Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vampyr - vampire action-RPG from Life Is Strange devs

Joined
May 8, 2018
Messages
3,535
34124283_972394912935706_2550645566581243904_o.png


34093504_972360322939165_6232758077829939200_o.png
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,790
Actually I typed what exactly happens in spoiler. Then I deleted the spoiler.
Why, you work at Dontnod or something?
You'd understand when you see.

Another founder, heh?
Founder? No.

Let's say. Use your imagination, and try to imagine how many times a pint of blood could be transferred between two vampires. I can't describe what I seen by better words than "biting and counterbiting." (I'd likely would have nightmares tonight when I actually typed this...)
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
Patron
Joined
Oct 20, 2015
Messages
1,261
Location
Uwotopia
Steve gets a Kidney but I don't even get a tag.
Respawning enemies was my biggest pet peeve in Technomancer that got worse due to the amount of backtracking. Hope it's not a bigger dealbreaker in this game.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,359
Bought it and will be playing it in about 11 hours when it is released here in Hueland.

Hope I don't regret it. Not a lot of playing options right now anyway(I hope Call of Cthulhu and Sinking City do get released this year).
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,123
Available: 5 June
This game will unlock in approximately 5 hours
 

Siel

Arcane
Patron
Joined
Aug 25, 2013
Messages
885
Location
Some refined shithole
Some of the early reviews I found on resetera:

In short, it's a flawed masterpiece imo. VERY interested to see how this reviews, it's going to come down to the camp that absolutely must have a 'polished gameplay product' type vs the camp that don't mind a little bit of jank when the story and setting is so good. Enjoyment will hinge on that.

What it is:

A very good roleplaying game. well thought out narrative and true RPG - consequences, multiple outcomes, excellent characters and dialogue in the vain of Vampire the masquerade Bloodlines and the atmosphere to boot, heaps of it. A very strong sense of place.

What it is not:

A very good 'action game'. (action gameplay loop is meh). It really does feel like they wanted this to be a pure RPG / adventure game and the publisher forced them to add combat and traversal quite late on in the development process. While it isn't BAD, it's certainly not polished and quite ham fisted.

Everything else, and I mean everything, is a 10/10 for effort. I think a lot of the problems with gameplay can be patched personally but I doubt it will happen. This game will be discussed and debated for years to come, and will definitely hold a spot on my best RPG's.
 
Joined
May 8, 2018
Messages
3,535
Reddit AMA said:
VE - The most important changes were definitely about the fighting mechanics and balancing throughout the game, since we wanted every type of player to be able to enjoy the game and still be confronted with a challenge.


SB - In Vampyr, there is an inevitable amount of violence, since the main character Jonathan is hunted down by vampire hunters and various creatures who just want him dead. But, when it comes to the level of violence he wants to inflict to the world, the player is free to take the lives of all the Citizens in the game (there are 60 of them), or try to spare them all.

It's up to you, really. The main objective in Vampyr is understanding what is going on in London, who made you a vampire, and why. These questions will not be solved through blind violence, but through investigation and epidemiology.


TB - Yes you will be able to unlock all vampire powers in one run (assuming you feed on enough citizens!), although each non-ultimate power can be specialised across two different branches. It would require a minimum of two playthroughs to evolve into every possible ability branch.


VE - You can indeed be an example and heal citizens with crafted medicines throughout the game in order to have healthy disctricts, and not feed on anybody. But, as you may imagine, this is a long hard road!


PM - Hello! Playtime is between 15 to 30 hours depending on your playstyle.

TB - Yup, if you choose to be picky with who you feed on, and delve into the side content, you will have a far lengthier experience.


SB - We chose cello as the main musical instrument for the game, as it so easily produces melancholia and sadness. But we added a twist of electronic shape to the orchestration, to reflect the cold, industrial and sometimes despairing tone of the crippled 1918 London. The perceptive audience may also hear some eastern Europe instruments, from time to time.


VE - It's definitely possible to craft different levels of medicine in order to heal patients, improve their blood quality and finally kill them in order to have a better quality blood (leading to more XP).

TB - Heal then feed! It's the best way to be evil!


PM - Yes, you're right to say that every choice you make in the game will have consequences you will have to deal with. But Vampyr doesn't follow the same narrative structure as the episodic Life is Strange so don't except the same kind of "story branching" system.

It's a very different kind of game and most of the choices/consequences you have are related to the Citizens and how the ecosystem of London will change when you decide to sacrifice one of them. For example, there’s a case in which you can decide to kill bar owners Tom and Sabrina. You can kill both or just one of them, and there are a lot of different ways this can impact the ecosystem. If you kill one before the other, there will be different consequences, and if you eventually kill both of them, their bar will close down and that will impact the lives of the people who used to visit and hide out there.


GS - It could be argued that you are the game's main antagonist, maybe someone else is the hero. No matter what side you're on, you will find your nemesis and people hell-bent on being formidable enemies.


SB - Not really, since some of us are big fans, so we needed to stay away from WoD's influence. Vampyr's mythology comes from many difference sources and vampire aspects.


SB - Hey ! Thanks, and best luck in your studies. We chose the Spanish Flu as a background for the game, since we wanted to offer a story based on duality: since a vampire is death bringer, we thought it would be interesting to have a doctor be turned into a Deadly predator.

Also, 1918 is a great era for a supernatural adventure, since at the time science is so convinced it will soon bring a new golden age for mankind... That's what Jonathan believed, until he got turned into an blood frenzy immortal: now he knows there are ancestral mysteries lurking in the shadows, and science cannot explain everything.

Concerning Jonathan's background, we created his complete course of studies, from England to France and New York, where he worked with the famous professor Carrel, before joining the army to test his research about blood conservation and transfusion. We based his background on actual medical discoveries from that era... before giving it a good supernatural boost  :)


SB - From a narrative point of view, no game served as primary inspiration for Vampyr, since its story and and tone are quite specific, but some games have inspired me, quality-wise (Gabriel Knight, Blade Runner). My favorite all time game? Sid Meier's Pirates!


PM - We went through a lot challenges during Vampyr's developement, mostly because it was DONTNOD's very first A-RPG, and it's a very difficult kind of genre to create.

Everything was pretty new to us, so we started to hire RPG specialists in order to help us. The most difficult for me was to find the correct balance between narrative and gameplay features in order to create a consistent and cohesive world.

Technical-wise, it was our first open-world game with a seamless streaming system, and I have to admit it was pretty tough to pull off on Unreal 4.  
 

PrettyDeadman

Guest
rCm1aIe.png


To be honest, the game probably would've been more interesting if they decided to make main hero a sikh
 
Last edited by a moderator:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom