That paragraph described the player pulling a lever and using a keycard to open a door. Is Doom an RPG now?
11,79 euromoney for text game? Pff!
Maybe that "turn into smoke and fly through a ventilation shaft" thing we saw in the now scrapped versions of the game.That describes things they will no longer be doing. Non-combat gameplay will be "things only a vampire can do," whatever that will be.That paragraph described the player pulling a lever and using a keycard to open a door. Is Doom an RPG now?
Fly through air, jump high, play as a rat/wolf, dominate someone to play as them, so on i assumeThat paragraph described the player pulling a lever and using a keycard to open a door. Is Doom an RPG now?
That describes things they will no longer be doing. Non-combat gameplay will be "things only a vampire can do," whatever that will be.
That paragraph described the player pulling a lever and using a keycard to open a door. Is Doom an RPG now?
That describes things they will no longer be doing. Non-combat gameplay will be "things only a vampire can do," whatever that will be.
to be fair nobody would be like wow is that mist coming out of the tube must be a ghostThat paragraph described the player pulling a lever and using a keycard to open a door. Is Doom an RPG now?
That describes things they will no longer be doing. Non-combat gameplay will be "things only a vampire can do," whatever that will be.
Yeah, to uphold the Masquerade you only do vampire stuff and nothing that normal human beings would do to not be noticed.
I'm not questioning the intrinsic value of a game like this, I just doubt it deserves this price.11,79 euromoney for text game? Pff!
Some text CYOAs are genuinely good, although they're incredibly rare compared to the usual young adult romance drivel that sells well in that medium.
I've recently come across the Infinity Sea series which I would recommend if you're into Sharpe-esque fantastical settings.
I'm not questioning the intrinsic value of a game like this, I just doubt it deserves this price.11,79 euromoney for text game? Pff!
Some text CYOAs are genuinely good, although they're incredibly rare compared to the usual young adult romance drivel that sells well in that medium.
I've recently come across the Infinity Sea series which I would recommend if you're into Sharpe-esque fantastical settings.
I'm not questioning the intrinsic value of a game like this, I just doubt it deserves this price.11,79 euromoney for text game? Pff!
Some text CYOAs are genuinely good, although they're incredibly rare compared to the usual young adult romance drivel that sells well in that medium.
I've recently come across the Infinity Sea series which I would recommend if you're into Sharpe-esque fantastical settings.
I might try it just to see if it's shit or not. I need something to fall asleep to anyways.
I'm like 20 minutes into Night Roads and I already hate all the characters, and not in a good way.
I was always curious to give that a try (I'm ok with just text games) and I really like the setting (a courier, because of the Second Inquisition). But no idea if the writing and characters would get me into it.I'm like 20 minutes into Night Roads and I already hate all the characters, and not in a good way.
I was always curious to give that a try (I'm ok with just text games) and I really like the setting (a courier, because of the Second Inquisition). But no idea if the writing and characters would get me into it.I'm like 20 minutes into Night Roads and I already hate all the characters, and not in a good way.
Would have been a great premise for a video game though.
Which does sound ridiculous. I mean, using vampire abilities in non-combat situations is fine & expected (unless it is a shitty game like Vampir from another walking-sim dev), but saying that every single situation is going to be resolved via those, come on.That describes things they will no longer be doing. Non-combat gameplay will be "things only a vampire can do," whatever that will be.
Which does sound ridiculous. I mean, using vampire abilities in non-combat situations is fine & expected (unless it is a shitty game like Vampir from another walking-sim dev), but saying that every single situation is going to be resolved via those, come on.That describes things they will no longer be doing. Non-combat gameplay will be "things only a vampire can do," whatever that will be.
The only examples which come to mind of such a gameplay are all comedy-level, like your pc turning into mist to come through a door instead of just pulling the handle, and then we get an off-screen laughter.
Now I think the game is going to be a mix of this
and this
Which does sound ridiculous. I mean, using vampire abilities in non-combat situations is fine & expected (unless it is a shitty game like Vampir from another walking-sim dev), but saying that every single situation is going to be resolved via those, come on.That describes things they will no longer be doing. Non-combat gameplay will be "things only a vampire can do," whatever that will be.
The only examples which come to mind of such a gameplay are all comedy-level, like your pc turning into mist to come through a door instead of just pulling the handle, and then we get an off-screen laughter.
Now I think the game is going to be a mix of this
and this
Concept of vampirism, or horror generally, is borderline comedic.
Pulling levers from a distance with vampire magic?That paragraph described the player pulling a lever and using a keycard to open a door. Is Doom an RPG now?
That describes things they will no longer be doing. Non-combat gameplay will be "things only a vampire can do," whatever that will be.
Pulling levers from a distance with vampire magic?
Dev Diary Finally something
oh no not parkour it killed the wod mmoscale walls with Parkour
Huh? Why? I like parkour is certain games.oh no not parkour it killed the wod mmo
No, it didn't. WoD MMO was killed by CCP's incompetence.oh no not parkour it killed the wod mmo
This constant build and rebuild approach meant massive issues in the development process. Features that were good enough to retain in one build had to be redesigned from scratch for the next because so many other interconnected parts had changed. Even when there was enough to play, internal testing revealed a confused and unfocused experience.
Most of the sources spoken to for this piece identified the same problematic CCP manager, who had little vision for what the finished game would look like.
“Not once could he answer any question about moment-to-moment gameplay or areas of focus,” says one source. “Instead, he preferred to deliver buzzword-laden rambles… It was not uncommon for him to communicate in onomatopoeia.
"I once saw him looking over the shoulder of a programmer at some bit of User Interface the poor guy had hacked together. He straightened up, put fingers to lips and said, ‘No, this isn't it at all. Make it more... psssshhhh’ He hissed on his fucking fingertips, like the air coming out of a bicycle tire, and then just walked away.”