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World of Darkness Vampire: The Masquerade – Bloodlines 2 - VTMB sequel from The Chinese Room - coming early 2025

Roguey

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Is this just an action game?
No, this is an action RPG, meaning there are elements of both action playstyle and role-playing playstyles, depending on how you want to play the game.

All those comments making judgments based on a 2 minute teaser trailer got to them. :lol:

Can you customize your character in Bloodlines 2?
The extent of character customization has yet to be released.

:roll: Your own synopsis uses a female pronoun. Easy question to answer then - is there a choice when it comes to the character's gender or is that a female-pronoun-by-default thing?
 

La vie sexuelle

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Is this just an action game?
No, this is an action RPG, meaning there are elements of both action playstyle and role-playing playstyles, depending on how you want to play the game.

All those comments making judgments based on a 2 minute teaser trailer got to them. :lol:


Okay Roguey, but tell me - if these predictions turn out to be true, would you write something like "Your judgment after two minutes of gameplay was correct"?
 

Roguey

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Okay Roguey, but tell me - if these predictions turn out to be true, would you write something like "Your judgment after two minutes of gameplay was correct"?
It's an absurd concern. They're calling this Bloodlines 2, not Redemption 2. That was the one with the linear story and pre-set protagonist. Bloodlines 2 will obviously feel and play similar to Bloodlines.
 

Herumor

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As an Elder vampire, players will encounter compelling characters, maneuver complex political relationships, stalk the city streets searching for loot, and engage in intense combat while balancing the need for blood.
What did they mean by this, "stalk the streets searching for loot"? When the fuck has any vampire game focused on searching for loot?

Also, gotta love that first reply to the thread:
What's the point in an FAQ when half the answers are "not yet revealed"
 

Roguey

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What did they mean by this, "stalk the streets searching for loot"? When the fuck has any vampire game focused on searching for loot?
Bloodlines had loot. All the watches and rings you could sell, skill books to read?
 

La vie sexuelle

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Okay Roguey, but tell me - if these predictions turn out to be true, would you write something like "Your judgment after two minutes of gameplay was correct"?
It's an absurd concern. They're calling this Bloodlines 2, not Redemption 2. That was the one with the linear story and pre-set protagonist. Bloodlines 2 will obviously feel and play similar to Bloodlines.

You putubg a baseball bat in a peanut butter (or whatever Americans say when distorts the facts), but you can't fool me, I had A+ in logic at school, so I know what I'm talking about.

Calling Bloodlines 2 similar to Bloodlines is like saying Fiat 123 is Ferrari, because they are both cars and the main color of the production series was red.
 
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Herumor

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What did they mean by this, "stalk the streets searching for loot"? When the fuck has any vampire game focused on searching for loot?
Bloodlines had loot. All the watches and rings you could sell, skill books to read?
I don't think the original Bloodlines had the modern definition of loot in mind when they placed those items in the game. Seeing any sort of 'loot' mentioned in a game's description, at least games made recently, brings to mind diablo-like loot, which is effectively shit.
 

RagingNomad

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As an Elder vampire, players will encounter compelling characters, maneuver complex political relationships, stalk the city streets searching for loot, and engage in intense combat while balancing the need for blood.
What did they mean by this, "stalk the streets searching for loot"? When the fuck has any vampire game focused on searching for loot?

Also, gotta love that first reply to the thread:
What's the point in an FAQ when half the answers are "not yet revealed"
VtMB 2 have been maked with VtM 5 edition. That means vampires have own predators types.
 

Roguey

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I don't think the original Bloodlines had the modern definition of loot in mind when they placed those items in the game. Seeing any sort of 'loot' mentioned in a game's description, at least games made recently, brings to mind diablo-like loot, which is effectively shit.

People were concerned that there wouldn't be any loot at all because the teaser trailer features no melee or ranged weapons used by the player.

Just nonstop pessimism no matter what they say or show or don't say or don't show.
 

