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World of Darkness Vampire: The Masquerade – Bloodlines 2 - VTMB sequel from The Chinese Room - coming early 2025

Roguey

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i also disagree with the notion that bloodlines wasn't an action rpg. the combat wasn't good. but i'm pretty sure that drinking people dry in combat, exploding them into blood, stealth sections, and so much more. people who play bloodlines 1 don't say wow i wish this was a novel instead. they wish it was made with better tech.
Yeah, I've seen multiple people in multiple places hype up Night Road as the best VtM since Bloodlines. But who's actually playing?

11.0 k .. 30.4 k on reviews
~63.7 k by PlayTracker
~16.6 k by VG Insights
~55.0 k by SteamSpy

Like I said, I have extreme doubts that Paradox would take their biggest VtM property and make it more like one of the other less-successful properties (whether Night Road or Redemption).
 

Delterius

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Yeah, I've seen multiple people in multiple places hype up Night Road as the best VtM since Bloodlines. But who's actually playing?
I don't know much about Night Road. There's probably a lot that can be said about marketing appeal and genres. And how even a bad combat system still refers towards a much more convetional form of RPG entertainment. However, I believe there's also a bit of a misconception about what it means to play a 'social RPG'.

The way I see it, a tabletop game like Vampire might not have a single fight in the campaign. But it's not devoid of encounters. Storytelling is not a bunch of talky scenes with some skill checks, like in a CRPG. Each social situation is like a combat encounter. You're trying to ask the right questions, make the right choices, come out on top, not let out too much information, and so on. That's where the entertainment value lies.

If I wanted to make a Vampire game where fights don't even happen and it's all about politicking I'd be at a loss on how to make it entertaining. I'd probably end up doing the meme cliché of creating a game of 'social combat' with a card and deck building system. Something corny where instead of skill checks, you gotta beat the 'prosecutor attorney fight' as you argue that you shouldn't be executed for your illegal embrace. And to put emphasis on corny, here's an illustration:



Absent the combat entertainment portion you have point and click games, CYOAs and more niche stuff. Bloodlines was never niche. It was built to be a mainstream game and it became a cult classic as people enjoyed what was good in it. People didn't play it just for the well realized parts. They also talked about the zombie cemetery mission, or making people sleep as they stealth in the museum. They dreamed of a well realized, fully implemented Bloodlines.
 

Wesp5

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Combat in Bloodlines is serviceable at best, melee is better than shooting, but not by much.

I disagree, especially about the shooting. I came from HL2 to Bloodlines and had no problem finishing the game as a Toreador gunslinger and wasn't disappointed either. You just need to get your firearms stat up fast!
 

Wesp5

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If I wanted to make a Vampire game where fights don't even happen and it's all about politicking I'd be at a loss on how to make it entertaining.

Swansong tried to do this with actual showing dice rolls during conversations which killed immersion for me big time! If I wanted dice rolls I would play a PnP game and not a computer game ;).
 

Roguey

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I disagree, especially about the shooting. I came from HL2 to Bloodlines and had no problem finishing the game as a Toreador gunslinger and wasn't disappointed either. You just need to get your firearms stat up fast!
The stats don't matter, the guns in Santa Monica and Downtown are purposely bad. They're perfectly fine starting in Hollywood. Trying to kill Xiao without a flamethrower and guns/spells is for masochists.
 

La vie sexuelle

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Okay Roguey, but tell me - if these predictions turn out to be true, would you write something like "Your judgment after two minutes of gameplay was correct"?
It's an absurd concern. They're calling this Bloodlines 2, not Redemption 2. That was the one with the linear story and pre-set protagonist. Bloodlines 2 will obviously feel and play similar to Bloodlines.
I see Roguey is still optimistic about this game.

:updatedmytxt:
I certainly am not optimistic about this game. While I thought Bloodlines was an atmospheric and often awesome CRPG, it was also a groundbreaking CRPG in the same way that Deus Ex was back in 2000. It seemed to pave the way forward for CRPGs on the PC.

Problem is, that did not happen. So what are we asking for or expecting; a Bloodlines 2 that is similar to a cutting edge game of 2004? .. because the cutting edge of 2004 isn't really relevant today. So then are we asking for a groundbreaking CRPG from TCR? lmao — not likely to happen.

So what is left then?

I see no reason to be optimistic about this game.

Sometimes certain things are important to us and dear to our hearts, and then we deceive ourselves. I'm have that with women, Rougey from Bloodlines 2, apparently.
 

Delterius

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If I wanted to make a Vampire game where fights don't even happen and it's all about politicking I'd be at a loss on how to make it entertaining.

Swansong tried to do this with actual showing dice rolls during conversations which killed immersion for me big time! If I wanted dice rolls I would play a PnP game and not a computer game ;).
That's not necessarily a bad thing. I'd argue that the dice rolls are even a point of attraction in BG3. But if the game tries to present the story as a seamless soap opera, then it might be an aesthetic mistake.
 

