RE: Combat sucked in the original too
Yeah. Combat was probably the worst part of the original. I'm not sure whether combat in Bloodlines II is slightly better or slightly worse, but let's say they're neck and neck. The thing is however, in the original you had something to fall back to because the game had a backbone comprised of interesting characters, subplots, etc.
Therefore if this game can't reproduce that it will fall apart like a house of cards.
People say combat sucked in Bloodlines but I find stat based combat always superior to twitch based combat of Dark Souls or Witcher 2/3.
Bloodlines did "stat based combat" wrong. Deus Ex did it right by making your weapon skill affect how long it took for the crosshairs to tighten, with it occuring faster the higher your weapon skill, giving you direct feedback on where your shots will go. Once your crosshairs are tightened, you have the same accuracy as you do in any normal FPS. And with master weapon skill, your crosshairs tighten basically instantly.
In Bloodlines the crosshairs never tighten. Even with the highest possible ranged feat, they always stay wide apart even when standing perfectly still. This means you never know where your shots will go.
In Deus Ex weapon skill affects multiple things like reloading speed and movement speed while holding heavy weapons. In Bloodlines weapon skill only affects damage and (possibly) accuracy.
Bloodlines also has random damage, e.g. it's possible to see a weapon deal anywhere from 2 to 20 damage. Deus Ex, as well as every other action-RPG, avoids this and used fixed damage, and for good reason. Damage ranges exist in tabletop/turn-based RPGs to simulate the chaos and unpredictability of combat. This is not necessary in an action-RPG because that chaos is already there on account of it being an action game.
There's lots of other things Bloodlines does wrong, like how the 'block' move doesn't actually block anything and just marginally reduces damage, making it completely useless when you could have killed the enemy in the time it took to block. Or how enemies are almost always completely stationary when they attack, whereas in other FPS or action-RPGs they strafe and move around you. There's very little positive to say about Bloodlines' combat.