toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,962
You'd understand when you see.Why, you work at Dontnod or something?Actually I typed what exactly happens in spoiler. Then I deleted the spoiler.
Another founder, heh?
You'd understand when you see.Why, you work at Dontnod or something?Actually I typed what exactly happens in spoiler. Then I deleted the spoiler.
Founder? No.You'd understand when you see.Why, you work at Dontnod or something?Actually I typed what exactly happens in spoiler. Then I deleted the spoiler.
Another founder, heh?
Well I'm not getting up at 6AM for this. Which one of my Eastern hemisphere friends wants to go on and ask if the game can be played without that stupid haircut/beard combination?
the game can be played without that stupid haircut/beard combination?
I wonder if the hat stays on during cutscenes.
I wonder if the hat stays on during cutscenes.
I believe in medieval europe they didn't put hats off even during feasts.I wonder if the hat stays on during cutscenes.
That is the starbucks education,all along the time line hipsters existed and did great things.I believe in medieval europe they didn't put hats off even during feasts.I wonder if the hat stays on during cutscenes.
Well I'm not getting up at 6AM for this. Which one of my Eastern hemisphere friends wants to go on and ask if the game can be played without that stupid haircut/beard combination?
Available: 5 June (4th June for you gaijin).Available: 5 June
This game will unlock in approximately 5 hours
Available: 5 June
This game will unlock in approximately 5 hours
In short, it's a flawed masterpiece imo. VERY interested to see how this reviews, it's going to come down to the camp that absolutely must have a 'polished gameplay product' type vs the camp that don't mind a little bit of jank when the story and setting is so good. Enjoyment will hinge on that.
What it is:
A very good roleplaying game. well thought out narrative and true RPG - consequences, multiple outcomes, excellent characters and dialogue in the vain of Vampire the masquerade Bloodlines and the atmosphere to boot, heaps of it. A very strong sense of place.
What it is not:
A very good 'action game'. (action gameplay loop is meh). It really does feel like they wanted this to be a pure RPG / adventure game and the publisher forced them to add combat and traversal quite late on in the development process. While it isn't BAD, it's certainly not polished and quite ham fisted.
Everything else, and I mean everything, is a 10/10 for effort. I think a lot of the problems with gameplay can be patched personally but I doubt it will happen. This game will be discussed and debated for years to come, and will definitely hold a spot on my best RPG's.
Zombra_28973560 said:Of course, no one in the Royal Army looked like that ....
https://www.google.com/search?q=roy...rrbAhVcHjQIHbPuBYUQ_AUICigB&biw=2560&bih=1321
Zombra_28973560 said:Of course, no one in the Royal Army looked like that ....
https://www.google.com/search?q=roy...rrbAhVcHjQIHbPuBYUQ_AUICigB&biw=2560&bih=1321
Reddit AMA said:VE - The most important changes were definitely about the fighting mechanics and balancing throughout the game, since we wanted every type of player to be able to enjoy the game and still be confronted with a challenge.
SB - In Vampyr, there is an inevitable amount of violence, since the main character Jonathan is hunted down by vampire hunters and various creatures who just want him dead. But, when it comes to the level of violence he wants to inflict to the world, the player is free to take the lives of all the Citizens in the game (there are 60 of them), or try to spare them all.
It's up to you, really. The main objective in Vampyr is understanding what is going on in London, who made you a vampire, and why. These questions will not be solved through blind violence, but through investigation and epidemiology.
TB - Yes you will be able to unlock all vampire powers in one run (assuming you feed on enough citizens!), although each non-ultimate power can be specialised across two different branches. It would require a minimum of two playthroughs to evolve into every possible ability branch.
VE - You can indeed be an example and heal citizens with crafted medicines throughout the game in order to have healthy disctricts, and not feed on anybody. But, as you may imagine, this is a long hard road!
PM - Hello! Playtime is between 15 to 30 hours depending on your playstyle.
TB - Yup, if you choose to be picky with who you feed on, and delve into the side content, you will have a far lengthier experience.
SB - We chose cello as the main musical instrument for the game, as it so easily produces melancholia and sadness. But we added a twist of electronic shape to the orchestration, to reflect the cold, industrial and sometimes despairing tone of the crippled 1918 London. The perceptive audience may also hear some eastern Europe instruments, from time to time.
VE - It's definitely possible to craft different levels of medicine in order to heal patients, improve their blood quality and finally kill them in order to have a better quality blood (leading to more XP).
TB - Heal then feed! It's the best way to be evil!
PM - Yes, you're right to say that every choice you make in the game will have consequences you will have to deal with. But Vampyr doesn't follow the same narrative structure as the episodic Life is Strange so don't except the same kind of "story branching" system.
It's a very different kind of game and most of the choices/consequences you have are related to the Citizens and how the ecosystem of London will change when you decide to sacrifice one of them. For example, there’s a case in which you can decide to kill bar owners Tom and Sabrina. You can kill both or just one of them, and there are a lot of different ways this can impact the ecosystem. If you kill one before the other, there will be different consequences, and if you eventually kill both of them, their bar will close down and that will impact the lives of the people who used to visit and hide out there.
GS - It could be argued that you are the game's main antagonist, maybe someone else is the hero. No matter what side you're on, you will find your nemesis and people hell-bent on being formidable enemies.
SB - Not really, since some of us are big fans, so we needed to stay away from WoD's influence. Vampyr's mythology comes from many difference sources and vampire aspects.
SB - Hey ! Thanks, and best luck in your studies. We chose the Spanish Flu as a background for the game, since we wanted to offer a story based on duality: since a vampire is death bringer, we thought it would be interesting to have a doctor be turned into a Deadly predator.
Also, 1918 is a great era for a supernatural adventure, since at the time science is so convinced it will soon bring a new golden age for mankind... That's what Jonathan believed, until he got turned into an blood frenzy immortal: now he knows there are ancestral mysteries lurking in the shadows, and science cannot explain everything.
Concerning Jonathan's background, we created his complete course of studies, from England to France and New York, where he worked with the famous professor Carrel, before joining the army to test his research about blood conservation and transfusion. We based his background on actual medical discoveries from that era... before giving it a good supernatural boost
SB - From a narrative point of view, no game served as primary inspiration for Vampyr, since its story and and tone are quite specific, but some games have inspired me, quality-wise (Gabriel Knight, Blade Runner). My favorite all time game? Sid Meier's Pirates!
PM - We went through a lot challenges during Vampyr's developement, mostly because it was DONTNOD's very first A-RPG, and it's a very difficult kind of genre to create.
Everything was pretty new to us, so we started to hire RPG specialists in order to help us. The most difficult for me was to find the correct balance between narrative and gameplay features in order to create a consistent and cohesive world.
Technical-wise, it was our first open-world game with a seamless streaming system, and I have to admit it was pretty tough to pull off on Unreal 4.
To be honest, they game probably would've been more interesting if they decided to make main hero a sikh