ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 20,079
People say combat sucked in Bloodlines but I find stat based combat always superior to twitch based combat of Dark Souls or Witcher 2/3.
So in my point of view, combat didn't suck at all. What sucked were some combat encounters where there were way too many copy/pasted enemies to kill.
Bloodlines was an action game where stats determined damage. It was a clunky-playing one.
(doesn't sound like RPG combat to me; additionally, none of this is necessary, thankfully, considering how awkwardly it feels)To attack an enemy with a melee weapon, approach the enemy and click on
the attack button. When pressing one of the directional keys along with the
attack button, the vampire will perform one of four different combo moves.
Each direction (forward, back, left and right) causes another combo move to
occur when the attack button is pressed.
Note: Some combos cause the character to travel great distances, so
experiment with combos to learn which one works better for you.
Additionally, some combos are directional and others are in great arcs
that can strike multiple enemies.
Remember to change up your combos to keep the enemy off balance and
allow you to connect for more damage. If you continue to use the same combo
over and over, the enemy will have an easier time blocking and countering.
When your character hits an enemy, the Melee combat feat determines how
much damage is caused and how easily an opponent can defend against your
attack. Depending on the effectiveness of your melee attack and the defense
of the target, several things may occur:
• The target can be sent flying back through the air.
• The target can be knocked off balance and open for another attack.
• The target can block your attack and leave the vampire staggered and
unable to attack for a moment.
• The target can dodge the attack.
• The target can dodge the vampire’s attack and counterattack.
If the vampire is on the defensive, use blocking to get the upper hand in a
melee battle. If the character is actively blocking (default key: Tab), you’ll get
a defense bonus equal to the vampire’s dexterity. When actively blocking,
different results can occur:
• The enemy is knocked off balance and open for a counterattack.
• The character defends against some of the attacker’s damage.
• The character cannot block the attack and is sent off balance.
A character can quickly turn the tide of battle by using a well-timed block to
knock an enemy off balance and set him or her up for a big combo attack.
To summarize, a higher Melee combat skill increases the chance of landing
crushing blows and clean hits while reducing the odds of being
counterattacked. On the other hand, a higher Defense Feat means the
character will be knocked around less and blocks will throw attackers offbalance
and reduce the damage taken.
It's an eternal source of frustration how nearly everyone except me gets how Bloodlines handles firearm accuracy wrong. The ranged feat doesn't affect the stock accuracy of weapons at all, just damage and how quickly the reticule shrinks after moving or firing. Troika made the stock accuracy of Santa Monica and Downtown guns absurdly bad because of utterly stupid ideas about how the game should be balanced.
Lol, that is what accuracy is. Very few people can move fast and shoot straight. The rest just try to make sure that between stopping to aim and shooting and hitting someone least possible time is spent.