IDtenT
Menace to sobriety!
CKIII is also trending upwards. Stellaris and EUIV are slowly starting to trend downwards, so that probably signals for new releases. HoIIV continues to pull insane numbers and growth.
They jumped between massive sale to patch to sale and latest dlc had influx of players because SoI is the last DLC included in grand edition for free. Meaning they exhausted their credit of game viability with latest dlc. Two or three months will show how playerbase will decline.If you look at the trend, the in between months with no content releases, they have definitely been growing the loyal base steadily. Maybe enough to keep churning out DLC.The week since releasing 1.7/SoI shows an increase from 7-8k to 20k of the daily peaks of concurrent players in steamcharts. Looks like they are turning it around
How fucking shit do you have to be to not manage to have events properly tied to characters, in a PDX game? The head of the Bourgeoisie just held a "rousing speech" in favor of a law his party opposes.
CKIII is also trending upwards. Stellaris and EUIV are slowly starting to trend downwards, so that probably signals for new releases. HoIIV continues to pull insane numbers and growth.
My bet is they won't call it EU. First, it will be deemed too "colonialist", second, the timeframe is too different. Maybe they haven't decided on a name yet.CKIII is also trending upwards. Stellaris and EUIV are slowly starting to trend downwards, so that probably signals for new releases. HoIIV continues to pull insane numbers and growth.
EUV already announced in all but name.
Universal Europa, here we goMy bet is they won't call it EU. First, it will be deemed too "colonialist", second, the timeline is too different. Maybe they haven't decided on a name yet.CKIII is also trending upwards. Stellaris and EUIV are slowly starting to trend downwards, so that probably signals for new releases. HoIIV continues to pull insane numbers and growth.
EUV already announced in all but name.
"Worldwide Europa" -> "WE"Universal Europa, here we go
I thought the AI and UI are okay for a game of this type, and the basic gameplay loop is dull. You can easily automate it (probably why the AI is decent).The AI is shit.
The UI is shit.
The basic gameplay loop is okay but has too many hurdles associated with it.
Its just make construction goods cheap, build more construction, make construction goods cheap, build more construction, upgrade construction when you can, make the new construction goods cheap..... and if you are playing a regular optimal game, try to change production types away from landlords and towards capitalists. Import landlord associated goods, export capitalist associated goods, pass reforms.
If his party is in government he will support laws which are against his interest group's ideology. Typical behavior of a politician.How fucking shit do you have to be to not manage to have events properly tied to characters, in a PDX game? The head of the Bourgeoisie just held a "rousing speech" in favor of a law his party opposes.
Bulgarians on the other hand readily accept our holy independence struggle was a proxy between Moscow and Istanbul.
Try that with a state like Central America, where you're dirt poor and can't even really get the basic loop up. The best way to deal with the fracturing by the way is to do NOTHING, lower taxes to minimum and hope and pray.Its just make construction goods cheap, build more construction, make construction goods cheap, build more construction, upgrade construction when you can, make the new construction goods cheap...
Hence Americans became who they are, and Bulgarians, well, they have good salads. Constructing a positive national mythology is a sign of a nation's vigor.Americans will never accept that their holy war for independence was a proxy conflict between England and France (or even an internal power struggle within English parliament).
Bulgarians on the other hand readily accept our holy independence struggle was a proxy between Moscow and Istanbul. Cynical bitter eastern Europeans once again proving to have superior understanding of real politics. We should make the next Victoria type game.
That's trying a bit too hard. Tooltips within tooltips are a leap in UI, and a huge positive.The UI is shit.
Have you seen the new building UI?That's trying a bit too hard. Tooltips within tooltips are a leap in UI, and a huge positive.
I haven't played with the microstates there, but I did make Ethiopia the #1 GDP neoliberal empire, and there's barely any iron in that region.Try that with a state like Central America, where you're dirt poor and can't even really get the basic loop up. The best way to deal with the fracturing by the way is to do NOTHING, lower taxes to minimum and hope and pray.Its just make construction goods cheap, build more construction, make construction goods cheap, build more construction, upgrade construction when you can, make the new construction goods cheap...
Yes, but we aren't talking about positive national mythology. We are talking about common sense understanding of political realism.Hence Americans became who they are, and Bulgarians, well, they have good salads. Constructing a positive national mythology is a sign of a nation's vigor.
Jon Shafer's theory of dynamic/recursive tooltips was genius. Paradox's actual implementation of his theory is a C-.Hence Americans became who they are, and Bulgarians, well, they have good salads. Constructing a positive national mythology is a sign of a nation's vigor.Americans will never accept that their holy war for independence was a proxy conflict between England and France (or even an internal power struggle within English parliament).
Bulgarians on the other hand readily accept our holy independence struggle was a proxy between Moscow and Istanbul. Cynical bitter eastern Europeans once again proving to have superior understanding of real politics. We should make the next Victoria type game.
That's trying a bit too hard. Tooltips within tooltips are a leap in UI, and a huge positive.The UI is shit.
Absolutely. One of my favorite innovations in video games.Jon Shafer's theory of dynamic/recursive tooltips was genius.
Why? I think its fine. The UI in general is okay. It maybe needs more search functionality on long lists, maybe needs more icons/color coding on some keywords. That's honestly about it.Paradox's actual implementation of his theory is a C-.
But you can do this on individual buildings. Do you mean building levels?I wish I could change production methods of individual buildings
Last I played, I could change it on individual STACKS of buildings, in the given province. Can I do it on actual individual buildings?But you can do this on individual buildings. Do you mean building levels?I wish I could change production methods of individual buildings