players: we want less micro with less one sided battles
paradox: ok we removed the micro alltogether and made the front system consist of you waiting for inonsequential battles forever.
At least they slightly fixed it between what was at release and it got more depth, but its still do not engage player much. If you dont want to make system engaging by micro or other tactical minutae that doesn't really fit the strategy game, then provide depth to STRATEGIC options like supply, front pushing, distinction between production levels, instead of just "small arms" for soldiers despite going from muzzle loaders to bolt action, same for ammunition, in that era you got from simple muzzle loading, to paper cartridges with BP, to metallic cartridges with BP and finally with smokeless powder metallic cartridges. Cannons also transformed during that era from muzzle loaders to breech loaders, and to rifled barrels. Imagine if supplying soldiers and armies took into account all these, and better soldiers didn't just mean better stats alone, despite consuming just more of small arms, imagine if to have better soldiers you would need to produce breech loading rifles instead of muzzle loading rifles. My pet peeve therefore is that in a game centered around production and industrial processes there are just not enough products and substrates, not enough production methods that would entagle multilayered production chains in order to obtain final product. These would create more distinction between less developed countries providing raw resources, middle man countries doing light refinement, and developed countries basically profiting from making highly refined and highly sophisticated end products. I've actually been making a mod with a lot of products, but i have no willpower to continue tbh. In my mod you start for example with black powder that you can make from nitrates, sulphur and charcoal obtained from wood. Fairly simple process without needing much refinement, just grind them in ball mill factory. Whereas to make smokeless powder, you need nitrates, to first make nitric acid, then you need sulphur to make sulphuric acid, you can use cotton, wood or paper to get cellulose. To make late game high explosives, you need ammonia which you get from either nitrates or from haber bosch process that needs liquified gases, which in turn factory needs coal or oil for energy used to compress these gases. To make ammunition you need brass which needs copper and zinc. Every farm give you unrefined product, not sugar, but sugarcane, not chocolate but cocoa beans, all needs refinement in appropriate building, same for metals, you dont get metal from the mine, you get metal ore that needs smelters. This delimination of processes and their complications allow for greater difference in economies in the world.
Here's an example.