Nines_Anarch
Learned
- Joined
- Mar 3, 2019
- Messages
- 123
THAT face...
THAT face...
Everyone has their own code of conduct. Maybe the character refuses to kill people who are willing to walk awayIn that case it would be very stupid of the player to let him go to come back later with a new army
Everyone has their own code of conduct. Maybe the character refuses to kill people who are willing to walk awayIn that case it would be very stupid of the player to let him go to come back later with a new army
unless you operated on him he's going to die soon anywaysEveryone has their own code of conduct. Maybe the character refuses to kill people who are willing to walk awayIn that case it would be very stupid of the player to let him go to come back later with a new army
If I remember correctly, you couldn't even come near to him without killing his army and his guards. At least I killed them without any options to talk and was then surprised that I had this option with him. Which in my eyes is a typical bad Hollywood cliche: killing all minor baddies but letting the main villain live! As I wrote, the Deadpool movie made good fun of this.
unless you operated on him he's going to die soon anyways
The menu theme makes my ears bleed.
I didn't want to weigh in on this derailment, but I'll make one post and thenIf I remember correctly, you couldn't even come near to him without killing his army and his guards. At least I killed them without any options to talk and was then surprised that I had this option with him. Which in my eyes is a typical bad Hollywood cliche: killing all minor baddies but letting the main villain live! As I wrote, the Deadpool movie made good fun of this.
It's "almost the same" in the sense that a Dubstep remix of Smells Like Teen Spirit is "almost the same."The menu theme makes my ears bleed.
It's almost the same theme that the first Bloodlines game had, save for a few alterations, like the guitar riffs and such. You didn't like that either?
It's "almost the same" in the sense that a Dubstep remix of Smells Like Teen Spirit is "almost the same."
unless you operated on him he's going to die soon anyways
They're talking about Lanius.
Wesp5 has an appreciation for dramatic coherency. It's true, passing a bunch of skill checks to let the evil warlord walk away after massacring an army of his minions feels weird and is kind of silly. I'd say that yes, quite possibly it's there just so you can brag about how you passed a skill check to avoid combat with the final boss. Games gonna game!
who the hell would let lanius gounless you operated on him he's going to die soon anyways
They're talking about Lanius.
Wesp5 has an appreciation for dramatic coherency. It's true, passing a bunch of skill checks to let the evil warlord walk away after massacring an army of his minions feels weird and is kind of silly. I'd say that yes, quite possibly it's there just so you can brag about how you passed a skill check to avoid combat with the final boss. Games gonna game!
In Bloodlines, you're given the option to side with LaCroix and Xiao despite those being extremely terrible and stupid ideas (that inevitably blow up in your face) and when you do go against LaCroix, you don't kill him, you just stab him a bit, drop the key (the thing he wants) and walk away (gambling that whatever's in the "don't open it" box will take care of him).I mean, why give the option to let him go in the first place? It's like letting the main villain go free just to make the game solveable with no killing. I'm glad Bloodlines didn't do this!
oof, codex mogged by resetera againA former Bloodlines 1 dev is posting in the Bloodlines 2 resetera thread
People say combat sucked in Bloodlines but I find stat based combat always superior to twitch based combat of Dark Souls or Witcher 2/3.RE: Combat sucked in the original too
Yeah. Combat was probably the worst part of the original. I'm not sure whether combat in Bloodlines II is slightly better or slightly worse, but let's say they're neck and neck. The thing is however, in the original you had something to fall back to because the game had a backbone comprised of interesting characters, subplots, etc.
Therefore if this game can't reproduce that it will fall apart like a house of cards.
People say combat sucked in Bloodlines but I find stat based combat always superior to twitch based combat of Dark Souls or Witcher 2/3.RE: Combat sucked in the original too
Yeah. Combat was probably the worst part of the original. I'm not sure whether combat in Bloodlines II is slightly better or slightly worse, but let's say they're neck and neck. The thing is however, in the original you had something to fall back to because the game had a backbone comprised of interesting characters, subplots, etc.
Therefore if this game can't reproduce that it will fall apart like a house of cards.
So in my point of view, combat didn't suck at all. What sucked were some combat encounters where there were way too many copy/pasted enemies to kill.
unless you operated on him he's going to die soon anyways
They're talking about Lanius.
Wesp5 has an appreciation for dramatic coherency. It's true, passing a bunch of skill checks to let the evil warlord walk away after massacring an army of his minions feels weird and is kind of silly. I'd say that yes, quite possibly it's there just so you can brag about how you passed a skill check to avoid combat with the final boss. Games gonna game!
THAT face...
Speaking of which... don't they call that guy a thinblood in the demo? If he's a thinblood he shouldn't be malformed like that, like a regular Nosferatu.
Pick up a gun in RL and try to shoot a person 30m away that it also shooting you back. I bet you will miss 90% of your shots. Action games let you perform perfectly accurate headshots in such situations even when just starting at lvl 1.People say combat sucked in Bloodlines but I find stat based combat always superior to twitch based combat of Dark Souls or Witcher 2/3.RE: Combat sucked in the original too
Yeah. Combat was probably the worst part of the original. I'm not sure whether combat in Bloodlines II is slightly better or slightly worse, but let's say they're neck and neck. The thing is however, in the original you had something to fall back to because the game had a backbone comprised of interesting characters, subplots, etc.
Therefore if this game can't reproduce that it will fall apart like a house of cards.
So in my point of view, combat didn't suck at all. What sucked were some combat encounters where there were way too many copy/pasted enemies to kill.
If you are going to do an action rpg, then it should have skill based combat not some clunky shit tied to stats. And yes, Bloodline's combat was absolutely terrible.