toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,947
I honestly enjoyed Life Is Strange, I guess I'm in the tiny minority.
You should be ashamed of yourself.
I honestly enjoyed Life Is Strange, I guess I'm in the tiny minority.
Yeah, I was thinking "violent action sours the blood", making it worth less xp (and you do get xp for vamp hunters, just not as much). Boom, 5 words and a perfectly good explanation, consistent with everything else, for those who demand it.Maybe the ones you fight have like violent and hateful thoughts and like you learn nothing from them because they are like FUCK YOU BAGUETTE TOOTH MAN.
It is so easy to solve this, lets say a poor family saw you feeding and they now know you are a vampire, are you going to kill them? Now you have a really good reason to get rid of them without needing to bring contrived choices into this. Is a rival doctor causing you problems, sabotaging your effort on discovering the cure? Kill him and frame some other person. All means are justified for the right ends, this how you lose humanity. They can have feeding on only named NPCs and don't have the choices contrived, if that happens, it is only dependent of their incompetence.With that setup, I can't imagine how this game will be anything other than a succession of contrived, binary and utterly nonsensical choices. Well, if nothing else, I guess they'll succeed in making a faithful follow-up to Life is Strange.
Fuck off Zombra,i ride only European trucks! Also real real manly man play farming simulators.The alt-right plays manly games for manly men. Like American Truck Simulator! Roll that big rig, dammit!
I don't really find any of these particularly interesting both as narrative and mechanical possibilities of a vampire game. There's not really that much of interest to see what will happen at the end of eternity if you define humanity as simply "good."It is so easy to solve this, lets say a poor family saw you feeding and they now know you are a vampire, are you going to kill them? Now you have a really good reason to get rid of them without needing to bring contrived choices into this. Is a rival doctor causing you problems, sabotaging your effort on discovering the cure? Kill him and frame some other person. All means are justified for the right ends, this how you lose humanity. They can have feeding on only named NPCs and don't have the choices contrived, if that happens, it is only dependent of their incompetence.With that setup, I can't imagine how this game will be anything other than a succession of contrived, binary and utterly nonsensical choices. Well, if nothing else, I guess they'll succeed in making a faithful follow-up to Life is Strange.
Personally I'm rather tired of trying to establish "scientific" logic for a creature that is at its root supernatural (as you can probs guess, I am very much not a fan of the whole "vampirism as a virus" trope that's been popular lately). Best way to handle it if you want there to be a difference in the quality of blood is to just not give answers (because it's frigging supernatural fiction) or hint that it's also a supernatural karmic effect that makes it so that the blood of the virtuous is different. Or maybe not even make such a distinction, and go with the way Kain goes about it and just engorge yourself in all untainted blood.Yeah, I was thinking "violent action sours the blood", making it worth less xp (and you do get xp for vamp hunters, just not as much). Boom, 5 words and a perfectly good explanation, consistent with everything else, for those who demand it.Maybe the ones you fight have like violent and hateful thoughts and like you learn nothing from them because they are like FUCK YOU BAGUETTE TOOTH MAN.
Maybe it’s just too difficult to exsanguinate someone who’s actively trying to kill you and once they bleed out it’s no longer fresh. I remember in Bloodlines it was kind of immersion breaking when you’d successfully feed on someone in the middle of combat.
Maybe they’re protected by the power of christ. If Vampyr sucks, this will not be the reason.
Personally I'm rather tired of trying to establish "scientific" logic for a creature that is at its root supernatural (as you can probs guess, I am very much not a fan of the whole "vampirism as a virus" trope that's been popular lately). Best way to handle it if you want there to be a difference in the quality of blood is to just not give answers (because it's frigging supernatural fiction) or hint that it's also a supernatural karmic effect that makes it so that the blood of the virtuous is different. Or maybe not even make such a distinction, and go with the way Kain goes about it and just engorge yourself in all untainted blood.
