skaraher
Prophet
Wonky mechanics and poorly designed levels dont change the fact that blazing through the whole Venture tower with a Steyr Aug and the “Mission Imposible“ OST was awesome.
Vampire dragon protagonist confirmed!What did they mean by this, "stalk the streets searching for loot"? When the fuck has any vampire game focused on searching for loot?As an Elder vampire, players will encounter compelling characters, maneuver complex political relationships, stalk the city streets searching for loot, and engage in intense combat while balancing the need for blood.
Also, gotta love that first reply to the thread:
What's the point in an FAQ when half the answers are "not yet revealed"
Correct! If they wanted glory they should have shown a vertical slice or leaked the hardsuit version so we could see how bad it was.I don't think the original Bloodlines had the modern definition of loot in mind when they placed those items in the game. Seeing any sort of 'loot' mentioned in a game's description, at least games made recently, brings to mind diablo-like loot, which is effectively shit.
People were concerned that there wouldn't be any loot at all because the teaser trailer features no melee or ranged weapons used by the player.
Just nonstop pessimism no matter what they say or show or don't say or don't show.
There's a snippet of dialogue in the dev reveal video which was posted here before.I need to see what they are doing dialogue wise
Thanks for that. Again, will have to wait for more info. This may or may not even end up being in the final game. Who knows. I'll just sit here and wait till January and see some actual in game footage.There's a snippet of dialogue in the dev reveal video which was posted here before.I need to see what they are doing dialogue wise
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Have Paradox itself make a World of Darkness game and turn it into a grand strategy thing. Play at a global level and pit princes against one another through proxy wars, exploiting humans and their connections, engage in corporate warfare and grow your personal power while avoiding the Inquisition, lupines, ghosts, wizards, demons and having fairies mess with your ghouls for a giggle.If you're going to play an elder I would expect a conquest mechanic where you take control of each hub district.
Correct! If they wanted glory they should have shown a vertical slice or leaked the hardsuit version so we could see how bad it was.
Princes of Darkness for CK2Have Paradox itself make a World of Darkness game and turn it into a grand strategy thing. Play at a global level and pit princes against one another through proxy wars, exploiting humans and their connections, engage in corporate warfare and grow your personal power while avoiding the Inquisition, lupines, ghosts, wizards, demons and having fairies mess with your ghouls for a giggle.
You make ramping up and training 60 people out like it is a good thing instead of a huge time sink.Not in the current year, and certainly not from this developer. Their walking simulator Everybody's Gone to the Rapture was released more than 3 years after they announced it, and that was even with funding from Sony.Three+ years is enough time to make a role-playing game
I wouldn't be surprised if this ended up being a glorified action game, with a few different abilities depending on your Clan, and for the rest a boring skill tree like you have in every modern action "RPG". That might be the reason why they made the protagonist an Elder, so they wouldn't have to bother with all those pesky RPG character development systems.
Everybody's Gone to the Rapture was made by like 20 people. All those people are gone and now Bloodlines 2 is being re-jiggered by a studio that's grown 5 times that size at least plus they're receiving a lot of support from Sumo Digital, which has like a shit ton of studios who do all sorts of support work. The Chinese Room isn't even making their Still Wakes The Deep game by themselves. Sumo has thrown a lot of employees from their other studios on that project too.
A "medium"-sized AAA action-RPG in three years is totally doable especially with the inevitable DLC onslaught this game is going to receive.
Think this but in the modern day.Princes of Darkness for CK2Have Paradox itself make a World of Darkness game and turn it into a grand strategy thing. Play at a global level and pit princes against one another through proxy wars, exploiting humans and their connections, engage in corporate warfare and grow your personal power while avoiding the Inquisition, lupines, ghosts, wizards, demons and having fairies mess with your ghouls for a giggle.
Princes of Darkness for CK3
Sounds like it would end up something like Empire of Sin, and probably about as good.Think this but in the modern day.Princes of Darkness for CK2Have Paradox itself make a World of Darkness game and turn it into a grand strategy thing. Play at a global level and pit princes against one another through proxy wars, exploiting humans and their connections, engage in corporate warfare and grow your personal power while avoiding the Inquisition, lupines, ghosts, wizards, demons and having fairies mess with your ghouls for a giggle.
Princes of Darkness for CK3
Combat in Bloodlines is serviceable at best, melee is better than shooting, but not by much. Using Celerity to hack everyone to pieces with a fire axe has it's fun moments, but in general combat isn't great.