Bleed

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Chances of the HSL build getting leaked at some point anyone? As far as I know, it was pretty close to completion.
 

J1M

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Three+ years is enough time to make a role-playing game
Not in the current year, and certainly not from this developer. Their walking simulator Everybody's Gone to the Rapture was released more than 3 years after they announced it, and that was even with funding from Sony.

I wouldn't be surprised if this ended up being a glorified action game, with a few different abilities depending on your Clan, and for the rest a boring skill tree like you have in every modern action "RPG". That might be the reason why they made the protagonist an Elder, so they wouldn't have to bother with all those pesky RPG character development systems.

Everybody's Gone to the Rapture was made by like 20 people. All those people are gone and now Bloodlines 2 is being re-jiggered by a studio that's grown 5 times that size at least plus they're receiving a lot of support from Sumo Digital, which has like a shit ton of studios who do all sorts of support work. The Chinese Room isn't even making their Still Wakes The Deep game by themselves. Sumo has thrown a lot of employees from their other studios on that project too.

A "medium"-sized AAA action-RPG in three years is totally doable especially with the inevitable DLC onslaught this game is going to receive.
You make ramping up and training 60 people out like it is a good thing instead of a huge time sink.
 
Vatnik Wumao
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I don't think the original Bloodlines had the modern definition of loot in mind when they placed those items in the game. Seeing any sort of 'loot' mentioned in a game's description, at least games made recently, brings to mind diablo-like loot, which is effectively shit.
The HSL build of BL2 didn't have an inventory system. The only items available were guns that can't be reloaded and would be discarded automatically. A loot system would honestly be an improvement.
 

Irxy

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Okay Roguey, but tell me - if these predictions turn out to be true, would you write something like "Your judgment after two minutes of gameplay was correct"?
It's an absurd concern. They're calling this Bloodlines 2, not Redemption 2. That was the one with the linear story and pre-set protagonist. Bloodlines 2 will obviously feel and play similar to Bloodlines.
There are tons of examples when numbered sequels totally don't feel and play similar to their predecessors, especially so when done by different companies and after a significant time gap.
Anyone here can come up with a bunch of examples themselves.
And while it's too early to give a final diagnosis, considering the game is not even out yet and there is barely any info, the concerns are valid and justified.
 

TheImplodingVoice

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I don't think the original Bloodlines had the modern definition of loot in mind when they placed those items in the game. Seeing any sort of 'loot' mentioned in a game's description, at least games made recently, brings to mind diablo-like loot, which is effectively shit.

People were concerned that there wouldn't be any loot at all because the teaser trailer features no melee or ranged weapons used by the player.

Just nonstop pessimism no matter what they say or show or don't say or don't show.
Can you just please shut your cunt mouth. Go die you stupid dumb fuck cunt faced piece of cuntshit. FUCK OFF GO DIE!!
 

0wca

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Okay Roguey, but tell me - if these predictions turn out to be true, would you write something like "Your judgment after two minutes of gameplay was correct"?
It's an absurd concern. They're calling this Bloodlines 2, not Redemption 2. That was the one with the linear story and pre-set protagonist. Bloodlines 2 will obviously feel and play similar to Bloodlines.
I see Roguey is still optimistic about this game.

:updatedmytxt:
 

Atlantico

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Make the Codex Great Again!
Okay Roguey, but tell me - if these predictions turn out to be true, would you write something like "Your judgment after two minutes of gameplay was correct"?
It's an absurd concern. They're calling this Bloodlines 2, not Redemption 2. That was the one with the linear story and pre-set protagonist. Bloodlines 2 will obviously feel and play similar to Bloodlines.
I see Roguey is still optimistic about this game.

:updatedmytxt:
I certainly am not optimistic about this game. While I thought Bloodlines was an atmospheric and often awesome CRPG, it was also a groundbreaking CRPG in the same way that Deus Ex was back in 2000. It seemed to pave the way forward for CRPGs on the PC.

