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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
I need to know for genderfluid roleplaying purposes; is changing your gender on the fly only possible through Tsimicze fleshshaping?

Verstuurd vanaf mijn GT-I9301I met Tapatalk
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,426
I need to know for genderfluid roleplaying purposes; is changing your gender on the fly only possible through Tsimicze fleshshaping?

Verstuurd vanaf mijn GT-I9301I met Tapatalk
Female to male, probably. Male to female? Just get the nearest Brujah or Gangrel to rip your dick off.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,513
My computer won't be able to handle it.
I'd love to handle those tatas though. Even Dracula would drink wine from those.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,358
https://www.resetera.com/threads/va...gs-paradox-hardsuit-labs.106909/post-19102322

  • Brian Mitsoda is lead writer (just like the original) alongside Avellone and Cara Ellison (who in particular wrote most of the side quests)
  • Set in Seattle
  • Seamless hub world
  • Takes place 15 years after Bloodlines
  • Game starts off with a Mass Embrace at Pioneer Square where player is among the new vampires born from the event, brought upon a court of prominent vampires like the first game to recount the events of the mass embrace before being sentenced to death, court is firebombed and you escape, thrust into Seattle to find out who's responsible
  • Player is a thinblood at first, later on you can choose a clan
  • No quest markers
  • First-person with contextual third-person actions just like Deus Ex: Human Revolution and Mankind Divided.
  • Fan-favourite characters from Bloodlines returning
  • You can use telekenesis, turn into mist to go through vents and glide
  • You can scale buildings, there's an emphasis on verticality
  • Way more dialogue than Bloodlines
  • Huge emphasis on character creation. You can choose your background, gender pronoun, employment history, body type and fashion
    “We’re interested in providing a very robust roleplaying experience for the player with something were they can really identify with their character by fine tuning and providing lots of options for them to do that,” says Rachel Leiker, UX/UI designer at Hardsuit Labs.
  • Loads of secrets and hidden pathways to find
  • Seattle as a hub world is described as "very active", crowds gather outside clubs and muggers prey on victims in side allies, all seamlessly done.
  • Main side-questline involves hunting down and finding all the other thinblood created from the Mass Embrace, each will have their own story about entering into their new life e.g you might find a married thinblood struggling to deal with their newfound powers
  • Blood resonance from VtM 5th edition will appear in this game. Using your enhanced vampire senses, you can see when NPCs are experiencing an intense emotion like fear, desire, pain, joy and anger. Humans give off a bright aura. Drinking a person with a strong resonance will give you an immediate bonus to things like melee power or seduction. If you drink a particular resonance constantly, you will acquire a taste for it and this will give you permanent buffs called "merits".
    “You might determine as a player that you want to focus on this resonance, or these two. That’s going to drive your hunting experience in the hub, and what types of people you’re looking for,” he said. “It’s important for us to make sure that the player can express themselves in a way that is consistent with who they are as a player, both in gameplay and in customisation.”
  • If you continuously suck on people's blood in full view of the public, they'll be less wary of going to those areas and you'll see less citizens wandering the streets (!!)
  • Game has modding support
  • Emphasis on fluid combat, using vampiric speed to slide in and out of melee range and slash people and execute them with melee weapons. You can get special cinematic finishers in combat when you execute people a la Deus Ex: Human Revolution. Counters are in. Guns exist and are treated as temporary opportunities, you pick em up, use it, then discard it and move on.
No news on who's doing the soundtrack so far :[

Dunno where the no-quest-markers part is from (the stream?), but it sure proves a lot of the people here's expectations about it wrong.


You will be far weaker than Bloodlines 1: you are thinblood this time, in first game your blood is powerful, only weakness is that you are a neonate.
Also why should I hunt other thinblood?
 

Max Heap

Arcane
Joined
Jul 21, 2011
Messages
617
I'm not worried about politics.
Politics have been a part of games all the time.

I'm worried about a shift in writing from observation to representation.

The thing about politically or ideologically charged games during the 80s/90s/early 2000s was, that most of them were observative, while today most seem to be representative.
The problem with the latter is, that you are introducing an element into your narrative, that has to be depicted in a certain way to work out. More to the point, for a large portion of the crowd that wants to be represented, only positive reinforcement is actually representation, while negative (or even realistic) depiction is repression. Observative writing on the other hand is not committed to shedding a certain light on a matter. It's just incorporating topics with all their aspects as complete as possible.

