Generic-Giant-Spider
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I too also thought WC3 was a hideous game when it came out. Much preferred WC2's visuals.
Battle Realms, KKnD, Impossible Creatures, Myth 2: Soulblighter were all monocled strategy games.
Battle Realms, KKnD, Impossible Creatures, Myth 2: Soulblighter were all monocled strategy games.
Battle Realms, KKnD, Impossible Creatures, Myth 2: Soulblighter were all monocled strategy games.
So there's a torrent floating around calling itself WC3 1.29 - was anyone brave enough to check if this is the last legit version of WC3, complete with widescreen support?
I would consider World in Conflict to be last great Rts had so much fun with it. I found it funny how Wargame: Red Dragon from 2014 looks like shit compared to it.We did have a brief resurgence in the form of DoW 1, though. That was the last great RTS.
I've moved my current warcraft 3 folder between like 4 computers, which was a CD install (of someone else's CD so also cracked) and now I'm sticking with that barely working 1.28.So there's a torrent floating around calling itself WC3 1.29 - was anyone brave enough to check if this is the last legit version of WC3, complete with widescreen support?
Even if it is, i assume you'd have to block the executable with a firewall because the version with widescreen support was tied to the launcher, which updates as soon as you run the game.
In fact if i knew i'd have blocked it right away but now it's too late.
I got the electronic versions of the game stashed away in my hardware, the downloads Blizzard offered before, and they go as high as 1.27.
You could say it was the hero concept present in Warcraft 3 that prompted the decline.
Also I doubt hero units were invented by wc3, they were already in warlords battlecry games
You could say it was the hero concept present in Warcraft 3 that prompted the decline.
Heroes were cool, I just wish maps didn't require to grind neutral mooks in the forest for xp. Concept of an elite unit gaining powers by participating in battles is pretty alrite for a skrimish based RTS. Also I doubt hero units were invented by wc3, they were already in warlords battlecry games
Also I doubt hero units were invented by wc3, they were already in warlords battlecry games
War3 has aged better than any 2d RTS I can think of.
Heroes were cool, I just wish maps didn't require to grind neutral mooks in the forest for xp. Concept of an elite unit gaining powers by participating in battles is pretty alrite for a skrimish based RTS. Also I doubt hero units were invented by wc3, they were already in warlords battlecry games
You can download the Public Test realm version from blizzard, which is the 1.31.1 version. Although I believe somebody has already mentioned it in this thread.So there's a torrent floating around calling itself WC3 1.29 - was anyone brave enough to check if this is the last legit version of WC3, complete with widescreen support?
You don't need to block it. Just don't click 'ok' when the update prompt appears.So there's a torrent floating around calling itself WC3 1.29 - was anyone brave enough to check if this is the last legit version of WC3, complete with widescreen support?
Even if it is, i assume you'd have to block the executable with a firewall because the version with widescreen support was tied to the launcher, which updates as soon as you run the game.
In fact if i knew i'd have blocked it right away but now it's too late.
I got the electronic versions of the game stashed away in my hardware, the downloads Blizzard offered before, and they go as high as 1.27.
They weren't invented by WC3 but it had a long development and a huge influence on the genre even before it was released. Some older RTS had hero units, but only in campaign in most cases. I remember the term RPS (role playing strategy) thrown around, and how it would revolutionize the genre, I think a few games (Kingdom under Fire and Warlords Battlecry, probably more) where "inspired" by WC3 previews and released in the meantime, even if they played more like normal RTS with heroes in skirmish on top. WC3 wasn't the first RTS with heroes in multiplayer/skirmish, but it changed the core gameplay from big bases and tons of workers + tons of units to hero + units as support for the hero.Also I doubt hero units were invented by wc3, they were already in warlords battlecry games
War Wind had a ton of cool things rarely or never seen in other RTS. The heroes weren't quite the same concept as in WC3 though, you had clan leaders that were just ok in combat, and you lost when they died, and mercenary heroes from the inn or found on the map, and they weren't as stupidly strong and essential to your strategy as heroes in WC3.Also I doubt hero units were invented by wc3, they were already in warlords battlecry games
War Wind (1996) had them already. Stupidly obscure game but had its own charm with its 4 factions.
Starcraft had heroes.Heroes were cool, I just wish maps didn't require to grind neutral mooks in the forest for xp. Concept of an elite unit gaining powers by participating in battles is pretty alrite for a skrimish based RTS. Also I doubt hero units were invented by wc3, they were already in warlords battlecry games