thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 6,484
Or it'll go the CK3 way and still have fucking nothing years after releaseAnyway, it's a Paradox game, so this is just the beta version release. 500 more addons to come.
Or it'll go the CK3 way and still have fucking nothing years after releaseAnyway, it's a Paradox game, so this is just the beta version release. 500 more addons to come.
The whole idea of systems-based gameplay is cool and all but if your system is shit and generates very ahistorical outcomes constantly then maybe you shouldn't have systems-based gameplay and instead stick to events and decisions.If Paradox took such approach in their game philosophy, only 10-15 countries would've been playable. You want heavy railroading, go to Victoria 1. Vic3 is built with diferent philosophy - implementation is not perfect (again, I agree that consequence-free multiculturalism-fueled immigration bonanza is stupid ATM) - but I find it hard to criticize them for shifting more to systems-based gameplay.
I'm surprised they took this route after the complaints EU3 engendered. They spent the the next few years trying to railroad it more into historical sense for each expansion pack they brought out afterwards.
Anyway, it's a Paradox game, so this is just the beta version release. 500 more addons to come.
The whole idea of systems-based gameplay is cool and all but if your system is shit and generates very ahistorical outcomes constantly then maybe you shouldn't have systems-based gameplay and instead stick to events and decisions.
France and Russia happily assisting the Austrian Empire in annexing the entirety of the German lands and forming a 70-million-man empire isn't "fun alt-history", it's implausible retardation.The whole idea of systems-based gameplay is cool and all but if your system is shit and generates very ahistorical outcomes constantly then maybe you shouldn't have systems-based gameplay and instead stick to events and decisions.
It's basically impossible to create systems-based gameplay that would end up generating 'historical outcomes'. You change one thing, and the entire domino falls. If Austria is stronger than IRL, then no Prussian Germany would form in 1870s, meaning no WWI. If Spain shakes off Carlist problems and becomes first-rate power, it compeltely changes balance of power in Europe, meaning... etc, etc. Older Paradox titles bypass this by shoehorning historical solutions through various forced events, but that's only a half-measure.
F.e. Why should Germany form if I play strong France/reborn Poland and am determined to prevent it, by force if necessary? It can happen in Vic1/2, and it's gut-wrenching when it does.
If one plays Paradox games to reenact history over and over again, this is certainly a bad thing. But if fun alt-history scenarios are a goal, then this shift is desirable. And as much I am a sucker for historical realism, it's impossible to not agree that ultimately, the latter makes for a better (and certainly more replayable) video game.
France and Russia happily assisting the Austrian Empire in annexing the entirety of the German lands and forming a 70-million-man empire isn't "fun alt-history", it's implausible retardation.
Remember before their industrialization japanese people were seen as some lazy and indolent people living on islands, indigens no better than africans . Some african countries could eventually westernize , but very unplausible cause of the climate, poor management,above all corruption , the heavy weight of religion, everyone in europe doing their best for it not happening still today , really unlikely to see anything happening. It's not completely impossible just have a look to the most modern african countries of today ,vicky 3 could give a little hope to egypt , sokoto, ethiopia morroco and algeria. European countries becoming more powerful cause of no prussian wars and WW1 or South america industriliazing like mad and becoming the superpower is of course much more plausible.Reina ignores the big difference between niggers and the Japanese: niggers are stupid.They couldn't even keep and maintain what euros build them after they became independent and you want them to reverse engineer a steam engine in 19th centuary lmaoAgain, the technologies in game do not cover "invention", but "adaptation". Hey, Ottoman Turkey/Russia/China didn't make any breakthrough inventions in early XXth century, by that logic they should be banned from researching technologies in the game too, right? Right?
Besides, the fun of the game is to create ahistorical scenarios, including one where the African nation actually successfully industrializes. To have it hardblocked because 'niggers can't invent stuff, hyhy' would be detrimental to a gameplay and game's systems.
Classical liberalism - free market, laissez-faire, limited government intervention, freedom of speech.It had much to do with it, including underlying philosophy (basically, 'progress' as a key value). It just had to tackle different issues.
Modern liberalism/leftism - fuckload of regulations, taxes, taxes, taxes, taxes, taxes, government intervention everywhere, and no freedom of speech because it's offensive.
And importing savages to settle in your country was not even an issue in 19th century, because back then people were still sane and noone would even think that it might be a great idea.
