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Warhammer Warhammer 40,000: Battlesector - Space Marines vs Tyranids turn-based strategy

Lacrymas

Arcane
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Sep 23, 2015
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17,971
Pathfinder: Wrath
Sanctus Reach is basically the older version of Battlesector. It has fewer factions at this point, though.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
497
I have TW Warhammer 1 and 2 because they were cheap and had a lot of stuff. I will learn and play them, maybe after I finish POE1. Glad I held off on TW:WH3.

Should I learn on TW Medieval 2 first? I have a habit of buying TW games and never playing them.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,017
Location
Platypus Planet
Sanctus Reach is basically the older version of Battlesector. It has fewer factions at this point, though.
Its campaigns are much better, though, and it has several of them. Even the random ones are better acutally.
I'd say the mechanics are a lot better, too. All Battlesector had was nicer and more polished graphics, but everything else it did worse. Still, it could've served as a nice platform for good DLC. Unfortunately that hasn't happened and after nearly 3 years I doubt it will.
 

InD_ImaginE

Arcane
Patron
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Aug 23, 2015
Messages
5,411
Pathfinder: Wrath
Why is that?

It's an old ass engine that is incredibly moddable. The engine gives modder access to pretty much everything including making custom campaign map, hence it became THE TW games to make mods and play mods in.

Medieval 2 base is decent game on its own but with the dozen good mods it has, you pretty much can play whatever Total War games you want, even Warhammer!
 

Mangoose

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Divinity: Original Sin Project: Eternity
Sanctus Reach is basically the older version of Battlesector. It has fewer factions at this point, though.
Uh no it's not.

(Edit: snipped paragraphs: I was wrong lol)

You also have free reign over what units you include. These units include anything from babby Assault Marines (Bloodclaw) to Tactical Marine that can specialize in something like a flamer or just use a bolter (Grey Hunter) to Devastators (Longfang) to Terminators (Wolfguard) to Dreadnoughts to Land Speeder Squadrons to Biker Squads (Swiftclaws) to Librarians (Rune Priests) to Force Commander.

It's like tabletop 40k before the advent of Formations and Detachments.

Here are some screens from when I recorded the first few missions. And these recordings were 1 hr to 1.5 hrs long each.


Third mission. Force selection.. is 3000 points:
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Now this is a two pronged attack against I guess ~3000 pts of Orks. (Except you don't know at start that there is more than one. Because fog of war):
 

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Mangoose

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Divinity: Original Sin Project: Eternity
Oh, and that was 11 turns.. in 1 hour 15 minutes.

In other words, be ready to spend at least 5 minutes per turn. Outside of the thinking part... Even though you don't need to roll dice, you have a shitload of miniatures to move and you can't shove them all at once with your arm.

Battlesector isn't even as complicated as Chaos Gate '98. It's babby.

Edit: Actually I forgot.. You can mount up in multiple units in Rhinos since you kinda run around with MSU (40k slang for multiple small unit, as Space Marines in 40k rules can split full 10-man squads into 2 fireteams). So there's actually reason to use them.

And it's still being updated. That's why I've still been holding back on doing a real full campaign.
 

InD_ImaginE

Arcane
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Pathfinder: Wrath
Or an actually good "procedural" one, something like Dawn of War.

I mean the Planetary Supermacy is basically that, but yeah would be better with all the factions in.

But what the game is lacking is an actual structured mission with different battle condition. As currently is even with better "planetary campaign" like DoW, the actual meat of the game, the combat, is incredibly bland and repetitive as it is the equivalent of youi and enemy standing in front each other and start firing like it was American Civil War
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,971
Pathfinder: Wrath
T'au are out, I guess, for the couple of you who care -

T’au are ready to fight in Battlesector!

The young and technologically-advanced race is the latest playable faction in Warhammer 40,000: Battlesector. Fourteen new units are available to extend the Greater Good to all the species of the galaxy.

Assault Teams

Pathfinders scout to prepare the battlefield for the Fire Warrior Strike and the Fire Warrior Breacher Teams. Their sophisticated target-painting technology allows them to hit even the most agile of targets. Those Teams are led into war by the Cadre Fireblade, whose presence amongst their ranks inspires them to fight even harder.

Jet-boost Elites

The XV8 Crisis Battlesuit Team is an armored elite who is ready to take down anyone who stands in their path, thanks to their wide range of weapons. Nobody is safe from the sneaky assault of the XV25 Stealth Battlesuits, ready to eliminate the targets with the burst cannon or the fusion blaster.
These tough and well-armed suits boast jet-assisted speed that allows them to cross the
battlefield in bounding leaps.

A Battlesuits Army

Advanced targeting systems in the T’au Battlesuits allow them to continue operating ranged
weapons effectively, even when engaged in melee combat.
The XV88 Broadside Battlesuit has a high-tech sensor that constantly analyzes enemies on the battlefield, providing the pilot with a myriad of weak spots to exploit.
Enemies don’t have the time to react when the XV95 Ghostkeel Battlesuit approaches them with the Camouflage Field activated.
It’s almost impossible to take the XV104 Riptide Battlesuit down. Its Shield Generator improves its survivability on the battlefield.

Vehicles made for war

The TX4 Piranha is armed with a Piranha Burst Cannon or a Piranha Fusion, while the Hammerhead Gunship is equipped with a Railgun or Ion Cannon.
These Machines of war are often a double-edged sword; powerful when pointed towards your
opponent, but dangerous when they themselves are destroyed. Due to the presence of
powerful anti-gravitic thrusters and jet engines, this unit is prone to exploding when it has
lost all of its health, damaging adjacent units indiscriminately.

A life to the pursuit of the Greater Good

The Ethereal is a member of the fifth caste of the T'au species, forming a ruling elite. The Sense of Stone, giving him a nigh-supernatural resilience, and the Zephyr’s Grace, allowing him to swiftly and silently move across the battlefield, make the Ethereal a resilient and inspiring leader.

Strategic and aggressive, the T’au Commander can pilot a hulking heavily armored Enforcer Battlesuit, or a highly maneuverable Coldstar Battlesuit. Equipped with Burst Cannon (Enforcer) or High-output Burst Cannon (Coldstar) and the T’au Flamer. T’au Commanders are the heroes of the T’au Empire and its most effective leaders. As masters of the strategic arts T’au Commanders direct the forces under their command with great skill, allowing them to inflict maximum damage on the enemy.

Every unit features distinctive, finely crafted models and unique special abilities. In addition, access brand new HQ abilities that benefit the entire faction: Seeker Missile Strike, Manta Strike and Orbital Ion Beam.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,971
Pathfinder: Wrath
This game is for PvP only.
 

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