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World of Darkness Vampire: The Masquerade – Bloodlines 2 - VTMB sequel from The Chinese Room - coming early 2025

Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,541
Location
Niggeria
If you're going to play an elder I would expect a conquest mechanic where you take control of each hub district.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,459
Location
Dutchland
If you're going to play an elder I would expect a conquest mechanic where you take control of each hub district.
Have Paradox itself make a World of Darkness game and turn it into a grand strategy thing. Play at a global level and pit princes against one another through proxy wars, exploiting humans and their connections, engage in corporate warfare and grow your personal power while avoiding the Inquisition, lupines, ghosts, wizards, demons and having fairies mess with your ghouls for a giggle.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
Correct! If they wanted glory they should have shown a vertical slice or leaked the hardsuit version so we could see how bad it was.

Two HSL version videos and screenshot were leaked recently and Paradox couldn't remove them fast enough, so the latter one it is not ;)...
 

Herumor

Scholar
Joined
May 1, 2018
Messages
649
Have Paradox itself make a World of Darkness game and turn it into a grand strategy thing. Play at a global level and pit princes against one another through proxy wars, exploiting humans and their connections, engage in corporate warfare and grow your personal power while avoiding the Inquisition, lupines, ghosts, wizards, demons and having fairies mess with your ghouls for a giggle.
Princes of Darkness for CK2
Princes of Darkness for CK3
 
Joined
Dec 28, 2021
Messages
220
Three+ years is enough time to make a role-playing game
Not in the current year, and certainly not from this developer. Their walking simulator Everybody's Gone to the Rapture was released more than 3 years after they announced it, and that was even with funding from Sony.

I wouldn't be surprised if this ended up being a glorified action game, with a few different abilities depending on your Clan, and for the rest a boring skill tree like you have in every modern action "RPG". That might be the reason why they made the protagonist an Elder, so they wouldn't have to bother with all those pesky RPG character development systems.

Everybody's Gone to the Rapture was made by like 20 people. All those people are gone and now Bloodlines 2 is being re-jiggered by a studio that's grown 5 times that size at least plus they're receiving a lot of support from Sumo Digital, which has like a shit ton of studios who do all sorts of support work. The Chinese Room isn't even making their Still Wakes The Deep game by themselves. Sumo has thrown a lot of employees from their other studios on that project too.

A "medium"-sized AAA action-RPG in three years is totally doable especially with the inevitable DLC onslaught this game is going to receive.
You make ramping up and training 60 people out like it is a good thing instead of a huge time sink.

I never said this will result or even be likely that it will be a good game. Just that they can get it kicked out the door.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,459
Location
Dutchland
Have Paradox itself make a World of Darkness game and turn it into a grand strategy thing. Play at a global level and pit princes against one another through proxy wars, exploiting humans and their connections, engage in corporate warfare and grow your personal power while avoiding the Inquisition, lupines, ghosts, wizards, demons and having fairies mess with your ghouls for a giggle.
Princes of Darkness for CK2
Princes of Darkness for CK3
Think this but in the modern day.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Have Paradox itself make a World of Darkness game and turn it into a grand strategy thing. Play at a global level and pit princes against one another through proxy wars, exploiting humans and their connections, engage in corporate warfare and grow your personal power while avoiding the Inquisition, lupines, ghosts, wizards, demons and having fairies mess with your ghouls for a giggle.
Princes of Darkness for CK2
Princes of Darkness for CK3
Think this but in the modern day.
Sounds like it would end up something like Empire of Sin, and probably about as good.
 

Häyhä

Arbiter
Joined
Apr 9, 2020
Messages
1,514
Location
Hyperborea
Combat in Bloodlines is serviceable at best, melee is better than shooting, but not by much. Using Celerity to hack everyone to pieces with a fire axe has it's fun moments, but in general combat isn't great.

Melee is below average from beginning to end, shooting sucks early game but is actually pretty good later on when you get access to guns that aren't complete trash.

I'll clarify that I wasn't talking about which combat style is more effective or powerful statistically, but rather which I personally think is better implemented and more fun in the game. My first playthrough character was melee-oriented Brujah (Celerity and Potence build) and the second one was a gun-wielding Ventrue (with Fortitude and Dominate) so I've experienced both. I do agree that guns get also more fun in the later game when you can mow down everyone with a Steyr AUG or Desert Eagle, you have plenty of ammo and your aiming isn't complete shit like in the beginning.
 
Last edited:

La vie sexuelle

Learned
Joined
Jun 10, 2023
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2,161
Location
La Rochelle
True, but she said what she said some time after already quitting the PR job, afair.

Outstar is not working for Paradox anymore? That is news to me. Do you have a source?

By the way, what were her job qualifications other than being a hardcore fangirl?

I think she did something for CD Projekt Red or GOG on The Witcher 3 but I think she got it because she was the only one who put out a palatable YouTube channel on World of Darkness that wasn't a total cringefest. Like applesauce. Relatively speaking.
Games wouldn't cost so much money if people were hired solely based on whether they were useful. But this is not a progressive concept.
 

The President

Educated
Joined
Oct 18, 2022
Messages
188
I mean it is ultimately a tabletop game like DnD, dice rolls are a part of it. Perhaps Swansong just didn’t do it well.

