Wesp5 said:
I don't play WOD PnP but I would assume that you would get xp for each prominent fight you win. Isn't that so?
I guess it depends on the Storyteller? I can't recall ever playing the game with a Storyteller who awards points for fights though. If the players get into fights that they shouldn't get into, just surviving them is enough of a reward. I'm pretty sure it said so during one fight with a couple of tough axe-guys, or so the Storyteller said after our min-maxed killmachine single handedly vanquished them. I believe the Storyteller said that the book recommended following the usual combat rules, without fudging the dice in case the foolish PC dies. Ho ho ho. For
once, huh?
And for the record, I failed to get the body armor twice, and the second time I even tried to, but since I missed out on the Downtown haven, I of course didn't choose to visit my Santa Monica haven before reporting back to the Prince after Hallowbrook. So it was only the third time I actually got that armor, and experienced the dispppointment. I thought I'd get to look like one of those soldier-guys. Instead it looked just like the heavy leather. Bah.
Makes little sense to me that the ghoul would be the key to body armor, but perhaps it's meant as an abstraction of the fact that having a ghoul watch over your dormant body during daytime increases your safety somewhat? And since daytime doesn't matter in the game, you get something which
does matter and also makes you safer. The 'hard choice' of keeping her around for the armor or letting her go is only a choice if you know of both the reward and of the danger. Playing for the first time, and not spoiling oneself , one would know of neither, though the second could be anticipated. And hey, if you like special cutscenes, it's win-win, isn't it? :D
I never much cared for her anyway. She's got very poor fashion sense, and even Knox and Patty have more appealing personalities. She's the only ghoul in the game who acts like a bloody doormat. Perhaps it's because of the blood bond? Ugh.
Wesp5 said:
I don't know, maybe Colt and Steyr don't bother about fees and see it as advertisement. Anyway, the mix up of real and fantasy weapons was what annoyed most people so I fixed that.
The thing that annoyed me was that when I went for help online, people referred to weapons that I hadn't seen in the game. Such as a "kill-a-matic"? But I suppose that the same thing would also happen if a lot of people consistently referred to the fake named weapons by their real names. Though now that I've read some of the fake names, I don't think they're so bad that they had to be changed. Not much of a gun nut I guess.
Wesp5 said:
Zero Credibility said:
Oh well, I hope that my suggestion about swapping items doesn't cause game balance issues (as pointed out by RGE).
I don't think the Galdjum is powerful enough to unbalance anything and nobody cared when I moved it from Hollywood to Chinatown. But it is indeed much more fitting for the Prince to offer you something like that instead of a pure security related powerup.
Even I don't think that the Galdjum is that powerful, but when it comes to balance, gametime is usually a better gauge than 'type of special place'. So that was my point when I suggested it as a reason for not having it in the Downtown haven. Also, it kind of
looks like something one would find in a Nosferatu warren, doesn't it?