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World of Darkness Vampire: The Masquerade – Bloodlines 2 - VTMB sequel from The Chinese Room - coming early 2025

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,288
There are some interesting nuggets of information from the devblog, besides the usual boilerplate stuff.

With non-combat gameplay, we found early on we were doing the RPG tropes: find a keycard to open a door, turn on a generator to restore power to a lift. We put in a rule that the non-combat gameplay should be about something only a vampire could do; keep it aspirational.
And
When we were exploring combat, it started off playing like Dishonored (which we love), but that didn’t feel right for a vampire: players were very cautious and afraid of the enemies they encountered. To us, a Kindred should stalk its prey and strike fearlessly like a predator. We want to build an action experience where players feel confident, almost trolling the enemies with their disciplines.

This makes me assume that combat will be very easy against most enemies, with possibly the supernatural/hunters providing the challenge.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,288
This makes me assume that combat will be very easy against most enemies, with possibly the supernatural/hunters providing the challenge.

Well you are an elder.

Setting the player as an elder is a very ambitious design choice and also a very interesting one, if they can pull it off.

I'm tired of loser vampires, especially those that have been kindred for a decade or more, and can still barely afford the clothes on their back (looks pointedly at Night Roads).

The classic vampire fantasy is that you're feared and powerful. Others should be the ones that dread interacting with you.

You're the meanest predator in the valley.
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
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Sep 6, 2022
Messages
16,311
This makes me assume that combat will be very easy against most enemies, with possibly the supernatural/hunters providing the challenge.

Well you are an elder.

Setting the player as an elder is a very ambitious design choice and also a very interesting one, if they can pull it off.

I'm tired of loser vampires, especially those that have been kindred for a decade or more, and can still barely afford the clothes on their back (looks pointedly at Night Roads).

The classic vampire fantasy is that you're feared and powerful. Others should be the ones that dread interacting with you.

You're the meanest predator in the valley.
VTMB pulled that off spectacularly.
A freshly sired kindred (the player) slowly rising through the ranks and becoming a terror of LA.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,629
The classic vampire fantasy is that you're feared and powerful. Others should be the ones that dread interacting with you.

You're the meanest predator in the valley.
The easiest way to pull that off is by limiting the player to interact with humans.
 

The President

Educated
Joined
Oct 18, 2022
Messages
193
The elder part does make character progression require plot points to explain. From a narrative point it’s odd as well as you have to have some backstory that happened as the character has been active as a vampire in the past.

Who knows how it would have ended up, but there was a certain appeal to starting as a thin blood and building yourself up. I do remember being pleased with how strong you can grow in the original game when you realize how weak you were to start off.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,985
The elder part does make character progression require plot points to explain.

Or they just ignore it. Wasn't one of the main characters of Swansong and Elder and had to level up like everybody else from ridiculous stats?
 

Häyhä

Arbiter
Joined
Apr 9, 2020
Messages
1,514
Location
Hyperborea
VTMB pulled that off spectacularly.
A freshly sired kindred (the player) slowly rising through the ranks and becoming a terror of LA.

Yeah and then it put you in your place when you meet Mr. Werewolf. That motherfucker...

I'll never forget my first encounter with the Garou in Bloodlines:

*Playing a badass melee Brujah who has been chopping everyone to pieces up to this point and laughing along the way*

*Nines warns not to mess with the werewolf, gets eaten immediately after that*

*The other werewolf appears out of the burning woods*

Me: "Oooo, I ain't scared of you, mangy mutt!"

*activate my high-level Celerity and Potence, pull out my katana*

Me: "Come on you furry motherfucker, let's dance!"

*proceed to Jedi-run up to the werewolf slashing with super-human speed and strength*

*The Garou doesn't even pretend to care, rips my brave but very dumb Brujah to shreds in seconds*

Me: Holy shi-

*Reload*

*Werewolf appears again*

Me: "AAAAIIEEEEIEEEEIEE FUCKFUCKFUUUUCK WHAT DO I DOOOOO NINES HELP MEEEEE!!!" *Celerity-runs away in panic like a schoolgirl*
 
Last edited:

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,870
Location
Dutchland
Yeah, Garou are bad news for just about anything you can think of in oWoD in a melee fight. Only a heavily geared mage, mummy or demon can stand up to even a half-decent werewolf. That's why you don't fight them head on.
There are some interesting nuggets of information from the devblog, besides the usual boilerplate stuff.
With non-combat gameplay, we found early on we were doing the RPG tropes: find a keycard to open a door, turn on a generator to restore power to a lift. We put in a rule that the non-combat gameplay should be about something only a vampire could do; keep it aspirational.
And
When we were exploring combat, it started off playing like Dishonored (which we love), but that didn’t feel right for a vampire: players were very cautious and afraid of the enemies they encountered. To us, a Kindred should stalk its prey and strike fearlessly like a predator. We want to build an action experience where players feel confident, almost trolling the enemies with their disciplines.
This makes me assume that combat will be very easy against most enemies, with possibly the supernatural/hunters providing the challenge.
If they take the "only solve non-combat problems in a way a vampire can" thing far enough it means that every time you encounter a locked door you have to do this:

 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,794
My team has the sexiest and deadliest waifus you can recruit.
Pulling levers from a distance with vampire magic?

