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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,437
Yeah the entire protoss campaign is boring af

Like an entire race of retards spazzing out
Their backstory is spelled out in the manual and it is fairly nuanced given the limits of the time. The dark templar had some philosophical disagreements, did some science experiments, accidentally caused the apocalypse, got expelled from their homeworld for the damages. In the game script, the judicators are depicted as deranged stereotypical bigots when the manual established they had good reason to distrust the dark templar. Zeratul’s unconvincing speeches that easily change the minds of the judicators at the climax are Gary Stu level. This writing frustrates me.

The studio mandate to include missions where you fight the same side creates huge problems with the storytelling when the premise is about the three races fighting an apocalyptic battle for control. Especially when the writers don’t have any experience whatsoever. The writing is so clumsy
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,776
I can't really say too much about OG Starcraft or Broodwar's writing quality since it's been like two decades since I've played it, but it does achieve the job of being memorable. I remember basically all the main characters of the game, despite having only played through the campaign once. The story/lore in the manual is probably where 70% of the actual writing is and I feel most people skipped out.

Writing in video games does not have a high bar. Off the top of my head, the only game that had memorably good writing is PS:T, and that's because it was more of a book masquerading as a game.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,437
I can't really say too much about OG Starcraft or Broodwar's writing quality since it's been like two decades since I've played it, but it does achieve the job of being memorable. I remember basically all the main characters of the game, despite having only played through the campaign once. The story/lore in the manual is probably where 70% of the actual writing is and I feel most people skipped out.

Writing in video games does not have a high bar. Off the top of my head, the only game that had memorably good writing is PS:T, and that's because it was more of a book masquerading as a game.
Exactly.

Memorability is the result of good presentation. Presentation is a matter of art direction, sound design, etc and in video games this can distract audiences from weak writing. But style doesn’t substitute for substance. When criticizing substance, it’s a non-sequitur to point at the style.

Video games don’t have high writing standards. RTS especially doesn’t have examples of good writing. At best, it’s junk food. At worst, incoherent nonsense. I don’t even think of the genre’s writing in terms of good or bad, but in terms of “capeshit” and “everything else.”

What frustrates me is that fandoms will fight to the death to defend hack writing. It’s hack writing and calling it out for what it is shouldn’t provoke such strong pushback. You can still enjoy something, or remember it nostalgically, while acknowledging that it is terrible. I remember The Magic Voyage and other crappy children’s movies quite fondly, but I can’t argue with the Nostalgia Critic and other youtubers when they shred it.

Like, back when someone said Mitsoda’s writing wasn’t as good as we all thought, I was initially confused by this but I ultimately didn’t try arguing much. Maybe it wasn’t as good as it could’ve been, but at least it wasn’t worse. It also helps that the tone is intentionally campy and self-aware, so I don’t take it as deadpan seriously as I might something with a completely serious presentation and rabid fandom that takes it at face value.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,670
Location
Asp Hole
If this keeps going on, the mods are gonna sink the entire thread into the politics subforum.
These threads are like festering wounds. The longer you leave them open, the worse they'll get.

This thread should be made into a sudanese pussy. Stitched shut until the day Bloodlines 2 comes out and this thread is ready to get fucked again.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,697
Looks like Paradox finally found a sucker to buy their stake in Hardsuit. https://www.gamesindustry.biz/keywords-studios-acquires-us-developer-hardsuit-labs

Hardsuit Labs is the latest acquisition by the ever-growing Keywords Studios.

The services empire today announced it had added the Seattle-based developer to its portfolio for an undisclosed sum. Hardsuit will be part of its 'Create' services line and continue to provide co-development and porting for other games first.

Founded in 2015, Hardsuit has previously worked on various Call of Duty and Gears of War titles, as well as games such as State of Decay and Crash Bandicoot 4, providing services such as design and engineering support. It is currently working with Epic Games on Fortnite and Fortnite Creative.

The team previously began development of Vampire: The Masquerade – Bloodlines 2, but was dropped in Feburary 2021. It has also produced its own title, free-to-play shooter Blacklight: Retribution.

Andy Kipling and Russell Nelson, the studio's founders, will continue to lead the business and support its 70 employees.

Sticking to what they do, none of that "rpg" business.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,697
A new job listing from The Chinese Room has a gun that's a bit smokier than usual https://www.thechineseroom.co.uk/senior-game-designer/3668eb14-3114-4dff-9a22-036cc6c644c5
We are looking for an experienced Senior Game Designer to join The Chinese Room to work on an exciting new game. This is a fantastic opportunity to play a pivotal role in developing the experience for our players.

For this role, we need someone who has experience designing and delivering AAA action-RPG gameplay and mechanics.


To be successful, you will have:​


  • A passion for games with strong storytelling.
  • Minimum of 5 years' game industry experience in a design focused role.
  • Two or more shipped titles on consoles or PC.
  • Experience of delivering features from initial designs, through prototype to ship.
  • Proven track record of designing features in a 1st person or 3rd person AAA action game.
  • Strong understanding of Unreal Engine 4 or 5.
  • Experienced with blueprints and their implementation.
  • Excellent written and verbal communication skills.

It would be great if you had:​


  • Experience of Unreal Engine 5.
  • Experience designing RPG systems.
  • Experience in adventure games.
  • Experience in mission design.
  • Experience designing AI behaviours for enemies or NPCs.
Of course if this applies to BL2 it means it's likely still a bit way off.
 

Moink

Cipher
Joined
Feb 28, 2015
Messages
675
The only chance of any news this year is the PC Gaming Conference on the 11th, I doubt it will appear though since Paradox did their big stream back in the March.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,697
The only chance of any news this year is the PC Gaming Conference on the 11th, I doubt it will appear though since Paradox did their big stream back in the March.
I wouldn't expect any news this summer. Maybe at Gamescom. If they slip out of their 2023 target, maybe the game awards.
 
Joined
Dec 28, 2021
Messages
220


I think a Summer Games Fest appearance for their original IP is coming up while Bloodlines 2 gets some more time to dust off more Hardsuit shit.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,776
I swear, we're grasping for straws so much now that we're interested in hints of news of an announcement of a teaser for a trailer for the release date.

Remember when their CEO deadass said it could drop in 2023?

1685981884063.png


:hmmm:

Apparently without any marketing or buildup. Yeah and it'll release with Starfield to compete with it too. :-D
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,401
Location
Dutchland
Something not being impossible doesn't mean it will actually happen.

I mean, I MIGHT win the jackpot tomorrow and rake in 73 million eurobucks but it's not very likely.
 

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