Timeslip
Timeslip Softworks
- Joined
- Aug 27, 2016
- Messages
- 910
I knew the combat focus would limit the appeal of the game for some, and did as much as possible to add variation to the game loop. In the end, it seemed better to focus on a couple of areas and do them as well as possible, rather than do loads of things poorly, or just not finish the game.I liked the game at first, but felt that it blew its load too early. There is not enough variation in the missions and you are just grinding to build up experience for your team and for the shop so that you can deal with the gang strongholds.
The scripted events and conversations were nice and I hoped to see more of that stuff since its what gave the game its early character. But as the game progressed it was just grind, grind, grind.
I'd expect to both improve combat, and make it less of an emphasis in the next game. It's really early days, but the aim is to develop a full blooded RPG.
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