Roguey

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Sometimes certain things are important to us and dear to our hearts, and then we deceive ourselves. I'm have that with women, Rougey from Bloodlines 2, apparently.
I don't expect this to be any good. I don't expect it to be particularly bad either.
 

La vie sexuelle

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Sometimes certain things are important to us and dear to our hearts, and then we deceive ourselves. I'm have that with women, Rougey from Bloodlines 2, apparently.
I don't expect this to be any good. I don't expect it to be particularly bad either.

This is still a very optimistic assumption, considering what the Chinese Room is working on and what it is famous for.
 
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I disagree, especially about the shooting. I came from HL2 to Bloodlines and had no problem finishing the game as a Toreador gunslinger and wasn't disappointed either. You just need to get your firearms stat up fast!
The stats don't matter, the guns in Santa Monica and Downtown are purposely bad. They're perfectly fine starting in Hollywood. Trying to kill Xiao without a flamethrower and guns/spells is for masochists.
I used guns twice in my Ventrue run. Killing the zombies in Hollywood with the shotgun, and then the bizarre giant bat final boss. The zombies were because my build focused on dialogue and access skills (perhaps too much), and I wasn't killing them quite quickly enough. At the boss my character was an unholy demigod, but for want of reach. The designers knew this and drip fed redshirts with rifles every so often to give you a means an ammo.
 

Roguey

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Sometimes certain things are important to us and dear to our hearts, and then we deceive ourselves. I'm have that with women, Rougey from Bloodlines 2, apparently.
I don't expect this to be any good. I don't expect it to be particularly bad either.

This is still a very optimistic assumption, considering what the Chinese Room is working on and what it is famous for.
As noted earlier in the thread, this is a Ship of Theseus Chinese Room
 

Atlantico

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Make the Codex Great Again!

Vincente

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The President

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I mean it is ultimately a tabletop game like DnD, dice rolls are a part of it. Perhaps Swansong just didn’t do it well.
 

Wesp5

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I mean it is ultimately a tabletop game like DnD, dice rolls are a part of it. Perhaps Swansong just didn’t do it well.

Roguey just recently cited an interview with Leonard here in which he explained why dice rolls make little sense in a computer game (http://pc.gamespy.com/pc/vampire-the-masquerade-bloodlines/558109p1.html):

Boyarsky made it clear that the fighting/combo and stealth systems weren't as elaborate as fighting or stealth games that were dedicated to that sort of gameplay, but neither did he run away from the fact that this type of combat implementation is worlds away from the traditional turn-based dice rolling combat of both the paper and pencil games and even Troika's earlier RPGs. "Putting in a traditional combat system in a first-person game like this simply places an unnecessary layer between the player and the game world. It just felt wrong."
 

Justinian

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Combat in Bloodlines is serviceable at best, melee is better than shooting, but not by much. Using Celerity to hack everyone to pieces with a fire axe has it's fun moments, but in general combat isn't great.

Melee is below average from beginning to end, shooting sucks early game but is actually pretty good later on when you get access to guns that aren't complete trash.
 

J1M

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As an Elder vampire, players will encounter compelling characters, maneuver complex political relationships, stalk the city streets searching for loot, and engage in intense combat while balancing the need for blood.
What did they mean by this, "stalk the streets searching for loot"? When the fuck has any vampire game focused on searching for loot?

Also, gotta love that first reply to the thread:
What's the point in an FAQ when half the answers are "not yet revealed"
Vampire dragon protagonist confirmed!
 

J1M

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I don't think the original Bloodlines had the modern definition of loot in mind when they placed those items in the game. Seeing any sort of 'loot' mentioned in a game's description, at least games made recently, brings to mind diablo-like loot, which is effectively shit.

People were concerned that there wouldn't be any loot at all because the teaser trailer features no melee or ranged weapons used by the player.

Just nonstop pessimism no matter what they say or show or don't say or don't show.
Correct! If they wanted glory they should have shown a vertical slice or leaked the hardsuit version so we could see how bad it was.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I guess I'll have to wait till January when they will show in game footage. I need to see what they are doing dialogue wise and different ways to achieve goals. And whether this will be first person or third person combat.
 
Last edited:

duskvile

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How would you imagine the game to play out?
Having chaperts in story, going through hub districts, or being more opened city, ...
What would the story be about?
 

Jaesun

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I need to see what they are doing dialogue wise
There's a snippet of dialogue in the dev reveal video which was posted here before.
1693997587211613.png
Thanks for that. Again, will have to wait for more info. This may or may not even end up being in the final game. Who knows. I'll just sit here and wait till January and see some actual in game footage.
 

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