Heroic Liberator
Arcane


- Joined
- Oct 2, 2018
- Messages
- 20,444
Paradox enjoyment and masochism go hand in hand))This is one case where the only way to avoid retardation is not to play.
Paradox enjoyment and masochism go hand in hand))This is one case where the only way to avoid retardation is not to play.
That's fair.This is one case where the only way to avoid retardation is not to play.
Fair point, but remind me what was so exciting in Vic2 please?The fundamentals are still bad and all you do is stare at the shitty building queue. Journal entries and flavor aren't going to save this mess.
From my experience with 1.7, it's possible to raise your sight from the building queue and start dealing with expansion, provided you play as a great power. As a GP eventually you can reach a high enough amount of construction sector points, AND also enact laissez faire, which in combination allow you to stop caring about the construction queue and leave price imbalances to the AI to take care of. Then you can move on to map painting through colonisation and wars, and undermining other GPs by diplomatic means.Have any of the updates or DLCs fixed the problem that the core gameplay was managing a single build queue?
Or is that still the core gameplay of this game?
It's early access, the country content and the balance aren't there. Mechanics like combat resolution on land and at sea are not developed to a minimum amount of detail to attract the player's attention. Destroyed ships are "rebuilt" after combat is over, lolwwut?!Gameplay loop is just not fun imho. And the game design taken as a whole seems to be more oriented towards bringing in the Anno & co. crowd.
Watching the population mapmode hatching change as I enacted ethnic cleansing decisions and got to see the visual feedback of unaccepted cultures disappearing and my country gradually becoming more pure.Fair point, but remind me what was so exciting in Vic2 please?The fundamentals are still bad and all you do is stare at the shitty building queue. Journal entries and flavor aren't going to save this mess.
I don't think ethnic cleansings are even possible. Assimilation and Conversion does barely anything.Genocide, man. It's just better in Victoria 2.
I mean you need mods for it of course, but it shows up way better on the map than in V3, which doesn't have any hatching to show pop culture ratios and just colours tiles with the majority.I don't think ethnic cleansings are even possible. Assimilation and Conversion does barely anything.Genocide, man. It's just better in Victoria 2.
Ah, I didn't get what that hatching was about.Genocide, man. It's just better in Victoria 2.
This should in theory switch Britain to 'okay, I'll just conquer bits of China then' but I'll be honest and say I haven't tested that piece of AI in a long time so I might have to make adjustments in future updates. Not going to worry too much about exploits though, you can also just always use the console if that's your inclination.Wait... can you... avoid the opium war by deleting all ports as Qing? Britain needs a treaty port for the opium war entry to fail, no?
There's a prominent loading screen showing an arctic expedition. Can you even DO those in Vic3?
Germany has a journal entry for a Himalaya expedition which is impossible to do because you can't place an Interest there.
That tech seems utterly unrelated to exploration.There's a prominent loading screen showing an arctic expedition. Can you even DO those in Vic3?
Germany has a journal entry for a Himalaya expedition which is impossible to do because you can't place an Interest there.![]()
Back when Egypt would regularly beat the Ottomans, the border gore in Anatolia was obscene. Random islands of Egypt with no ports or connection to each other.The world is a complete mess, in an unfun way:
This is a problem with their general approach. They used to get on a high horse when talking about how scripted events are a dead end and generic mechanics are the future. But once they put the theory into practice, their generic mechanics are too generic and too difficult to balance in order to provide a plausibly-looking experience in a history-themed game. Maybe it will be just fine in a fantasy-themed or sci-fi-themed game.Powerblocs are also a waste of time. When I formed Germany (Click Button, Receive Wurst) I somehow got parts of Austria and a bunch of random minors as subjects. So I formed a bloc to replace the Zollverein and tried getting my neighbors in. It takes ages to gain enough points to invite anyone to your bloc. Austria was a rump state that consisted mainly of Hungary, yet even with decades to spare I couldn't get them to join peacefully. You also can't really do shit as a bloc leader anyway.
It won't. Stellaris the only fun part of the game is the scripted events they put in, everything else is a below-average 4X. EUIV, you have Anbennar mod, which is the most successful fantasy adaptation of their formula. What does Anbennar stand on? Lots and lots of scripting... Generic mechanics are great to provide a solid gameplay loop, but if you want flavor, you gotta script it in.This is a problem with their general approach. They used to get on a high horse when talking about how scripted events are a dead end and generic mechanics are the future. But once they put the theory into practice, their generic mechanics are too generic and too difficult to balance in order to provide a plausibly-looking experience in a history-themed game. Maybe it will be just fine in a fantasy-themed or sci-fi-themed game.