Yeah. Setting or not, it bores me to death to see people complaining that a town in a video game doesn't have 10,000 NPCs all with proper day/night schedules blah blah blah because simulating the real world to photographic perfection is more important than interesting gameplay. "But I SHOULD be able to farm bums underneath the docks to get to max level 1/8 of the way into the game because that is the REALISTIC way to get xp! SETTING RUINED!" If the "realistic" setting is so important to you that you'd rather play a boring game to maintain it, don't look at games that are trying to be interesting in the first place.I also really like the no generic NPCs rule.
I think the person who makes you a vampire is that woman who keeps appearing in the trailers and demos. The red-headed(?) one.have vampire women been confirmed yet?
very important in my decision to buy this
From the last video.
This image says everything I need to know about the game. Pass.
From the last video.
This image says everything I need to know about the game. Pass.
Whoever invented the dialogue wheel should be flayed alive and put in a room with a naked Hillary Clinton and Nancy Pelosi, that will teach the fool.
Ok,this one makes me scratch my head. What the fuck is charm??? The other two are pretty obvious and say something about the situation. You will ether eat the fucker or let him go. Do you charm him in to telling you that he is no innocent or charm him in to sucking your dick?From the last video.
This image says everything I need to know about the game. Pass.
Vampyr isn’t the afterlife of the party just yet
By Adam Smith on February 14th, 2018 at 11:00 am
I feel like Vampyr has been part of my life for a very long time. It was only three years ago that I first saw the game, but I’ve been following it closely since then. It’s always been at arm’s length though, seen in the occasional video playthrough or prior to an interview with the developers. Last week, I had my first chance to play it, and spent two hours healing and hurting the people of London. It’s been a long wait and at the end of it, being dead was a bit of a drag.
Vampyr is a confused game. Perhaps that’s apt. It begins, as these stories often do, with the protagonist, Jonathan Reid, waking up with what seems like the world’s worst hangover, but turns out to be actual undeath. As if that’s not bad enough, the whole city of London seems to be suffering from corruption. The game is set in the aftermath of the 1918 Spanish flu epidemic; there are bodies piled in the streets and many of those still living are afraid to leave their homes.
Reid blunders around the carnage for a while before the horror of his situation becomes clear, then he rapidly comes to terms with his new status as a blood-thirsty creature of the night.
He’s quite upset, with good reason, but he also seems just a little bit pleased that he’ll get to hang out with the cool Romantic goths at their poetry nights. Hardly anytime has passed before he’s coming out with lines like, “What is life but death pending?” and “Have the very streets of London become a mausoleum?”
Tell me those aren’t the words of a man who has been waiting his whole life to join Club Dracula.
Being a moody, handsome morgue-dodger isn’t all red wine and roses though. Reid was a doctor in life and he’s going to be a doctor in death. That’s the game’s central conceit – you are a healer but also, by necessity, a killer. A preserver of life whose own life is a grotesque parody, lived out in shadows and filth. And once you arrive at the hospital, which is the central hub for at least the early portion of the game, things start to get interesting, with social webs of potential victims forming, and decisions about who to spare and who to feast on distracting from the combat.
Oh, the combat. Perhaps I’d have more patience for it if I hadn’t been trying to cram as much interesting play-time as possible into my two hours with the game. The prologue seemed to last forever, taking up precious time before I even reached the hospital, and managing to be both an enthusiastic but ineffective exposition dump and a series of unhelpful combat tutorials. Everything happens at once, but very slowly.
You wake up, realise you’re a vampire, then within half an hour you’ve discovered a clan of monster hunters that apparently know all about your kind and are defending London from an infestation of vampires. They seem to own the streets and are, in fact, the only people you’ll see as you make your way across the city, searching for the creature that created you.
Reid shouts things like “don’t make me do this” as you sneak up behind them and chomp on their necks, slurping their arteries like cheese strings. They, in turn, call him a “parasite” and try to set him on fire.
Combat is simple. You have either a two-handed weapon, like a scythe, or one in each hand – say a machete and a pistol. Being a vampire, you have powers too, though all but the most basic must be unlocked. The most basic are powerful though, allowing you to take loads of damage and to dodge around rooms and streets at supernatural speed. Kill a few hunters and you’ll unlock your feral claws, letting you charge up a big attack that wallops enemies onto the floor so that you can pounce and drink their blood.
I called the tutorials unhelpful and that’s because they don’t do a great job of explaining how important blood is, and how you can get more of it. The first off-hand weapon you’ll find is a stake and it lets you stun enemies. That’s great because when they’re stunned you can smooch them until their blood dribbles into your mouth.
But why do I need the blood, you might ask – it’s basically the mana that your vampiric skills require.
The problem is that hitting an enemy with the stake doesn’t release a torrent of blood and most of the time it doesn’t stun them either. There’s a sort of “TWOING” sound effect and the stake bounces off harmlessly. Is there a timing to master or do I need to strike them from a particular angle? It’s not clear. So I spam the stake until the hunters reel and then I suck them dry. That seems to work, but I can’t help but feel it’s not quite right.
Later, I had to fight skal, which are effectively scruffy vampires. You’ve got your sexy aristrocratic vampires at the top of the pile and the skal at the bottom, eating rats in abandoned warehouses and barely able to string a series of snarls and groans together. They’re tougher than human enemies but I found the fights more a test of patience than skill. Dodge, hit, stab, charge blood, claw, suck, dodge, hit, stab, charge blood, claw, suck. There are more hitpoints to chip away at during tougher assignments but the process is the same.
I’ve spent all this time talking about combat and I wish I hadn’t spent any time talking about combat. But this is exactly why the game is a muddle. I want to talk about the characters I met and the way I had to learn their secrets by talking to their friends and colleagues. The more you know, the sweeter they taste, effectively, which means you get a bigger experience boost if you mesmerise them, lead them somewhere quiet, and drain them.
There’s a lady who thinks she’s a vampire but is actually suffering from Cotard delusion, and across the ward from her is a soldier with severe burns across his face who allows her to drink from his veins, satisfying her cravings. Reid’s reactions to this whole scenario and the people involved shows the writing at its best; he wants to be Mr Rational and to help, even if he might have to be cruel to be kind, but he’s also…well, he’s a vampire. That goes against his rational worldview somewhat.
The key complication of Vampyr is that strength comes through blood, so to level up your abilities you’ll need to kill some of the NPCs you encounter. Keep them alive and learn about their lives and secrets and the reward for killing them increases, but might also discover hidden depths that make murdering them seem very unkind indeed.
It’s a smart idea but from what little I played, it seemed far too easy to fill in all the blanks. Talk to everyone about everything and you won’t go far wrong. There are dialogue choices but whatever I had Reid say, even when reacting to people in a hostile manner, I always seemed to be able to step back from a decision and try different approaches. That might not be true throughout the game, and I hope it isn’t because the ripples of my decisions would be the main attraction.
Killing someone and seeing the effect of their death on their friends and family could be awful. In the best possible way.
But why, you might wonder, would I want to become stronger? Well, there’s a plot. It involves the source of the infection, I’d guess, and the vampire who turned Reid at the beginning of the game. To move through the plot you’re going to have to complete quests and that means fighting lots of skals and other vampire types, as well as those hunters.
I got involved in a mission to retrieve some medical supplies from an abandoned building, over-run with skal. It involved lots of repetitive fighting and following objective markers through dingy rooms.
This is the confusion of Vampyr. It’s a game that tells me that taking a life matters, but then finds ways to throw disposable enemies at me whenever I leave the safety of the hospital. It’s a game that wants me to consider my choice of victim, but I’m only killing them so that I can unlock awesome new murdery vampire abilities. And I was shocked by how quickly it moves from being the story of a freshly turned vampire to being a game in which the existence of vampires, in various forms, and the presence of a vampire-killing cult in central London is entirely ordinary. Some of the mystery of the myth is waved aside far too quickly.
Two hours is far from enough to judge the game as a whole and my hope is that I’ve been scratching at an unappealingly scabby surface and if I’d been able to keep at it, I’d have found that sweet blood I craved. Only time will tell, but for now, I’m going to proceed with caution.
Vampyr is out June 5th.