Tyranicon
A Memory of Eternity
- Joined
- Oct 7, 2019
- Messages
- 8,288
There are some interesting nuggets of information from the devblog, besides the usual boilerplate stuff.
This makes me assume that combat will be very easy against most enemies, with possibly the supernatural/hunters providing the challenge.
AndWith non-combat gameplay, we found early on we were doing the RPG tropes: find a keycard to open a door, turn on a generator to restore power to a lift. We put in a rule that the non-combat gameplay should be about something only a vampire could do; keep it aspirational.
When we were exploring combat, it started off playing like Dishonored (which we love), but that didn’t feel right for a vampire: players were very cautious and afraid of the enemies they encountered. To us, a Kindred should stalk its prey and strike fearlessly like a predator. We want to build an action experience where players feel confident, almost trolling the enemies with their disciplines.
This makes me assume that combat will be very easy against most enemies, with possibly the supernatural/hunters providing the challenge.