The EU games spawn over 400 years. Of course it's way more sandbox than shorter titles like Victoria or HoI.France and Russia happily assisting the Austrian Empire in annexing the entirety of the German lands and forming a 70-million-man empire isn't "fun alt-history", it's implausible retardation.
Then I don't think Paradox strategies are for you, since way worse occurances are a commonplace even in very railroaded games like EU2. The moment developer gives player agency, such events are inevitable - the point of the game is to make history go different way after all, and Swedes simply cannot predict every method or exploit players use to achieve their goals.
Alternative history should be player-driven. Otherwise you could just play a Civ game.to make history go different way
That's very wrong. See: basically every major Victoria 2 mod.The moment developer gives player agency, such events are inevitable
Exactly. The player should be what drives the alt-history to happen. If everything is retarded even without any player intervention, then the system is shitAlternative history should be player-driven. Otherwise you could just play a Civ game.
That's what HoI4 has the historical nations for, making countries extremely likely (or even force? Not sure...) to follow their historical path.Exactly. The player should be what drives the alt-history to happen. If everything is retarded even without any player intervention, then the system is shitAlternative history should be player-driven. Otherwise you could just play a Civ game.
That's what HoI4 has the historical nations for, making countries extremely likely (or even force? Not sure...) to follow their historical path.
Which you can enable or disable depending on what you want.
I'm honestly surprised Vicky 3 doesn't have that.
But I guess "I'm honestly surprised Vicky 3 doesn't have that" holds true for a whole bunch of things.
That's a horrible system since the various historical decisions that the focuses represent weren't taken in a vacuum. And it's especially jarring if you play as a major country since it renders the geopolitical behavior of states schizophrenic if you diverge from history with your own selection of focuses. Not to mention that even if the road to WW2 plays the same way as in real history, the war simulation of HoI IV doesn't necessarily lead to the same military outcomes on various fronts (partly due to dumb AI making weird military choices, partly due to battle RNG) hence some of the later focuses are likewise rendered nonsensical when picked by the AI despite the military reasonings that led to those decisions in real life no longer being there.That's what HoI4 has the historical nations for, making countries extremely likely (or even force? Not sure...) to follow their historical path.
I like alternate history scenarios. CSA winning the Civil War or Russia not selling Alaska is plausible, but Mumbo-Jumbo tribe conquering the entire world is not alternate history, it's retardation.If Paradox took such approach in their game philosophy, only 10-15 countries would've been playable. You want heavy railroading, go to Victoria 1. Vic3 is built with diferent philosophy - implementation is not perfect (again, I agree that consequence-free multiculturalism-fueled immigration bonanza is stupid ATM) - but I find it hard to criticize them for shifting more to systems-based gameplay.
Changing the meaning of something to a completely opposite thing is not an evolution.You're looking at the leaves, instead of the trunk of the issue. Political ideologies are not defined by the policies (means), but by their goals.
Political stances change and evolve; just as liberalism isn't what it was in XIXth century, so isn't conservativism. Hell, even in XIXth century we had so many 'conservativisms' to choose from: who was 'true' conservative, de Maistre (royalism! ultramontianism!)? de Maeztu (kings are weak, [military] dictatorship is better!)? Bismarck (Nation above policies!)? Leo XIII (Working man's rights are conservativism too!)? Luddites/Agrarians?
I like alternate history scenarios. CSA winning the Civil War or Russia not selling Alaska is plausible, but Mumbo-Jumbo tribe conquering the entire world is not alternate history, it's retardation.If Paradox took such approach in their game philosophy, only 10-15 countries would've been playable. You want heavy railroading, go to Victoria 1. Vic3 is built with diferent philosophy - implementation is not perfect (again, I agree that consequence-free multiculturalism-fueled immigration bonanza is stupid ATM) - but I find it hard to criticize them for shifting more to systems-based gameplay.
Changing the meaning of something to a completely opposite thing is not an evolution.You're looking at the leaves, instead of the trunk of the issue. Political ideologies are not defined by the policies (means), but by their goals.
Political stances change and evolve; just as liberalism isn't what it was in XIXth century, so isn't conservativism. Hell, even in XIXth century we had so many 'conservativisms' to choose from: who was 'true' conservative, de Maistre (royalism! ultramontianism!)? de Maeztu (kings are weak, [military] dictatorship is better!)? Bismarck (Nation above policies!)? Leo XIII (Working man's rights are conservativism too!)? Luddites/Agrarians?
