Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 30,849
We know the game is shit, no need to derail the thread.
The answer is to have unique and specific systems for unique and specific circumstances. You can't build a political framework of IG's on European model and then apply it to mudhuts in the middle of Africa. But exactly this is what killed nu-Paradox titles to begin with - especially EU4. Shifting focus from eurocentrism and ingame systems built on eurocentric vision and then half-assedly blanket applying them onto the rest of the map.But the answer to that is to balance the game properly as to provide a believable experience
you know you can't play those ones rightlacking the most basic civilizational foundations such as HOUSING and AGRICULTURE
Yeah, see how well that worked for the bloatware that is EUIV.The answer is to have unique and specific systems for unique and specific circumstances.But the answer to that is to balance the game properly as to provide a believable experience
Nah, I want a realistic grand strategy with coherent gameplay systems (like the IG one which can be universalized just fine, it's just a matter of finding the right balance in how much certain IGs hamper your political & economic options + having various tag-dependent traits like the Bakufu one for the Japanese landowners in order to better reflect cultural particularities that can't be feasibly simulated outside of such abstractions). You want railroading as a bandaid solution to bad simulation while I want better simulation.It's really obvious that you people want a historically inspired sandbox, rather than a realistic grand strategy and that's cool and all, but some people strive for immersion over freedom.
You're kidding, right? 80% of those tags in Africa that were added in to bloat the map are playable meme countries that should've been """decentralized nations""".you know you can't play those ones right
EU4 is literally the best example of how to do it wrong. That's why you get AI Africa and native americans catching up to Europe during 1700s due to how batshit retarded institutions are and a plethora other absurdities. Whereas these """countries""" simply used to be blank slates to simulate colonization and not waste processing power.Yeah, see how well that worked for the bloatware that is EUIV.
Hence it being an issue of balancing, not of the system itself. More of those tags should've been kept decentralized while all centralized tags should have a harder time modernizing depending on how backwards they are at game start.You're kidding, right? 80% of those tags in Africa that were added in to bloat the map are playable meme countries that should've been """decentralized nations""".you know you can't play those ones right
Really? When I peeked there a couple days ago, it was pretty busy with sucking the devs off as usualAnyway, i see that paradox forums are more lenient in criticism and memes than before, which i consider a good change. Maybe this time they thought that censoring too much would be even worse for the game rating.
It's almost Resetera tier when it comes to politics and arguments between users.Really? When I peeked there a couple days ago, it was pretty busy with sucking the devs off as usualAnyway, i see that paradox forums are more lenient in criticism and memes than before, which i consider a good change. Maybe this time they thought that censoring too much would be even worse for the game rating.
Really? When I peeked there a couple days ago, it was pretty busy with sucking the devs off as usualAnyway, i see that paradox forums are more lenient in criticism and memes than before, which i consider a good change. Maybe this time they thought that censoring too much would be even worse for the game rating.
I'm not. For each post saying that there was maybe something not entirely perfect, there were five guys shouting that the poster is an ignoramus and that the game is perfect. As always, reallyDon't confuse a discussion in a civil manner with sucking the dev cock.
I'm not. For each post saying that there was maybe something not entirely perfect, there were five guys shouting that the poster is an ignoramus and that the game is perfect. As always, really
Yeah you can get new world tier migration anywhere in the world as long as you have open borders / booming economy / as little discrimination as possible. Everyone can be the USA. What compounds this is that the AI isn't great at playing the game so most countries outside of France have poor population growth. Seem like the devs are gonna add radicalization for primary culture pops due to not having state religion / not favoring them culturally. What this means is that you'll have to do free speech + guaranteed liberties and pay bureaucracy costs to offset it.So, is it true the game is balanced in such a way that turning multiculturalist makes you disproportionately more powerful because of the amount of pops you attract?
A guy I used to watch for Vic 2 videos made a decent summary/review.
I remember it was the same with HoI 4. It used to be that having multiple hundreds of hours in Paradox games was a sign of prestige, but with HoI4 and Victoria 3 it's turning into an admission you've been playing an unfinished game for the first couple of years.So... wait 3 to 4 years for patches and mods to salvage this thing?
Got it. Back to my Gigastructures in Stellaris.
It's true and one of the biggest flaw in the game, you enact it there's absolutely no downside , people get along together just like that because you passed a law. Eventually some conservative groups may try to get you to revert it but they are easily crushed. Going segregation and racism, no advantages at all , it should at least bolster military and reduce turmoil...So, is it true the game is balanced in such a way that turning multiculturalist makes you disproportionately more powerful because of the amount of pops you attract?
Yeah. Basically, you want as many bodies in your factories as humanly possible. There is no difference between a nigger from Congo and a Belgian Academic (both can do any job no problem weeks after they get off the ship, basically), and the penalties for having someone with different culture and religion are pathetic, and will be instantly offset by the fact your economy is making them super wealthy.So, is it true the game is balanced in such a way that turning multiculturalist makes you disproportionately more powerful because of the amount of pops you attract?
have you played vicky 2Game at the moment is: everything Left/Progressive = Good, everything Right/Traditional = Bad.