Heroic Liberator
Arcane
- Joined
- Oct 2, 2018
- Messages
- 19,826
Hasn't been released yet.So how is it? Is it a train wreck the same as recent Paradox Rome game? Or is it kinda rehash of Victoria 2, just need MUCH more RAM and CPU power?
So far the expectation is "mods will fix it"It's only 9 days to go, there should be some rumors.
Well, as with other recent Paradox titles, it's probably going to be somewhat barebones at release. That aside, biggest gameplay difference from Vicky2 is that they've fully abstracted the war system in favor of just assigning generals & troops to a front and letting the AI battle it out with no player oversight over individual battles. On the other hand, they've expanded the internal politics which is pretty good (although it comes with the caveat that they've added the party system on top of the preexisting IG system because people demanded "muh parties" and that's quite barebones as well).It's only 9 days to go, there should be some rumors.
So how wars look, exactly? You just create armies and supply them with war material?That aside, biggest gameplay difference from Vicky2 is that they've fully abstracted the war system in favor of just assigning generals & troops to a front and letting the AI battle it out with no player oversight over individual battles.
You don't have stockpiles, so you just need to have your war industry already in place. You recruit generals from different areas, you assign troops from those areas to them and then you assign them to a front and select an order (e.g. reckless advance, defense etc etc).So how wars look, exactly? You just create armies and supply them with war material?That aside, biggest gameplay difference from Vicky2 is that they've fully abstracted the war system in favor of just assigning generals & troops to a front and letting the AI battle it out with no player oversight over individual battles.
Yep. If you want a more critical take on Vicky3, I recommend Spudgun's videos (particularly the vids in which he talks about the leak). Guy's staunchly in the pro-war mechanics camp (unsurprisingly since he's a Vicky2 MP enthusiast).
The economy in general won't have "hard" quantities of resources that are made and consumed; instead it'll be more of a soft system where rates of things are compared.No stockpiles wtf
Modding this will be harder than I thought.
But it is also less realistic / simulationist.
I don't know what's this about. What of it?The whole kerfluffle with the Civil War a few days ago
Because the alignment of the various states in the civil war is decided by the Landowner IG strength in those areas, you can end up with core northern states becoming part of the seceding CSA and core southern ones remaining part of the US despite it not being historically plausible at all.I don't know what's this about. What of it?The whole kerfluffle with the Civil War a few days ago
I'm mostly worried about border gore in North America (i.e. between the US and the British colonies) and dumb wars in the Old World. Did some observer runs in the community patched leak and you get some pretty preposterous stuff like France turning Spain into a protectorate and annexing a few of its southeastern states not even a decade into the game. We'll have to see how the AI is on release.
For all the issues that the game will probably have, I really do like that uncivs won't have most of the game mechanics locked off the way they do in V2 (which made them really, really boring to play).
As much as that'll likely be a problem, vanilla vicky 2 is also kind of prone to border gore. I think we'll need an HPM equivalent before we get actual borders that make sense. That goes for starting countries too, eg I'm pretty sure vanilla V3 doesn't represent the Baltic Governates as a Russian substate, same as V2, whereas HPM etc represent it correctly as a substate rather than an integral territory, and have it be fully annexed into the Russian Empire only later on in the game to reflect how it was eventually more tightly integrated. I could be wrong, but that's how it looked last time I peeked at the V3 map.I'm mostly worried about border gore in North America (i.e. between the US and the British colonies) and dumb wars in the Old World. Did some observer runs in the community patched leak and you get some pretty preposterous stuff like France turning Spain into a protectorate and annexing a few of its southeastern states not even a decade into the game. We'll have to see how the AI is on release.
For all the issues that the game will probably have, I really do like that uncivs won't have most of the game mechanics locked off the way they do in V2 (which made them really, really boring to play).
Yep, that's how it is. And what's more annoying is that the formable United Baltic Duchy tag doesn't have North German as one of the primary cultures alongside Lithuanian, Latvian and Estonian (arguably it should be the only one, with the others being discriminated depending on the tag's laws) despite the fact that such a project was proposed by the local German nobility rather than by Baltic nationalists.As much as that'll likely be a problem, vanilla vicky 2 is also kind of prone to border gore. I think we'll need an HPM equivalent before we get actual borders that make sense. That goes for starting countries too, eg I'm pretty sure vanilla V3 doesn't represent the Baltic Governates as a Russian substate, same as V2, whereas HPM etc represent it correctly as a substate rather than an integral territory, and have it be fully annexed into the Russian Empire only later on in the game to reflect how it was eventually more tightly integrated. I could be wrong, but that's how it looked last time I peeked at the V3 map.