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https://whitewolf.fandom.com/wiki/Blood_ResonanceBy the way, what was "Resonance" supposed to mean on the character UI?
https://whitewolf.fandom.com/wiki/Blood_ResonanceBy the way, what was "Resonance" supposed to mean on the character UI?
The presentation ends, the Paradox producer gets up and leaves without saying a word. The next day, HS receives an email: "You are fired."
https://whitewolf.fandom.com/wiki/Blood_ResonanceBy the way, what was "Resonance" supposed to mean on the character UI?
The presentation ends, the Paradox producer gets up and leaves without saying a word. The next day, HS receives an email: "You are fired."
The funny thing is, that both Paradox producers connected to Bloodlines 2 already had left Paradox before Mitsoda and HSL were fired...
could you be less specificJRPG gems
I like the environments. Lots of nice details. Hell, even the lets-play-it-safe-and-make-a-ripoff-of-Ocean-House sequence is ok. However, calling the combat "bad" is being gentle. It is atrocious! The lip sync on that guard in the first vid is terrible as well. If there were no improvements, I can see why Paradox wasn't happy.I can't find these videos anywhere, do you have a link?
I found this link: https://www.goha.ru/25-minut-igrovo...masquerade-bloodlines-2-do-perezapuska-lWOJKQ
I finally see this gameplay. Huh, even finished, this game would look at best like "House Party" with a bad combat module (and much less fun).
Clan reveals are meant to be between now and the end of the year, at least according to the website:I heard that they are going to reveal the clans from January. I wonder if they will change the set. I wonder if the Malkavians are still with us?
Guessing they will start in October (Halloween).Between today and the end of 2023, we will reveal all playable clans in Vampire: The Masquerade - Bloodlines 2. In the opening months of 2024, we will reveal gameplay and go into depth on disciplines, playstyles and the experience of playing the game as each clan.
Clan reveals are meant to be between now and the end of the year, at least according to the website:I heard that they are going to reveal the clans from January. I wonder if they will change the set. I wonder if the Malkavians are still with us?
Guessing they will start in October (Halloween).Between today and the end of 2023, we will reveal all playable clans in Vampire: The Masquerade - Bloodlines 2. In the opening months of 2024, we will reveal gameplay and go into depth on disciplines, playstyles and the experience of playing the game as each clan.
could you be less specificJRPG gems
I like the environments. Lots of nice details. Hell, even the lets-play-it-safe-and-make-a-ripoff-of-Ocean-House sequence is ok. However, calling the combat "bad" is being gentle. It is atrocious! The lip sync on that guard in the first vid is terrible as well. If there were no improvements, I can see why Paradox wasn't happy.I can't find these videos anywhere, do you have a link?
I found this link: https://www.goha.ru/25-minut-igrovo...masquerade-bloodlines-2-do-perezapuska-lWOJKQ
I finally see this gameplay. Huh, even finished, this game would look at best like "House Party" with a bad combat module (and much less fun).
Night Road is fucking dogshit. Clan reactivity is nonexistent, all the disciplines are just "pay 1 vitae to auto-pass a skill check," you pick one of a couple endings with a single choice at the last moment. It's genuinely less reactive and freeform than Bloodlines itself, a fully 3d action-rpg made in 2004, and all they had to do was write some mediocre prose. Couldn't possibly have taken the author longer than a weekend to crank it out, I kind of admire the brass fucking balls to charge $20 for it as though it were even on the level of a bad indie game.Yeah, I've seen multiple people in multiple places hype up Night Road as the best VtM since Bloodlines. But who's actually playing?i also disagree with the notion that bloodlines wasn't an action rpg. the combat wasn't good. but i'm pretty sure that drinking people dry in combat, exploding them into blood, stealth sections, and so much more. people who play bloodlines 1 don't say wow i wish this was a novel instead. they wish it was made with better tech.
11.0 k .. 30.4 k on reviews
~63.7 k by PlayTracker
~16.6 k by VG Insights
~55.0 k by SteamSpy
Like I said, I have extreme doubts that Paradox would take their biggest VtM property and make it more like one of the other less-successful properties (whether Night Road or Redemption).