Similar things were already part of the HSL version where you had the Thinblood Telekinesis Discipline. Still you would loose blood and if people noticed you, it would break the Masquerade...
It makes sense to use your abilities in situations where doing it the normal way wouldn't work (lever is behind a locked gate in the ultimate gamification example), but given the very existence of the Masquerade, it would be hilariously stupid if everything has to be done the vampire way. "No, I won't turn the handle and pull open the unlocked door... I will scale the wall like a spider monkey instead! Pay no attention to me, wandering humans!'

Edit: Shit, now they have me LARPing. GotY 2024, guaranteed.
 

NecroLord

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16,311
Only a heavily geared mage, mummy or demon can stand up to even a half-decent werewolf.
Tzimisce Elders also could, so I would assume those of the other Clans would also find their ways.
Tremere fuckers with their Blood Magic could also do it.
But, yeah, a straight physical confrontation with a werewolf is brutal for a Kindred.
 

Storyfag

Perfidious Pole
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Joined
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Messages
18,178
Location
Stealth Orbital Nuke Control Centre

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
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Messages
16,311
Only a heavily geared mage, mummy or demon can stand up to even a half-decent werewolf.
Tzimisce Elders also could, so I would assume those of the other Clans would also find their ways.
Tremere fuckers with their Blood Magic could also do it.

They are also Tzimisce, just in denial of the true nature of their Blood :smug:
I wouldn't say that to a Tzimisce's face.
They can be very creative with their Vicissitude...
A lot of bad blood between Tremere and Tzimisce.
 

Storyfag

Perfidious Pole
Patron
Joined
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Stealth Orbital Nuke Control Centre
Only a heavily geared mage, mummy or demon can stand up to even a half-decent werewolf.
Tzimisce Elders also could, so I would assume those of the other Clans would also find their ways.
Tremere fuckers with their Blood Magic could also do it.

They are also Tzimisce, just in denial of the true nature of their Blood :smug:
I wouldn't say that to a Tzimisce's face.
They can be very creative with their Vicissitude...
A lot of bad blood between Tremere and Tzimisce.
Eh, for me it is obvious a Tzimisce knowledgeable in Clan history would say things like this, and perhaps even work on bringing the renegade bloodline back into the fold. Caputre a Tremere, force it to Embrace a Childe, then kill the Sire and educate the Childe as a Tzimisce. Odds are, the result would be a koldun.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,870
Location
Dutchland
Only a heavily geared mage, mummy or demon can stand up to even a half-decent werewolf.
Tzimisce Elders also could, so I would assume those of the other Clans would also find their ways.
Yeah, Vicissitude 4 gives access to the Horrid Form (+3 to all Physical attributes, all Social ones go to 0), but at that point you're just evening the playing field.

Come to think of it, a well-tuned changeling might also be able to defeat a Garou, but that's less about fisticuffs and more about yeeting that motherfucker into space.
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
2,081
Location
Schism
Project: Eternity
Concept of vampirism, or horror generally, is borderline comedic.
It's not. You can degrade any setting and concept like that but it's just stupid.
VtM specifically has been created to handle a wide array genres (that's what the clans have been originally designed for), and it does work, both with individual styles and as a whole.
Bloodlines is the prime example of this. Sadly, all other derivative works have been shit so far, but I wouldn't blame in on the setting. Kindred: The Embraced was fine as well I guess, if only handling the setting too loosely.
 

La vie sexuelle

Learned
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Jun 10, 2023
Messages
2,217
Location
La Rochelle
That describes things they will no longer be doing. Non-combat gameplay will be "things only a vampire can do," whatever that will be.
Which does sound ridiculous. I mean, using vampire abilities in non-combat situations is fine & expected (unless it is a shitty game like Vampir from another walking-sim dev), but saying that every single situation is going to be resolved via those, come on.
The only examples which come to mind of such a gameplay are all comedy-level, like your pc turning into mist to come through a door instead of just pulling the handle, and then we get an off-screen laughter.

Now I think the game is going to be a mix of this

and this


Concept of vampirism, or horror generally, is borderline comedic.

It was supposed to be erotic. But the best laid plans...

When I think back to VtMB and what made it work for me, was that it played the world straight, but was very self aware when talking to the audience. It knows it is extremely silly, but the characters in the game do not. To them, this is all very srs bsniss.

That is a tone that works with this setting. Serious, yet not serious. The voice acting nailed that tone as well. Serious, but not serious.


Oh yes, erotic vampires are the best vampires.

And there's nothing sexy about this incarnation of Bloodlines.


Concept of vampirism, or horror generally, is borderline comedic.
It's not. You can degrade any setting and concept like that but it's just stupid.
VtM specifically has been created to handle a wide array genres (that's what the clans have been originally designed for), and it does work, both with individual styles and as a whole.
Bloodlines is the prime example of this. Sadly, all other derivative works have been shit so far, but I wouldn't blame in on the setting. Kindred: The Embraced was fine as well I guess, if only handling the setting too loosely.

