karoliner
Arcane
I love the Risitas meme format.
I always thought that Battle Realms withstood the test of time better than Warcraft 3.The game was released during the age of early 3D. In no way the game looked any worse than other 3D releases from that time like Battle Realms or Empire Earth or Dark Reign 2 or what else was there back then, and in fact it looked better. The way the game moved, the variety in the terrain, all those little details they slapped everywhere. I remember when i loaded Battle Realms a few years ago i was shocked at how technically inferior it looked compared to Warcraft 3, where as back in 2002 they seemed comparable to me.
After Starcraft: Remastered I didn't expect Activision-Blizzard to fail at remastering Warcraft 3. How a rich company can do that - and fuck it up so meticulously - is beyond me.
After Starcraft: Remastered I didn't expect Activision-Blizzard to fail at remastering Warcraft 3. How a rich company can do that - and fuck it up so meticulously - is beyond me.
I always thought that Battle Realms withstood the test of time better than Warcraft 3.The game was released during the age of early 3D. In no way the game looked any worse than other 3D releases from that time like Battle Realms or Empire Earth or Dark Reign 2 or what else was there back then, and in fact it looked better. The way the game moved, the variety in the terrain, all those little details they slapped everywhere. I remember when i loaded Battle Realms a few years ago i was shocked at how technically inferior it looked compared to Warcraft 3, where as back in 2002 they seemed comparable to me.
blizzard fans are like goldfishPeople won't forget this.
Like I said before, I suspected they wouldn't have been able to manage because WC3 has quite a lot of different models and assets that need to be changed, while contemporary AAA 3D graphics is the thing which takes the most time in game development. I doubt WC3 is a game which can be made as an AAA company today. How long did they work on this remaster? 3 years? And it's not done, they probably needed another 6 months, or even a year, to bring it up to snuff only on the graphics front, let alone remake all the in-game cutscenes. They could've probably made a new game (like WC4) in that time that will sell better. SC: Remaster and this can't be compared at all, it's much easier and faster to make 2D sprites. Whoever decided to remaster WC3 because of the SC remaster didn't know how games are made probably. If I were them, I'd have remastered WC1 or 2. More like 1 because 2 suffers from the naval combat too much.After Starcraft: Remastered I didn't expect Activision-Blizzard to fail at remastering Warcraft 3. How a rich company can do that - and fuck it up so meticulously - is beyond me.
You have to use private BNET servers (search "PVPGN") or VLAN and manually patch WC3 to the last version before the reforged garbage set in.How long until Blizzard in their wisdom and benevolence disables the ability to play WC3 Classic?
Frankly, I don't think they could've done much more damage even if they tried to actively sabotage the whole project.A lot of the "fuckups" were deliberate, greasy attempts to stick their dick in the eye of the community. Things like blocking all copyright content, claiming ownership of all intellectual property in the map editor, forcing everyone to switch over to their fucking retarded always online Battle.shit, eviscerating the chat and clan system, resetting portraits and ladder progress and integrating everything into their game launcher and global Battlenet profile were all intentional.
It's not about the game, it's about getting people on a network. They could not stand the fact that there was a popular game from nearly 20 years ago that people were playing on the old Battle.net. They want to retire that shit and force everyone into their Battleshit launcher.
Remember, the launcher is a virtual storefront where they sell digital goods, DLC, pre-order crap and other hokum and try to get you onto the global friends list so you can see what the cool kids are playing.
That's a big part of what the fan backlash is about. I doubt the game is as much of a shoddy, buggy, unplayable mess as people are making it out to be. And I frankly don't really give a shit about revamped cutscenes compared to removed framerate caps and native widescreen.
Naval combat made land-sea maps more interesting than pure land-locked scenarios.If I were them, I'd have remastered WC1 or 2. More like 1 because 2 suffers from the naval combat too much.
I think a large part of the reason this shit is backfiring so horribly is that people do remember the hong kong stuff.blizzard fans are like goldfishPeople won't forget this.
remember the hong kong shit only a few months ago? Yeah.
It added tedious building of transport ships and nothing else basically. It needlessly slows down the game, there's a reason they removed it in WC3 (it's still technically there, but outside of a few instances in the campaigns only like 1 pvp map nobody plays on uses it and the AI gets borked there). I've talked to a lot of people about this and they all basically agree the naval combat is not only extraneous, but actively detrimental.Naval combat made land-sea maps more interesting than pure land-locked scenarios.
