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World of Darkness Vampire: The Masquerade – Bloodlines 2 - VTMB sequel from The Chinese Room - coming early 2025

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,004
Location
La Rochelle
The next step is to add new things to the old ones (existing in the code), and then we will be able to talk about real Bloodlines 2 :D
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,894
The next step is to add new things to the old ones (existing in the code), and then we will be able to talk about real Bloodlines 2 :D
I did this all the time, from new items to new characters and maps, but for now I have more or less restored everything that was hidden in the files and which was technically possible with my capability as a layman and the available tools. I would rather see somebody making the expansions that Tim Cain mentioned in one of his videos :)!
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
12,120
The next step is to add new things to the old ones (existing in the code), and then we will be able to talk about real Bloodlines 2 :D
I did this all the time, from new items to new characters and maps, but for now I have more or less restored everything that was hidden in the files and which was technically possible with my capability as a layman and the available tools. I would rather see somebody making the expansions that Tim Cain mentioned in one of his videos :)!
So, no more patches incoming?
I was so looking forward to Unofficial Patch 30.1.
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
331
You're probably so familiar with the tools and code that, combined with AI voice acting, there's nothing really stopping you from making new quests and areas completely

A Gothic 2 Chronicles of Myrtana for VTMB would be a dream come true

The real VTMB2
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,894
Is there anything left to fix at this point?

Oh yes, I'll copy the list below from the readme. But these are all issues that could only be fixed by real programers having the source code and not script and map modders like myself:

Open Gameplay Issues:
---------------------
When the patron in the Sin Bin does not leave, pay his booth once.
Occasionally Beckett stays in wolf form when meeting him, reload.
If the Odius Chalice is not working move it to the left inventory.
Loading will remove Bach's holy light effect and reset the radio.
All enemies drop only one weapon, some exit-map icons are missing.
If containers auto-close, right-click the objects to choose them.
Occasionally mailboxes do not receive rewards or objects drop out.
There is a way to exploit armors and stats, but that is a secret.
If you can't type or the Skyeline map is full of objects, restart.
Sometimes the slow down effect of Tzimisce fatguys stays, reload.
Selling too much to vendors makes goods unavailable or game crash.
Blood, Health and Disciplines bars sometimes freeze or disappear.
If LaCroix ignores a delivered sarcophagus set G.Story_State = 60.
Feeding on rats may trigger melee mode and their bodies levitate.
Don't save or leave levels with Disciplines active or on a ladder.
If Disciplines are casted by mousewheel holster weapon on saving.
The news will not always fit to your actual actions but that's TV.
Some buildings look differently from the inside than the outside.
Occasionally enemies do not show weapons or move into solid stuff.
Ranged weapons with aggravated damage will not show a yellow bar.
Sometimes the sarcophagus will already be stored in the warehouse.
If you save and load in stealth bonus areas the effect will stay.
Sometimes you can hear rain sounds although it not actually rains.
If you pull out weapons after a taxi ride right-click on the map.
Sometimes entities will vanish being out of sight in third person.
To avoid random issues don't ALT-TAB or play hours long sessions.
If game crashes when entering certain levels drop inventory items.
Sometimes unknown occult items identify only after level changes.
Visible colourful blocks means you continued an incompatible save.
Occasionally you may not be able to throw the grenade from Nines.

Open Technical Issues:
----------------------
When you get a SweetFX "d3d11" error rename dxgi.dll to d3d11.dll.
To get rid off the bik intro movies just rename the media folder.
If character movement feels skidding add "sv_friction" "8" to cfg.
On "failed to load the launcher" error check game/patch location.
When audio is missing on HDMI set snd_surround "0" in the console.
If the mouse is missing from the menus, disable trail in windows.
On index buffer errors with ATI cards install drivers without CCC.
Use console from main menu only or type "chareditor" if it froze.
If transparency effects are broken check if onboard video is used.
To avoid crashes don't play sounds with the Windows Media Player.
If you experience random crashes turn the environmental audio off.
To avoid loosing saves don't install into standard program files.
On crashes try setting "mat_compressedtextures" "1" in config.cfg.
To fix multiple eyes on NVIDIA cards override anisotropic filter.
If controls lag or the game crashes try Win98 or XP compatibility.
Set resolution -w x -h y and use 3D-Analyze/DGVoodoo2 with Intel.
The skip intro button is only available for resolutions > 800x600.
If background sounds are too low, add snd_refdist "80" to config.
"Bad inline model" error means you continued an incompatible save.
If a new game starts black remove all saves or try windowed mode.
When you get a "vertex buffer" error, disable additional monitors.
Special dialogue fonts will only appear at resolutions > 800x600.
On low frame rate kill rain: "particles_enable_precipitation" "0".
If you experience random attacking bind attack away from "enter".
Append -dxlevel 80(90) -window(fullscreen) to shortcut on crashes.
On cutscenes freeze use "camera_kill", "frenzyplayer" or ALT-TAB.
If you can't read papers re-bind "use" away from the mousebuttons.
Weird water animations can be disabled using "mat_drawwater" "0".
On crashes with "violation in module Vgui2.dll" change resolution.
If dialogues are looping re-bind "use" away from any mousebutton.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,894
You're probably so familiar with the tools and code that, combined with AI voice acting, there's nothing really stopping you from making new quests and areas completely

I'm not a really good mapper, I only modify existing stuff. And EntenSchreck is still busy with the Prelude, but mayber after that is finished, we might find a way...
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,644
Location
Copenhagen
Still caring about VTMB1 is autistic nonsense.
Caring about VTMB2 is homosexual cope.
And posting in thread about a game that you don't care about or like is retarded.

You new? Posting in every thread on the Codex to say we’re all retarded for posting in that thread is Fedora’s only schtik. His post count would be 5 otherwise
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,243
Caring about VTMB2 is homosexual cope.

Nice try, but this game is only on my radar because of the Christina Hendricks lookalike from the first trailer.
The dream is over. New Lou looks nothing like Hendricks.

The only takeaway I got from the video was that the new artstyle is a boner killer.

Look at what they did to Lou. What is this monster? Did Christina Hendricks try to sue or something?

View attachment 42855

Old version:

View attachment 42856
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,243
The dream is over. New Lou looks nothing like Hendricks.
What's the difference? It looks roughly the same to me (sans worse quality of the model). Then again, I am really bad with faces...

I don't really know enough about bone structure and stuff to say much about it...

But anything that ass ugly cannot look like Christina Hendricks.
 

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