Siveon
Bot
- Joined
- Jul 13, 2013
- Messages
- 4,509
https://www.moddb.com/mods/vtmb-prelude Wesp5 Did you post about this project already?
https://www.moddb.com/mods/vtmb-prelude Wesp5 Did you post about this project already?
https://www.moddb.com/mods/vtmb-prelude Wesp5 Did you post about this project already?
Oh wow, this looks amazing. How long is it projected to be when all the episodes are factored in?
It seems there was a new release two days ago: https://www.moddb.com/mods/vtmb-prelude/downloads/bloodlines-prelude-i
Will this be good?
I'll do that in the near future (hopefully).Will this be good?
Just try yourself, Prelude I isn't very long but quite unique in the Bloodlines worlds !
tl;dr this mod isn't very or particularly stable
Yeah after playing it some more I realized how much I underutilized Divine Light and it does help stun enemies more than I thought. I'm still not entirely happy about how the oil rig is designed (particularly this part) though at this point I'm just going to boil it down to me potentially missing a completely separate part of the level to avoid those enemies/missing an item to throw as a distraction and I might just be retarded. Also after making my comment and trying Holy Vision again it just seemed to work as it should so I retract my previous statement. Boss is definitely easier with the advice as well.tl;dr this mod isn't very or particularly stable
I agree that fighting on the oil rig is hard, but then you are a human and no supernatural vampire now. Try using Divine Light to blind enemy vampires and kill the humans however you like! If you sneak those Tzimisce creatures will not appear in the first place . As for the final boss, the easiest way to kill him is using the zombies. As for the weapon_null error, I'll look into this. You have been lucky as there are random crashes on the oil rig too, which we couldn't figure out yet! After all making the player a hunter needed some very ugly hacks in the first place ...
I'm still not entirely happy about how the oil rig is designed (particularly this part) though at this point I'm just going to boil it down to me potentially missing a completely separate part of the level to avoid those enemies/missing an item to throw as a distraction and I might just be retarded.
Honestly after that section though I didn't really have too many other bugs other than one regarding friendly AI where one of the two hunters that accompanies you at the end somehow got pissed at the other and started constantly shooting at him even though he was invincible (though considering how fucky AI is in the original game I don't really blame you guys).
Are the abilities available to the character based on the actual pnp at all?