Like I said before, I suspected they wouldn't have been able to manage because WC3 has quite a lot of different models and assets that need to be changed, while contemporary AAA 3D graphics is the thing which takes the most time in game development. I doubt WC3 is a game which can be made as an AAA company today. How long did they work on this remaster? 3 years? And it's not done, they probably needed another 6 months, or even a year, to bring it up to snuff only on the graphics front, let alone remake all the in-game cutscenes. They could've probably made a new game (like WC4) in that time that will sell better. SC: Remaster and this can't be compared at all, it's much easier and faster to make 2D sprites. Whoever decided to remaster WC3 because of the SC remaster didn't know how games are made probably. If I were them, I'd have remastered WC1 or 2. More like 1 because 2 suffers from the naval combat too much.After Starcraft: Remastered I didn't expect Activision-Blizzard to fail at remastering Warcraft 3. How a rich company can do that - and fuck it up so meticulously - is beyond me.
It added tedious building of transport ships and nothing else basically. It needlessly slows down the game, there's a reason they removed it in WC3 (it's still technically there, but outside of a few instances in the campaigns only like 1 pvp map nobody plays on uses it and the AI gets borked there). I've talked to a lot of people about this and they all basically agree the naval combat is not only extraneous, but actively detrimental.Naval combat made land-sea maps more interesting than pure land-locked scenarios.
I wouldn't be surprised if the main reason for not implementing naval combat in W3 was because otherwise they'd have to do a lot more units and maps just to make them useful.It added tedious building of transport ships and nothing else basically. It needlessly slows down the game, there's a reason they removed it in WC3 (it's still technically there, but outside of a few instances in the campaigns only like 1 pvp map nobody plays on uses it). I've talked to a lot of people about this and they all basically agree the naval combat is not only extraneous, but actively detrimental.
It was problem of the game as a whole though. I think only spells were different between factions. They even tried getting away with making Starcraft into a reskinned W2, but the outrage made them completely redesign the whole game and create factions that were truly unique.The biggest problem in WC2 was that both navies were completely identical and had very little depth.
Maybe, but open world games aren't RTSes you have to sell to a contemporary audience, and they still have a ridiculously long dev cycle. It's obvious they couldn't finish Refunded in time, and that's with an Asian studio which more than likely overworked their employees (perhaps sent a few to a hospital, lol), so maybe you are also underestimating the sheer number of assets and animations.That's crap, modern games with open worlds and shit have absurdly more art assests than WC3.
I.e. needlessly slowing down the game.It also prevents rushing your enemies with a few units (which was very popular strategy in W3), since you have to build the infrastructure needed to get your troops across the water and clear the coast from potential defenses that can sink your transports or kill your troops
2002 is not fucking early 3D. It's when 3D graphics was already transiting to fully mature.Mario 64? What are you, some kind of Zoomer?
The game was released during the age of early 3D.
That's not how you corpo.Kotick should just fire everyone and rehire oldfags. Make Blizzard small again.
Navies do need depth, yes.The biggest problem in WC2 was that both navies were completely identical and had very little depth.
Blizztards forgot all about the fartstone fiasco when blizzard dangled ovenwatch 2 in front of them.People won't forget this.
I love the Risitas meme format.
It was problem of the game as a whole though. I think only spells were different between factions. They even tried getting away with making Starcraft into a reskinned W2, but the outrage made them completely redesign the whole game and create factions that were truly unique.The biggest problem in WC2 was that both navies were completely identical and had very little depth.
The abysmal user metascore discourages professional reviewer scores from giving high praise though, since they don't want to look horribly out of touch, even if they honestly are. And since a lot of videogame companies love tying performance rewards to metacritic reviewer scores, it's safe to say that it does actually inflict a dent. Most reviewers these days don't have actual standards and will either regurgitate PR buzz or regurgitate popular opinion with their prettier words, so they will probably rate WC3 reforged around 20 points lower than they would have otherwise. Someone who would have otherwise given a 90 will give a 70. Someone who would've given a 70 will give a 50. And so on. That kind of shit.Reddit when they think ruining the metacritic score of blizzard for some duration is going to change Blizzard's future business practices
In case of videogames I think it has more to do with the responsible corporate adults taking over the management from nerds. For them it becomes a "product" and they don't really comprehend what makes it good.Going to go out on a limb and guess that like most companies that deteriorate, it's filled with management that was hired because they were friends/family of talent rather than actual talent.