Melee is below average from beginning to end, shooting sucks early game but is actually pretty good later on when you get access to guns that aren't complete trash.
Games wouldn't cost so much money if people were hired solely based on whether they were useful. But this is not a progressive concept.True, but she said what she said some time after already quitting the PR job, afair.
Outstar is not working for Paradox anymore? That is news to me. Do you have a source?
By the way, what were her job qualifications other than being a hardcore fangirl?
I think she did something for CD Projekt Red or GOG on The Witcher 3 but I think she got it because she was the only one who put out a palatable YouTube channel on World of Darkness that wasn't a total cringefest. Like applesauce. Relatively speaking.
Or if teams were smaller. Or if you wouldn't aim for photorealistic 3D.Games wouldn't cost so much money if people were hired solely based on whether they were useful. But this is not a progressive concept.
I mean it is ultimately a tabletop game like DnD, dice rolls are a part of it. Perhaps Swansong just didn’t do it well.
Roguey just recently cited an interview with Leonard here in which he explained why dice rolls make little sense in a computer game (http://pc.gamespy.com/pc/vampire-the-masquerade-bloodlines/558109p1.html):
Boyarsky made it clear that the fighting/combo and stealth systems weren't as elaborate as fighting or stealth games that were dedicated to that sort of gameplay, but neither did he run away from the fact that this type of combat implementation is worlds away from the traditional turn-based dice rolling combat of both the paper and pencil games and even Troika's earlier RPGs. "Putting in a traditional combat system in a first-person game like this simply places an unnecessary layer between the player and the game world. It just felt wrong."
Or if teams were smaller. Or if you wouldn't aim for photorealistic 3D.Games wouldn't cost so much money if people were hired solely based on whether they were useful. But this is not a progressive concept.
I meant in terms of how fun they are to play. Guns are very powerful late game but they also feel like actual guns and not BB guns. Melee is just awkward from the start and never gets any better, although I remember stealth kills being fun with Malkavian.Combat in Bloodlines is serviceable at best, melee is better than shooting, but not by much. Using Celerity to hack everyone to pieces with a fire axe has it's fun moments, but in general combat isn't great.
Melee is below average from beginning to end, shooting sucks early game but is actually pretty good later on when you get access to guns that aren't complete trash.
I'll clarify that I wasn't talking about which combat style is more effective or powerful statistically, but rather which I personally think is better implemented and more fun in the game. My first playthrough character was melee-oriented Brujah (Celerity and Potence build) and the second one was a gun-wielding Ventrue (with Fortitude and Dominate) so I've experienced both. I do agree that guns get also more fun in the later game when you can mow down everyone with a Steyr AUG or Desert Eagle, you have plenty of ammo and your aiming isn't complete shit like in the beginning.
Probably not if you are a Ventrue.do you guys think the blood of diabetics is especially valuable as it brings some sweetness to vampire lives
Protean is pretty cool if you are playing with Wesp5's patch. Original version of Protean is too slow and awkward. Powerful, since it does aggravated damage which vampires absolutely loathe.I meant in terms of how fun they are to play. Guns are very powerful late game but they also feel like actual guns and not BB guns. Melee is just awkward from the start and never gets any better, although I remember stealth kills being fun with Malkavian.Combat in Bloodlines is serviceable at best, melee is better than shooting, but not by much. Using Celerity to hack everyone to pieces with a fire axe has it's fun moments, but in general combat isn't great.
Melee is below average from beginning to end, shooting sucks early game but is actually pretty good later on when you get access to guns that aren't complete trash.
I'll clarify that I wasn't talking about which combat style is more effective or powerful statistically, but rather which I personally think is better implemented and more fun in the game. My first playthrough character was melee-oriented Brujah (Celerity and Potence build) and the second one was a gun-wielding Ventrue (with Fortitude and Dominate) so I've experienced both. I do agree that guns get also more fun in the later game when you can mow down everyone with a Steyr AUG or Desert Eagle, you have plenty of ammo and your aiming isn't complete shit like in the beginning.
Nah Vampire Masquerade always was full edgyness and angst. Vampires cant taste anything but the mystical taste of blood/vitae. No sugar and sweetness. Everything that brings pleasure to humans is cold and mechanical to them, especially sex. Never forget these tabletop games peaked in popularity during the emo/goth wave.do you guys think the blood of diabetics is especially valuable as it brings some sweetness to vampire lives