Night Road is fucking dogshit. Clan reactivity is nonexistent, all the disciplines are just "pay 1 vitae to auto-pass a skill check," you pick one of a couple endings with a single choice at the last moment. It's genuinely less reactive and freeform than Bloodlines itself, a fully 3d action-rpg made in 2004, and all they had to do was write some mediocre prose. Couldn't possibly have taken the author longer than a weekend to crank it out, I kind of admire the brass fucking balls to charge $20 for it as though it were even on the level of a bad indie game.Yeah, I've seen multiple people in multiple places hype up Night Road as the best VtM since Bloodlines. But who's actually playing?i also disagree with the notion that bloodlines wasn't an action rpg. the combat wasn't good. but i'm pretty sure that drinking people dry in combat, exploding them into blood, stealth sections, and so much more. people who play bloodlines 1 don't say wow i wish this was a novel instead. they wish it was made with better tech.
11.0 k .. 30.4 k on reviews
~63.7 k by PlayTracker
~16.6 k by VG Insights
~55.0 k by SteamSpy
Like I said, I have extreme doubts that Paradox would take their biggest VtM property and make it more like one of the other less-successful properties (whether Night Road or Redemption).
When we were exploring combat, it started off playing like Dishonored (which we love), but that didn’t feel right for a vampire: players were very cautious and afraid of the enemies they encountered. To us, a Kindred should stalk its prey and strike fearlessly like a predator. We want to build an action experience where players feel confident, almost trolling the enemies with their disciplines. Testers use the phrase “playing with your food,” which we love and illustrates how we think a Vampire: The Masquerade ARPG should feel has come up in playthroughs.
Most action games offer a power fantasy; I like to call ours a confidence fantasy. When you have a supernatural edge and immortality to back you up, there should be a sense of “I know what is going on and, I can control this situation.” We want to give you the tools to do that in combat, conversations, or travelling across the city. When they come together, you should be immersed in the feeling of being a Vampire.
WTF is a BamHam?BamHam is more appropriate for a vampire game than Dishonored.
i think its american for sandwichWTF is a BamHam?BamHam is more appropriate for a vampire game than Dishonored.
Dishonored was already a player fantasy. If they regarded that as too hardcore an experience, it's basically a confirmation that the combat in Bloodlines 2 will be braindead.When we were exploring combat, it started off playing like Dishonored (which we love), but that didn’t feel right for a vampire: players were very cautious and afraid of the enemies they encountered. To us, a Kindred should stalk its prey and strike fearlessly like a predator.
No mention of stealth, lockpicking, hacking or any other non-combat skills. My earlier prediction about this being a glorified action game looks increasingly accurate.With non-combat gameplay, we found early on we were doing the RPG tropes: find a keycard to open a door, turn on a generator to restore power to a lift. We put in a rule that the non-combat gameplay should be about something only a vampire could do; keep it aspirational.
WTF is a BamHam?BamHam is more appropriate for a vampire game than Dishonored.
May Caine smile upon TCR.indirect burn on the mitsodastans once again as the chinese room meangirls say that we aren't in thinblood county anymore
get in the car loser we are playing with our food
Throughout development, we’ve been regulars in Stockholm at World of Darkness HQ to discuss and align the opportunities for stories, characters, gameplay and crossovers that this IP gives us as creators and fans.
Saying this in response to a paragraph about non-combat gameplay is very tunnel-visioned.My earlier prediction about this being a glorified action game looks increasingly accurate.
That paragraph described the player pulling a lever and using a keycard to open a door. Is Doom an RPG now?Saying this in response to a paragraph about non-combat gameplay is very tunnel-visioned.My earlier prediction about this being a glorified action game looks increasingly accurate.
All signs being keycards and levers?all signs point to this being a glorified action game
The proof of the pudding is in the eating.Saying this in response to a paragraph about non-combat gameplay is very tunnel-visioned.My earlier prediction about this being a glorified action game looks increasingly accurate.
Our next Dev Diary will be about the “Narrative Themes and Atmosphere.” You will learn more about our Neo-Noir thriller story and how the World of Darkness threatens to spill over into the mortal world… In just two weeks!