That is the big issue with representation and most of political writing these days.
You can show, but you can't tell.

Or in codex terms: You can make Ultima 4, but you can't follow it up with Ultima 5, because realistically twisting that great idea you introduced at one point is an immediate offense to those that propagate it.


But will they fuck it up in VtMB2?
Probably
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,147
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
A new Vampire game should not be made.

Why? Because Vampires are evil. Yet we live on an age where entertainment cannot deal with real evil in any shape or form. So any attempt at a modern Vampire adaptation will result in whitewashing bloodsucking monsters who view humanity as cattle into something... less problematic. And once you start on that road, you've ruined Vampire for good. It just does not work.

I can only imagine the horrors this one unleash.
 

Prime Junta

Guest
I'm all for broader representation in games and other media. Lantern-jawed white space marine types are boring anyway.

But I object extremely strongly to this idea that fiction should not include oppression, marginalisation, racism, or any of that shit at all, or the idea that you have to be a part of a (sub)culture to portray it. That just leads to anodyne inoffensive and utterly uninteresting pap. Fuck that. Make VtM:B2 a blood-drenched trans-feminist revenge fantasy and I might take notice. A vampire game needs teeth and blood and by the looks of it this will have neither.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
Cara Ellison (who in particular wrote most of the side quests)
Way more dialogue than Bloodlines
gender pronoun
Fan-favourite characters from Bloodlines returning
tenor.gif
 

Mark Richard

Arcane
Joined
Mar 14, 2016
Messages
1,220
I'm not worried about politics.
Politics have been a part of games all the time.

I'm worried about a shift in writing from observation to representation.

The thing about politically or ideologically charged games during the 80s/90s/early 2000s was, that most of them were observative, while today most seem to be representative.
The problem with the latter is, that you are introducing an element into your narrative, that has to be depicted in a certain way to work out. More to the point, for a large portion of the crowd that wants to be represented, only positive reinforcement is actually representation, while negative (or even realistic) depiction is repression. Observative writing on the other hand is not committed to shedding a certain light on a matter. It's just incorporating topics with all their aspects as complete as possible.

That is the big issue with representation and most of political writing these days.
You can show, but you can't tell.

Or in codex terms: You can make Ultima 4, but you can't follow it up with Ultima 5, because realistically twisting that great idea you introduced at one point is an immediate offense to those that propagate it.


But will they fuck it up in VtMB2?
Probably
Well said. It's like putting a use-by date on the game. There's no way classic RPGs would've endured as long as they have with that style of writing - they'd have become cringy and dated.
 
Joined
Oct 15, 2018
Messages
862
Location
Ali Ghaylān
Well said. It's like putting a use-by date on the game. There's no way classic RPGs would've endured as long as they have with that style of writing - they'd have become cringy and dated.
I have the same hunch, this can easily become a fuck up if they go too far into identifying with either faction. They hopefully do realize they need to write in flaws and good sides for BOTH factions, even if they personally disagree with them. They also need to remember vampires do not give a fuck about human politics to an extent nor what is righteous. I do not care if they put gender pronouns as long as they allow me to abuse that. I better be allowed to bully people to go feed in the males bathrooms as my five foot malkavian big boobie goth gf with a strap-on insisting to be called a "he".
 

Shin

Cipher
Joined
Jan 5, 2015
Messages
704
While the first game was alright, I hope they fix the issues with the horrible gender and race stereotyping. That really put me off on the first one. Like, take an example on how to get this right by looking at Bioware. The Mass Effect and Dragon Age (especially the latter ones) really should be a lesson to developers on how to seamlessly interweave points about gender and race equality into a story. Let me be a fabulous vampire who only munches on throbbing hard male genitalia and give me a stat bonus for that! If I choose to remove my own vampire penis, let me turn into a magical vampire lady and have me gain some agility! This is very important u guys.
 

Atlantico

unida e indivisible
Patron
Joined
Sep 7, 2015
Messages
17,770
Location
Midgard
Make the Codex Great Again!
Well, it's not an MMO or open world, so I'm going to give Paradox a long leash on this one.

Granted they may still hang themselves in it, but I'm cautiously optimistic. Definitely pleased to see it on gog.com
 

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