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Grand Strategy Victoria 3

Andnjord

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What is this bullshit, it's just scuffed front lines from HoI4, how can the Swede lie so much so blatantly.

:nocountryforshitposters:
Considering what was being discussed previously about Paradox being separated into several semi-independent and competing studios it’s possible he’s not even lying and they did code the whole thing from scratch. Yes, this is how much I trust these Swedes being incompetent.
 
Last edited:

BlackAdderBG

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Even so it's ridiculous to claim it's something they never did before. You still move units (armies) around the map and form front lines, just that the gameplay is a mobile tier HoI4. Everything said in that quote is flat out not true except that they are shit at codding and spent the most time on that.
 

Fedora Master

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The point of manually moving units is so the player can fight against the odds if they're skilled enough, while the automated system makes wars fairly binary. Unless you do the sneaky naval invasion stuff.
 

Space Satan

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How automated system is going:
Okay, since yesterday the issues of 1.5.9 are ancient history. 1.5.10 feels and plays vastly differently.

Looks like they tried to hotfix the issue where the ai's small stack attacks lose all progress by tweaking the decision logic whether the ai goes into offense of defense.

How did that work out you ask?

Well... allow me to summarize the state of warfare in 1.5.10 with a little collage of a couple of screenshots that I took while the game was paused:

victoria_3_patch_1_5_10_warfare_collage.png

Summary: The ai now LOVES to sit at the front defending. So much that it often does just that and absolutely nothing else. And no, this is not an isolated incident. It doesn't happen always, but it happens very very often. In my collage, austria was occupied elsewhere. I used that situation to illustrate how absolutely ridiculous the Prussian decision to just sit there for half a year is. But I have also seen France vs Austria both sitting fully mobilized at the front staring at each other, both sides in defensive stance for several years. The attrition casualties went into the millions. Millions of war casualties In a war in the 1840s. Millions of war casualties in a war that didn't even have battles.

And yes, this is of course completely and utterly gamebreaking.

People complain that there is too much negativity on the forum, and rightfully so. I have also been guilty of posting frustrated ramblings that I am not proud of. I do appreciate them trying to hotfix the mess that 1.5 has been so far, I really do. I also appreciate that judging from how they approached the topic, they apparently actually had a rather decent grasp on what the most glaring issues of 1.5.9 were. The problem is of course, that warfare in 1.5.10 is still completely broken, just now in a different way.

All in all, the warfare system still makes this game borderline unplayable, a whopping 14 months after release. Weirdly I am currently still having fun with the game despite that, because the rest of the game is by now in my opinion actually pretty good, once you get the hang of things.
 

thesheeep

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Weirdly I am currently still having fun with the game despite that, because the rest of the game is by now in my opinion actually pretty good, once you get the hang of things.
Now THAT is easy to point and laugh at.

But... you know, in a way, I get it.
Due the non-choice nature of the game where after about a dozen hours or so of playing, you are just going through the motions clicking on the next button while the game mostly plays itself and you have no real agenda.
That is... kinda relaxing? Together with the nice, theme-appropriate (mostly) music, it's an easy game to zone out with.
It's the kind of game you could play while working and still getting some work done.

Better games for that, though, no doubt.
And drastically cheaper ones, too.
 

Andnjord

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Weirdly I am currently still having fun with the game despite that, because the rest of the game is by now in my opinion actually pretty good, once you get the hang of things.
Now THAT is easy to point and laugh at.

But... you know, in a way, I get it.
Due the non-choice nature of the game where after about a dozen hours or so of playing, you are just going through the motions clicking on the next button while the game mostly plays itself and you have no real agenda.
That is... kinda relaxing? Together with the nice, theme-appropriate (mostly) music, it's an easy game to zone out with.
It's the kind of game you could play while working and still getting some work done.

Better games for that, though, no doubt.
And drastically cheaper ones, too.
Yeah, sounds like he’s just enjoying the cookie clicking nature of it and looking at “Line Goes Up” without realising it.
 

Just Locus

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Mar 11, 2022
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I still remember when I was playing Russia and puppeted 90% of the Middle East, Do you know what Spain of all countries decided to do? If you thought that they would try to form an alliance with me like any other individual you thought wrong, what they decided to do was declare war in a front that the game didn't allow me to place troopers on, and when the war started, My attrition was plummeting despite having the upper hand, and just like that I automatically surrendered and lost all of the lands that I had spent 4+ hours taking over.

I've had so many experiences that are bullshit like this, like how during the time I was playing as the United States and while fighting a war with Mexico, The game incessantly continued to automatically assign troops to fronts that were already defensively strong and leave defenseless ones unoccupied and for the taking.
 

Fedora Master

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FOR FUCK'S SAKE PARADOX CHECK YOUR TRIGGERS

Clipboard02.jpg


THE FUCKING NIHILIST WHO STARTED A MOVEMENT TO ENACT FREEDOM OF CONSCIENCE TRIGGERED AN EVENT AGAINST THE LAW!

:timetoburn:
 

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