Problem is, that did not happen. So what are we asking for or expecting; a Bloodlines 2 that is similar to a cutting edge game of 2004? .. because the cutting edge of 2004 isn't really relevant today. So then are we asking for a groundbreaking CRPG from TCR? lmao — not likely to happen.

So what is left then?

I see no reason to be optimistic about this game.
 
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Roguey

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There are tons of examples when numbered sequels totally don't feel and play similar to their predecessors, especially so when done by different companies and after a significant time gap.
Anyone here can come up with a bunch of examples themselves.
And while it's too early to give a final diagnosis, considering the game is not even out yet and there is barely any info, the concerns are valid and justified.
Bloodlines was already an action RPG.
 

Irxy

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There are tons of examples when numbered sequels totally don't feel and play similar to their predecessors, especially so when done by different companies and after a significant time gap.
Anyone here can come up with a bunch of examples themselves.
And while it's too early to give a final diagnosis, considering the game is not even out yet and there is barely any info, the concerns are valid and justified.
Bloodlines was already an action RPG.
It was, but it wasn't defined by it as it was so much more.
It didn't become a cult classic for the wonky mid to late game action segments.
Isn't its combat universally considered shit?
 

Häyhä

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Combat in Bloodlines is serviceable at best, melee is better than shooting, but not by much. Using Celerity to hack everyone to pieces with a fire axe has it's fun moments, but in general combat isn't great.
 

Roguey

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It was, but it wasn't defined by it as it was so much more.
It didn't become a cult classic for the wonky mid to late game action segments.
Isn't its combat universally considered shit?
http://pc.gamespy.com/pc/vampire-the-masquerade-bloodlines/558109p1.html
"We had two parallel tracks going on while we put Bloodlines together," Troika's Leonard Boyarsky said as he ran his Ventrue vampire through a conversation with the sexy leader of the Kuei-Jin. The Kuei-jin are Asian vampires -- mostly from China -- who labor under a completely different curse than their Western counterparts. Apparenlty during testing, there were certain employees who really focused on the RPG aspects of the game, the conversations and the storyline. "On the other hand, we had some of our younger testers who kept coming up to us and saying that what the game needed was much more combat." Boyarsky said. It seems that having people push and pull from both sides of the divide actually contributed to making a better combined game than it might have been otherwise.
 

Delterius

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Combat in Bloodlines is serviceable at best, melee is better than shooting, but not by much. Using Celerity to hack everyone to pieces with a fire axe has it's fun moments, but in general combat isn't great.
this is super silly but my favorite celerity moment is actually doing a stealth mission. had abysmal sneak and no dominate as toreador. wanted to jump onto a ladder in the warehouse. this npc would not stop guarding the ladder. celerity let me jump far enough to bypass them, saving the sneak mission of its worst challenge.
It was, but it wasn't defined by it as it was so much more.
It didn't become a cult classic for the wonky mid to late game action segments.
Isn't its combat universally considered shit?
http://pc.gamespy.com/pc/vampire-the-masquerade-bloodlines/558109p1.html
"We had two parallel tracks going on while we put Bloodlines together," Troika's Leonard Boyarsky said as he ran his Ventrue vampire through a conversation with the sexy leader of the Kuei-Jin. The Kuei-jin are Asian vampires -- mostly from China -- who labor under a completely different curse than their Western counterparts. Apparenlty during testing, there were certain employees who really focused on the RPG aspects of the game, the conversations and the storyline. "On the other hand, we had some of our younger testers who kept coming up to us and saying that what the game needed was much more combat." Boyarsky said. It seems that having people push and pull from both sides of the divide actually contributed to making a better combined game than it might have been otherwise.
once again we have confirmation. it takes a village to raise an rpg

i also disagree with the notion that bloodlines wasn't an action rpg. the combat wasn't good. but i'm pretty sure that drinking people dry in combat, exploding them into blood, stealth sections, and so much more. people who play bloodlines 1 don't say wow i wish this was a novel instead. they wish it was made with better tech.
 

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