of literally the entire fucking industry banking on the same two shitty soulless game engines. unity and unreal sux!!!
...not sure if you read what you were quoting, but it stated one of the few GOOD things about Unity... that it's fairly moddable.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,426
As far I know it's mod-restistant unless the company gives you the resources. Which they rarely do...
Pretty much this.
It's not like Unity where mod support can be pretty much hacked in "easily" - due to most of it just being C# assemblies.
yet another consequence of literally the entire fucking industry banking on the same two shitty soulless game engines. unity and unreal sux!!!
...not sure if you read what you were quoting, but it stated one of the few GOOD things about Unity... that it's fairly moddable.
Isn't one of the complaints of Unity is that you need to download EVERYTHING every time a change is made because it is not modular? That lead to insane download times multiple times?
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
...and then there's Bethbryo, where modding exists as a way for paying customers to make their games not shitty and to patch far more competently than the company can bother to for almost a decade of re-releasing the same game.
Whenever I hear someone talk about bethbryo, I can't help but point out that afaik, it's one of the few (if not actually the only) RPG engine that has full AI control over NPCs across the whole game world. Think it hugely contributes to the lived-in feel of those games when they manage to pull it off right.
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
Whenever I hear someone talk about bethbryo, I can't help but point out that afaik, it's one of the few (if not actually the only) RPG engine that has full AI control over NPCs across the whole game world. Think it hugely contributes to the lived-in feel of those games when they manage to pull it off right.

You mean when Obsidian is using it, as Bethesda's randomized references-by-numbers barf across a map that put deathclaws right next to the Republic of Dave rather destroys any sense of world building. The total cacophony of Fallout 4 is even less of a world. TES' world building has been in decline since Morrowind. The boner Bethesda have for auto-scaling on top of that helps destroy the feeling of any kind of progression. So basically New Vegas and Morrowind are the two "pull it off right" as you have to mod the shit out of everything else to make them playable.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom