Anyway, as someone who's job involves running 100s of people through various applications in VR, I'd put the incidence of "absolutely unavoidable simulation sickness" somewhere in the 5%-10% range, at least in the uni student age bracket. And yes most or almost all of them are women, though there may be some reporting bias in that alongside the innate differences. I don't think it's really that significant for the overall adoption of VR, and it might improve a bit as time goes on, but regardless makes the OP a ridiculous level of fake news.
"Ignore this study from a major outlet and trust my personal experience" is peak 2020 internet. At least you're not running a superpower government with a massive military I guess.
No, peak 2020 internet is telling someone with the phrase "Virtual Reality" in their doctoral thesis that they don't know shit, because I rEaD iT oN aBcNeWs.Go.CoM. For fucks sake don't be such a credulous retard if you're going to try and call people out.
So the quote in the article is:
"With contemporary commercially available VR systems, the incidence of motion sickness after only 15 minutes is anywhere from 40 to 70 percent," said Thomas Stoffregen, a kinesiologist at the University of Minnesota
Trying to find where this has come from led me to this as the most likely candidate:
https://www.tandfonline.com/doi/full/10.1080/10447318.2020.1726108 . On my little journey of finding that paper I found that this researcher
really likes to forcefully induce motion sickness in people (going so far as to construct a room with marble patterned walls and wobbling the whole thing with a motor) but I'll leave that aside for now. He's also a massive self-citer with about a third of each bibliography being his own papers, another red flag we'll just pretend not to notice for now.
The study in question is massively flawed in two ways: first, the participants were highly motivated to report sickness.
A total of 79 individuals participated (41 women and 38 men), in exchange for course credit
Each participant gave informed consent and was informed they could discontinue at any time without penalty.
Participants were instructed (both verbally and on the consent form) to discontinue the experiment immediately if they experienced any motion sickness symptoms, however mild.
Participants were reminded that they should discontinue immediately if they experienced any symptoms of motion sickness, however mild.
Participants were reminded to discontinue immediately if they experienced any symptoms of motion sickness, however mild.
So a bunch of uni students were given a task that would take about 30 minutes to get course credit - or they could simply bail at any time and still get the credit, and were prompted no less than 4 times of that option. Nowhere in the paper is the effect of this setup compensated for (would have been easy too, just tell them before hand they'll still have to wait the half hour for the credit). The use of SSQ questionnaires etc. is all fine but the final result is tainted by the fact that 29/34 of the 'sick' responses were discontinuers. As to why did he do that - well only one type of result is going to get you interviewed with the prestigious ABC NEWS.
Second, and more critically, this study isn't generalisable at all, because the task involved driving cars the kids couldn't drive! If you want to study VR sickness in a driving task you should give participants a nice virtual Mazda 121 and a speed limit to follow, to minimise confounding variables. Instead have a look at this:
For participants in the driver group, we evaluated game performance in terms of the number of laps completed, the mean number of crashes per lap, and mean driving speed. The number of laps completed differed between men (mean = 1.79, SD = 0.86) and women (mean = 1.14, SD = 0.94), U = 137, p = .045, and between the Well (mean = 2.10, SD = 0.44) and Sick (mean = 0.75, SD = 0.85) groups, U = 42.50, p < .001. The number of crashes per lap did not differ between men (mean = 14.08, SD = 8.70) and women (mean = 13.02, SD = 12.42), U = 173, p = .35, or between the Well (mean = 16.25, SD = 10.90) and Sick (mean = 10.64, SD = 10.03) groups, U = 137, p = .06.
Let's say, a total cohort average lap count of 1.5 in the 15 minute drive time, and average of 13.5 crashes per lap or 20.25 crashes per test. That's a crash every 44 seconds! Keep in mind that half these participants were in control (drivers) and half were getting a mirrored view designed to make them feel like a passenger. Gee the car I was riding in kept crashing every minute, and I got a bit of motion sickness - you don't say.
Here's the second half of the abcnews.go.com article quote: "For some applications nearly 100% of users get sick, he said." That's 100% true, and that's what you're seeing, a poorly designed experiment that overestimates incidence of VR sickness.
And what the fuck is the "superpower government with a massive military" thing supposed to be, some kind of burn? If that's the metaphor you want to work with, your continued credulity and spread of misinformation makes you the Dick Cheney of forum posters.