Roguey just recently cited an interview with Leonard here in which he explained why dice rolls make little sense in a computer game (http://pc.gamespy.com/pc/vampire-the-masquerade-bloodlines/558109p1.html):

Boyarsky made it clear that the fighting/combo and stealth systems weren't as elaborate as fighting or stealth games that were dedicated to that sort of gameplay, but neither did he run away from the fact that this type of combat implementation is worlds away from the traditional turn-based dice rolling combat of both the paper and pencil games and even Troika's earlier RPGs. "Putting in a traditional combat system in a first-person game like this simply places an unnecessary layer between the player and the game world. It just felt wrong."

Ohh no for Bloodlines I get it. I think they adapted the skills and disciplines well enough and hopefully they’ll do something interesting now. I didn’t really play Swansong, but from what I understand it wasn’t an action game at all and meant to be more tabletop.

Say what you want about video games , they haven’t been a product that inflation has made dramatically more expensive the last two decades.
 

La vie sexuelle

Learned
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La Rochelle
Games wouldn't cost so much money if people were hired solely based on whether they were useful. But this is not a progressive concept.
Or if teams were smaller. Or if you wouldn't aim for photorealistic 3D.

True, but that's not what I meant. I had in mind a super-production where the work of each person is a functional component of the work.

Think about the process of designing and making an oil tanker. Expensive, isn't it? Now consider that a shipyard employs a "catamaran minority consultant" or a "keg tint selector". Then the managers would probably complain that the costs of this business are much higher than the profits.
 

Justinian

Arcane
Developer
Joined
Oct 21, 2022
Messages
292
Combat in Bloodlines is serviceable at best, melee is better than shooting, but not by much. Using Celerity to hack everyone to pieces with a fire axe has it's fun moments, but in general combat isn't great.

Melee is below average from beginning to end, shooting sucks early game but is actually pretty good later on when you get access to guns that aren't complete trash.

I'll clarify that I wasn't talking about which combat style is more effective or powerful statistically, but rather which I personally think is better implemented and more fun in the game. My first playthrough character was melee-oriented Brujah (Celerity and Potence build) and the second one was a gun-wielding Ventrue (with Fortitude and Dominate) so I've experienced both. I do agree that guns get also more fun in the later game when you can mow down everyone with a Steyr AUG or Desert Eagle, you have plenty of ammo and your aiming isn't complete shit like in the beginning.
I meant in terms of how fun they are to play. Guns are very powerful late game but they also feel like actual guns and not BB guns. Melee is just awkward from the start and never gets any better, although I remember stealth kills being fun with Malkavian.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,981
Combat in Bloodlines is serviceable at best, melee is better than shooting, but not by much. Using Celerity to hack everyone to pieces with a fire axe has it's fun moments, but in general combat isn't great.

Melee is below average from beginning to end, shooting sucks early game but is actually pretty good later on when you get access to guns that aren't complete trash.

I'll clarify that I wasn't talking about which combat style is more effective or powerful statistically, but rather which I personally think is better implemented and more fun in the game. My first playthrough character was melee-oriented Brujah (Celerity and Potence build) and the second one was a gun-wielding Ventrue (with Fortitude and Dominate) so I've experienced both. I do agree that guns get also more fun in the later game when you can mow down everyone with a Steyr AUG or Desert Eagle, you have plenty of ammo and your aiming isn't complete shit like in the beginning.
I meant in terms of how fun they are to play. Guns are very powerful late game but they also feel like actual guns and not BB guns. Melee is just awkward from the start and never gets any better, although I remember stealth kills being fun with Malkavian.
Protean is pretty cool if you are playing with Wesp5's patch. Original version of Protean is too slow and awkward. Powerful, since it does aggravated damage which vampires absolutely loathe.
You can even get Beckett to teach you Celerity which you can combine with Protean to become an engine of ass kicking.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,468
Since they player is a elder in bloodlines 2 shouldn't they only be spamming protean and celerity every fight.
 

skaraher

Prophet
Joined
Nov 19, 2012
Messages
1,077
Location
People's republic of Frankistan
do you guys think the blood of diabetics is especially valuable as it brings some sweetness to vampire lives
Nah Vampire Masquerade always was full edgyness and angst. Vampires cant taste anything but the mystical taste of blood/vitae. No sugar and sweetness. Everything that brings pleasure to humans is cold and mechanical to them, especially sex. Never forget these tabletop games peaked in popularity during the emo/goth wave. :lol:
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Nah Vampire Masquerade always was full edgyness and angst. Vampires cant taste anything but the mystical taste of blood/vitae.
pretty sure i remember there's lore about ancient vampires feeding herbs and spice to their blood dolls and it ain't recent

vampires can barely taste something if its really enmeshed with the blood. like alcohol. it just barely matters to them compared to the blood.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,702
Location
Asp Hole
Nah Vampire Masquerade always was full edgyness and angst. Vampires cant taste anything but the mystical taste of blood/vitae.
pretty sure i remember there's lore about ancient vampires feeding herbs and spice to their blood dolls and it ain't recent

vampires can barely taste something if its really enmeshed with the blood. like alcohol. it just barely matters to them compared to the blood.

Like really degenerate alcoholics. They don't care about the flavors or savouring the taste, only the alcohol content matters.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
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La Rochelle

I finally see this gameplay. Huh, even finished, this game would look at best like "House Party" with a bad combat module (and much less fun). I have this scene in my mind - HS finally allows an executive from Paradox to see a gameplay. They lock themselves in a dark room, the gameplay is playing from a projector, and a pile of men and transsexuals with malebuns are sitting against the wall biting their nails. The presentation ends, the Paradox producer gets up and leaves without saying a word. The next day, HS receives an email: "You are fired."

By the way, what was "Resonance" supposed to mean on the character UI?
 

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