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World of Darkness Vampire: The Masquerade – Bloodlines 2 - VTMB sequel from The Chinese Room - coming early 2025

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,503
Location
Crait
I am bored and have no rpgs to play because this game isn't out yet.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,236
I dont mean to rake TCR even more over the coals, but jesus fucking christ they can't even write their own goddamn dev diary without Chat GPT.

Like wtf dudes.

In the ever-evolving world of video game development, staying at the cutting edge is a continuous pursuit. With the release of Unreal Engine 5, the landscape has shifted dramatically, presenting game developers with an array of groundbreaking technologies and tools.
Just fuck off already and do your fucking job.

View attachment 44867
View attachment 44868

I was like, no way a human wrote that. And I was right.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,073
Location
Asp Hole
If the brujah clan will be implemented at least average

Brujah are boring.

They are. So imagine how amateurish a company would have to be to ruin them.

I don't have to.

agC89jT.jpg
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,073
Location
Asp Hole
If the brujah clan will be implemented at least average

Brujah are boring.

They are. So imagine how amateurish a company would have to be to ruin them.

I don't have to.

agC89jT.jpg

Heh. Just like in new Batman's comics:



The Brujah-Phyre looks like a trans-man or one of those non-binaries. You know, those who are considered "cool" these days.

RKSzaXl.jpg


nFnw3zq.jpg


MQ2nbhE.jpg
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,032
Location
Stealth Orbital Nuke Control Centre

RagingNomad

Educated
Joined
Dec 13, 2022
Messages
124
Next week we will see another dev diary: "Vampire: The Masquerade - Bloodlines 2 comes back with dev diaries next week, with the latest one last year covering moving from Unreal Engine 4 to 5 and usage of Lumen to make dynamic lights in the game. Reminder that this month we are also showing extended gameplay video, so stay tuned!"
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,236
Dev diary on scripting, I suppose a handful of people might find it interesting https://www.paradoxinteractive.com/...e-bloodlines-2/news/mission-scripting-and-ink

Next dev diary in two weeks, the gameplay video "coming later this month." I imagine much later and that's probably for the best.

I'm probably in that handful but these dev diary things never say anything interesting.

Paragraphs and paragraphs of text for what amounts to:

1. Branching narratives is muh hard
2. We're using third-party software because it's so hard
3. Branches are when thing different

Wait until they find out people have been tracking branching narratives on goddamn Word and using basic triggers/switches.

At least they did release a hyper-niche Unreal plugin that maybe some people will find useful.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
612
Dev diary on scripting, I suppose a handful of people might find it interesting https://www.paradoxinteractive.com/...e-bloodlines-2/news/mission-scripting-and-ink
Honestly, these kinds of dev diaries seem more like they're looking for employment - like they're advertising themselves to potential employers: "See, this is what we do, so many sheets, so many things, pls hire".

It's like these people never made video games in their life before and have no idea what people who play them want to see in dev diaries. Or just plain outright don't care, but they have some kind of goalpost set by Paradox to fulfill and they just push out any sort of shit that meets the minimum criteria.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,441
Dev diary on scripting, I suppose a handful of people might find it interesting https://www.paradoxinteractive.com/...e-bloodlines-2/news/mission-scripting-and-ink
Honestly, these kinds of dev diaries seem more like they're looking for employment - like they're advertising themselves to potential employers: "See, this is what we do, so many sheets, so many things, pls hire".

It's like these people never made video games in their life before and have no idea what people who play them want to see in dev diaries. Or just plain outright don't care, but they have some kind of goalpost set by Paradox to fulfill and they just push out any sort of shit that meets the minimum criteria.
Yeah, contrast these diaries with the ones done for the original game:

https://www.gamespot.com/articles/vampire-the-masquerade-bloodlines-designer-diary-1/1100-6076954/
https://www.gamespot.com/articles/vampire-the-masquerade-bloodlines-designer-diary-2/1100-6083943/
https://www.gamespot.com/articles/vampire-the-masquerade-bloodlines-designer-diary-3/1100-6085643/
https://www.gamespot.com/articles/vampire-the-masquerade-bloodlines-designer-diary-4/1100-6086694/
https://www.gamespot.com/articles/vampire-the-masquerade-bloodlines-designer-diary-5/1100-6091931/
https://www.gamespot.com/articles/vampire-the-masquerade-bloodlines-designer-diary-6/1100-6095133/
https://www.gamespot.com/articles/vampire-the-masquerade-bloodlines-designer-diary-7/1100-6100691/

Just so sad that even Troika's developer diaries were better-done than what Paradox/TCR is doing.
 

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