I really like the aesthetic of horror, but it's hard for me to take it seriously. I'm not saying that all horror movies are comedies (or should be), but if you don't first understand their hidden ridiculousness, then the creators will certainly make fools of themselves.
 

Häyhä

Arbiter
Joined
Apr 9, 2020
Messages
1,514
Location
Hyperborea
That describes things they will no longer be doing. Non-combat gameplay will be "things only a vampire can do," whatever that will be.
Which does sound ridiculous. I mean, using vampire abilities in non-combat situations is fine & expected (unless it is a shitty game like Vampir from another walking-sim dev), but saying that every single situation is going to be resolved via those, come on.
The only examples which come to mind of such a gameplay are all comedy-level, like your pc turning into mist to come through a door instead of just pulling the handle, and then we get an off-screen laughter.

Now I think the game is going to be a mix of this

and this


Concept of vampirism, or horror generally, is borderline comedic.

It was supposed to be erotic. But the best laid plans...

When I think back to VtMB and what made it work for me, was that it played the world straight, but was very self aware when talking to the audience. It knows it is extremely silly, but the characters in the game do not. To them, this is all very srs bsniss.

That is a tone that works with this setting. Serious, yet not serious. The voice acting nailed that tone as well. Serious, but not serious.


Oh yes, erotic vampires are the best vampires.

And there's nothing sexy about this incarnation of Bloodlines.


Concept of vampirism, or horror generally, is borderline comedic.
It's not. You can degrade any setting and concept like that but it's just stupid.
VtM specifically has been created to handle a wide array genres (that's what the clans have been originally designed for), and it does work, both with individual styles and as a whole.
Bloodlines is the prime example of this. Sadly, all other derivative works have been shit so far, but I wouldn't blame in on the setting. Kindred: The Embraced was fine as well I guess, if only handling the setting too loosely.

I really like the aesthetic of horror, but it's hard for me to take it seriously. I'm not saying that all horror movies are comedies (or should be), but if you don't first understand their hidden ridiculousness, then the creators will certainly make fools of themselves.


Shut up faggot.

 

Tao

Augur
Joined
Sep 13, 2015
Messages
381
Yeah, Garou are bad news for just about anything you can think of in oWoD in a melee fight. Only a heavily geared mage, mummy or demon can stand up to even a half-decent werewolf. That's why you don't fight them head on.
There are some interesting nuggets of information from the devblog, besides the usual boilerplate stuff.
With non-combat gameplay, we found early on we were doing the RPG tropes: find a keycard to open a door, turn on a generator to restore power to a lift. We put in a rule that the non-combat gameplay should be about something only a vampire could do; keep it aspirational.
And
When we were exploring combat, it started off playing like Dishonored (which we love), but that didn’t feel right for a vampire: players were very cautious and afraid of the enemies they encountered. To us, a Kindred should stalk its prey and strike fearlessly like a predator. We want to build an action experience where players feel confident, almost trolling the enemies with their disciplines.
This makes me assume that combat will be very easy against most enemies, with possibly the supernatural/hunters providing the challenge.
If they take the "only solve non-combat problems in a way a vampire can" thing far enough it means that every time you encounter a locked door you have to do this:


I thought Tzimisce in their war forms were a good match too.

Edit: sorry im retarded. I replied without reading the following comments.
 
Last edited:

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,217
Location
La Rochelle
That describes things they will no longer be doing. Non-combat gameplay will be "things only a vampire can do," whatever that will be.
Which does sound ridiculous. I mean, using vampire abilities in non-combat situations is fine & expected (unless it is a shitty game like Vampir from another walking-sim dev), but saying that every single situation is going to be resolved via those, come on.
The only examples which come to mind of such a gameplay are all comedy-level, like your pc turning into mist to come through a door instead of just pulling the handle, and then we get an off-screen laughter.

Now I think the game is going to be a mix of this

and this


Concept of vampirism, or horror generally, is borderline comedic.

It was supposed to be erotic. But the best laid plans...

When I think back to VtMB and what made it work for me, was that it played the world straight, but was very self aware when talking to the audience. It knows it is extremely silly, but the characters in the game do not. To them, this is all very srs bsniss.

That is a tone that works with this setting. Serious, yet not serious. The voice acting nailed that tone as well. Serious, but not serious.


Oh yes, erotic vampires are the best vampires.

And there's nothing sexy about this incarnation of Bloodlines.


Concept of vampirism, or horror generally, is borderline comedic.
It's not. You can degrade any setting and concept like that but it's just stupid.
VtM specifically has been created to handle a wide array genres (that's what the clans have been originally designed for), and it does work, both with individual styles and as a whole.
Bloodlines is the prime example of this. Sadly, all other derivative works have been shit so far, but I wouldn't blame in on the setting. Kindred: The Embraced was fine as well I guess, if only handling the setting too loosely.

I really like the aesthetic of horror, but it's hard for me to take it seriously. I'm not saying that all horror movies are comedies (or should be), but if you don't first understand their hidden ridiculousness, then the creators will certainly make fools of themselves.


Shut up faggot.



Same energy, egdelord:

 

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