PDX are shit devs and Vic3 is a shit game.The actual problem is that
You jest, but we don't actually disagree as far as the rest of your post is concerned. Railroading is just a cheap copout for bad design. And nobody is against some historical events being modeled, either as purely a matter of extra flavor or in order to account for a particular historical development that cannot be simulated properly with the level of abstraction present within the game (i.e. no point in making the simulation needlessly complex for such meager gains when those gains can be achieved through unique events at the cost of fewer resources and less development time going towards that). It's only bad when devs end up relying on such railroading mechanics as a crutch to the detriment of the other systems which are supposed to form the core of the simulation.ITT world-class historians teach us their logical and consistent principles for which historical alternative outcomes are plausible and which are completely fucking impossible lololtrollol, very cool, very Reason
Okay, but I'm not arguing for Sokoto world conquest (which is basically impossible anyway), but Sokoto becoming great power a'la modern world Japan. Did trbal antion conquer world in any of your games? Post screens, I'd gladly get a tip or two for my Sokoto game (struggling to get recognized as of 1900s, whereas as Persia I was already on par with Europeans by that point)I like alternate history scenarios. CSA winning the Civil War or Russia not selling Alaska is plausible, but Mumbo-Jumbo tribe conquering the entire world is not alternate history, it's retardation.
I only played (long enough) with Divergences of Darkness and PDM, and neither improves "historicity" that much. And if we're talking about HPM/derivatives, they just choose to introudce more event-based railroading - which is antithesis of Vic3's philosophy and should be used as a counterpount.That's very wrong. See: basically every major Victoria 2 mod.
Take Meiji Industrialisation - you cannot necessarily say it had a "high probability" of happening if you simulated 1869-1914 several times over, so it's obviously fine if the game often features a half-modernised Japan or a completely left behind Japan, but you want your gameplay mechanics to allow AI to achieve it some of the time.
It can be. Just as various currents of conservative thoughts orbited around one idea (preserve the order!), so do various forms of liberalism (humanity must progress towards more freedom!). Depending on circumstances, environment and definitions, those idas can be achievable by different means. If your country is a post-colonial American state that never had a king, you probably won't be ultramontane royalist 'conservative'. If you percieve that your country has a free speech and capitalist system, being 'classical liberal' kinda doesn't advance the cause. As I said, it's all about the goal, not means.Changing the meaning of something to a completely opposite thing is not an evolution.
That assumes that player wants to see the same (historical) processes in every game. But what if he doesn't?
...I'm not arguing for Sokoto world conquest (which is basically impossible anyway), but Sokoto becoming great power a'la modern world Japan.
...Is not alt-history, it is fantasy. No african tribes, kingdoms of the time or now had even a fraction of the potential of the Japanese and nothing could change that. You want fantastical possibilities, fine, but call it that.
It may be horrible.That's a horrible system since the various historical decisions that the focuses represent weren't taken in a vacuum.
Why not?
Because almost two hundred years later it still hasn't happened, quite the reverse. And most Africans who immigrate to Europe and should be in a better position than anyone to absorb European capacities do no such thing.
I like Ethiopians and Kenyans, among others, but I am not going to pretend that they are Japanese or Koreans in disguise. You could make an argument that that's a compliment, but it doesn't lend itself to being a great power.
That's an awful argument for a game that's about making what didn't happen happen.
It's been also 200 years and North Andean states failed to recreate Grand Colombia - in fact, the differences between former constituent states only deepened; thus it should also be impossible in game, I guess?
Yes, Ethiopians are not Japanese in disguise. And it's way, way harder (and dangerous) to modernize as Ethiopia/African state than as Japan in the game, so it's not like game doesn't distinguish between them. But to completely cut them off from that possiblity would be detrimental both to game's systems and to player's enjoyment. No one really wants to play game with predeterminted outcome.
There have to be limits. More areas should be decentralized nations, effectively ‘not making the cut’ and areas, specifically Africa, Asia and the orient should actually have realistic literacy rates, for example, rather than the BS in the game.
But I don’t disagree that Ethiopia, the best of non-Arab Africa, should be able to improvise, adapt and overcome to become a respectable regional power.