Yes there is multiplayer as well as a few modes that the new factions are supported in.I don't understand what this game even is and I've watched gameplay videos. What does it mean that the orks are added as a faction? Added how? Is there multiplayer?
Daemons of Khorne descend on Warhammer 40,000: Battlesector
Uncontrollable rage and bloodthirst arrive with the Daemons of Khorne expansion unleashing a new playable faction and units
In the grim darkness of the far future, the forces of Chaos never rest.
The Daemons of Khorne
are the latest playable faction set to inspire terror in
Warhammer 40,000: Battlesector.
Bloodthirst
Eight murderous units, including
the dreaded Daemon Prince, have been released in the new Daemons of Khorne expansion available today on PC and Xbox, and tomorrow on Playstation (03.00pm BST). These include rage-fuelled Bloodletters and Bloodcrushers, ready to charge into battle with their insatiable need for slaughter. Flesh Hounds hunt without mercy, while the hulking deamonic Bloodmaster leads these fearsome dark forces.
Hellbound War
The new Daemons of Khorne DLC brings even more death and destruction. The Skull Cannon, a war machine forged in the smoldering furnaces at the foot of the Blood God’s throne, can deliver long-range volleys of fire fed by the skulls of the slain foes. Created from the infinite anger of the Lord of War and armed with a Great Axe of Khorne, the mighty Bloodthirster is one of the most exalted of champions. He is joined by the ability-rich Daemon Prince, once mortal, who the dark god himself has given the gift of Daemonhood.
New Terror
Every Daemons of Khorne unit features detailed models and unique special abilities. The expansion will also grant players access to brand-new HQ abilities that benefit the entire faction: Aura of Terror, Echoes of Endless Fury, and Blood Tithe. The expansion’s Blood Legions are itching to be led in both skirmish and multiplayer battles, as well as in a Planetary Supremacy campaign.
Campaign was fun as a one-off, dunno for whom the DLCs are.Is anyone playing this game at all? ;d
That's what I was thinking as well. It seems like a PvP game? Is the PvP scene really that booming? I've never been this interested in a game I have no interest in.Campaign was fun as a one-off, dunno for whom the DLCs are.Is anyone playing this game at all? ;d
The main issue is the bad planetary supremacy mode. They could have made a turn based Dark Crusade campaign, but we are stuck with this instead, and they don't seem interested in improving it much.That's what I was thinking as well. It seems like a PvP game? Is the PvP scene really that booming? I've never been this interested in a game I have no interest in.Campaign was fun as a one-off, dunno for whom the DLCs are.Is anyone playing this game at all? ;d
Exactly! The worst is that there were plenty of examples that could have served as inspiration for the strategic layer that wouldn't have been too difficult to emulate.I played it at some point. It’s ok on the tactical layer, but doesn’t have anything to offer on the strategical one, so I couldn’t bother to continue after 4 or 5 battles.
T’au will arrive as a playable faction in Battlesector on February 15th.
The young and technologically-advanced race is the latest playable faction in Warhammer 40,000: Battlesector. Fourteen new units are available to extend the Greater Good to all the species of the galaxy.
Assault Teams
Pathfinders scout to prepare the battlefield for the Fire Warrior Strike and the Fire Warrior Breacher Teams. Their sophisticated target-painting technology allows them to hit even the most agile of targets. Those Teams are led into war by the Cadre Fireblade, whose presence amongst their ranks inspires them to fight even harder.
Jet-boost Elites
The XV8 Crisis Battlesuit Team is an armored elite who is ready to take down anyone who stands in their path, thanks to their wide range of weapons. Nobody is safe from the sneaky assault of the XV25 Stealth Battlesuits, ready to eliminate the targets with the burst cannon or the fusion blaster. These tough and well-armed suits boast jet-assisted speed that allows them to cross the battlefield in bounding leaps.
A Battlesuits Force
Advanced targeting systems in the T’au Battlesuits allow them to continue operating ranged weapons effectively, even when engaged in melee combat. The XV88 Broadside Battlesuit has a high-tech sensor that constantly analyzes enemies on the battlefield, providing the pilot with a myriad of weak spots to exploit. Enemies don’t have the time to react when the XV95 Ghostkeel Battlesuit approaches them with the Camouflage Field activated. It’s almost impossible to take the XV104 Riptide Battlesuit down. Its Shield Generator improves its survivability on the battlefield.
Vehicles made for war
The TX4 Piranha is armed with a Piranha Burst Cannon or a Piranha Fusion, while the Hammerhead Gunship is equipped with a Railgun or Ion Cannon. These Machines of war are often a double-edged sword; powerful when pointed towards your opponent, but dangerous when they themselves are destroyed. Due to the presence of powerful anti-gravitic thrusters and jet engines, this unit is prone to exploding when it has lost all of its health, damaging adjacent units indiscriminately.
A life to the pursuit of the Greater Good
The Ethereal is a member of the fifth caste of the T'au species, forming a ruling elite. The Sense of Stone, giving him a nigh-supernatural resilience, and the Zephyr’s Grace, allowing him to swiftly and silently move across the battlefield, make the Ethereal a resilient and inspiring leader.
Strategic and aggressive, the T’au Commander can pilot a hulking heavily armored Enforcer Battlesuit, or a highly maneuverable Coldstar Battlesuit. Equipped with Burst Cannon (Enforcer) or High-output Burst Cannon (Coldstar) and the T’au Flamer. T’au Commanders are the heroes of the T’au Empire and its most effective leaders. As masters of the strategic arts T’au Commanders direct the forces under their command with great skill, allowing them to inflict maximum damage on the enemy.
Every unit features distinctive, finely crafted models and unique special abilities. In addition, access brand new HQ abilities that benefit the entire faction: Seeker Missile Strike, Manta Strike and Orbital Ion Beam.
the battles take a little too long to clean up at the end. You have long ago won the actual battle and it makes you go around hunting stragglers with no tension for another 30 minutes and it makes me not want to play another mission. I don't understand this type of design. Clean it up, it could be a good game, but as it is, it is sloppy and takes too long. The tension is in the first 4-6 turns and then you go another 8-10 mopping up and the game will not let you quit early despite you have dominated the map? It wants you to clean up every last enemy and it takes forever, it makes me not want to play.I played it at some point. It’s ok on the tactical layer, but doesn’t have anything to offer on the strategical one, so I couldn’t bother to continue after 4 or 5 battles.
Gladius is also an almost 1 to 1 conversion of the tabletop. It also has more sensible win conditions.I wish there are more to the game than "choose a faction and duke it out in big open field". But I guess this game is the closes I am going to have experiencing Tabletop ish gameplay of Warhammer 40k
The game could be soooo much more with custom scenarios and maps
I'd hold off on that, it's not in a good spot at all.If I don't start learning Total War Warhammer instead.
Talking about 3? What's wrong with it?
I have 1 and 2, thought they were stable?
Sanctus ReachI wish there are more to the game than "choose a faction and duke it out in big open field". But I guess this game is the closes I am going to have experiencing Tabletop ish gameplay of Warhammer 40k
The game could be soooo much more with custom scenarios and maps