Medieval 2 is a vehicle for mods, not for playing on its own.Should I learn on TW Medieval 2 first? I have a habit of buying TW games and never playing them.
Its campaigns are much better, though, and it has several of them. Even the random ones are better acutally.Sanctus Reach is basically the older version of Battlesector. It has fewer factions at this point, though.
I'd say the mechanics are a lot better, too. All Battlesector had was nicer and more polished graphics, but everything else it did worse. Still, it could've served as a nice platform for good DLC. Unfortunately that hasn't happened and after nearly 3 years I doubt it will.Its campaigns are much better, though, and it has several of them. Even the random ones are better acutally.Sanctus Reach is basically the older version of Battlesector. It has fewer factions at this point, though.
Medieval 2 is a vehicle for mods, not for playing on its own.Should I learn on TW Medieval 2 first? I have a habit of buying TW games and never playing them.
Here's one to get you started buddy : https://www.moddb.com/mods/divide-and-conquerMedieval 2 is a vehicle for mods, not for playing on its own.Should I learn on TW Medieval 2 first? I have a habit of buying TW games and never playing them.
Why is that? And what are the best mods?
Why is that?
Uh no it's not.Sanctus Reach is basically the older version of Battlesector. It has fewer factions at this point, though.
Or an actually good "procedural" one, something like Dawn of War.
T’au are ready to fight in Battlesector!
The young and technologically-advanced race is the latest playable faction in Warhammer 40,000: Battlesector. Fourteen new units are available to extend the Greater Good to all the species of the galaxy.
Assault Teams
Pathfinders scout to prepare the battlefield for the Fire Warrior Strike and the Fire Warrior Breacher Teams. Their sophisticated target-painting technology allows them to hit even the most agile of targets. Those Teams are led into war by the Cadre Fireblade, whose presence amongst their ranks inspires them to fight even harder.
Jet-boost Elites
The XV8 Crisis Battlesuit Team is an armored elite who is ready to take down anyone who stands in their path, thanks to their wide range of weapons. Nobody is safe from the sneaky assault of the XV25 Stealth Battlesuits, ready to eliminate the targets with the burst cannon or the fusion blaster.
These tough and well-armed suits boast jet-assisted speed that allows them to cross the
battlefield in bounding leaps.
A Battlesuits Army
Advanced targeting systems in the T’au Battlesuits allow them to continue operating ranged
weapons effectively, even when engaged in melee combat.
The XV88 Broadside Battlesuit has a high-tech sensor that constantly analyzes enemies on the battlefield, providing the pilot with a myriad of weak spots to exploit.
Enemies don’t have the time to react when the XV95 Ghostkeel Battlesuit approaches them with the Camouflage Field activated.
It’s almost impossible to take the XV104 Riptide Battlesuit down. Its Shield Generator improves its survivability on the battlefield.
Vehicles made for war
The TX4 Piranha is armed with a Piranha Burst Cannon or a Piranha Fusion, while the Hammerhead Gunship is equipped with a Railgun or Ion Cannon.
These Machines of war are often a double-edged sword; powerful when pointed towards your
opponent, but dangerous when they themselves are destroyed. Due to the presence of
powerful anti-gravitic thrusters and jet engines, this unit is prone to exploding when it has
lost all of its health, damaging adjacent units indiscriminately.
A life to the pursuit of the Greater Good
The Ethereal is a member of the fifth caste of the T'au species, forming a ruling elite. The Sense of Stone, giving him a nigh-supernatural resilience, and the Zephyr’s Grace, allowing him to swiftly and silently move across the battlefield, make the Ethereal a resilient and inspiring leader.
Strategic and aggressive, the T’au Commander can pilot a hulking heavily armored Enforcer Battlesuit, or a highly maneuverable Coldstar Battlesuit. Equipped with Burst Cannon (Enforcer) or High-output Burst Cannon (Coldstar) and the T’au Flamer. T’au Commanders are the heroes of the T’au Empire and its most effective leaders. As masters of the strategic arts T’au Commanders direct the forces under their command with great skill, allowing them to inflict maximum damage on the enemy.
Every unit features distinctive, finely crafted models and unique special abilities. In addition, access brand new HQ abilities that benefit the entire faction: Seeker Missile Strike, Manta Strike and Orbital Ion Beam.
SourceSlitherine to take on the future development of Warhammer 40,000: Battlesector
Slitherine is pleased to announce that it will now lead the development of all future content for
Warhammer 40,000: Battlesector. The leading strategy publisher has acquired the rights to the game’s engine and will work collaboratively with other developers to produce DLC broader in scope than anything released before.
Black Lab Games originally developed the game and the first six faction DLCs, as well as a wealth of new features and game modes between 2021 and 2024. The studio’s relationship with Slitherine dates back to 2015, with the release ofStar Hammer: the Vanguard Prophecy on PC. Moving forward, Black Lab Games will work on new projects that are still to be announced.
Marco Minoli, Director of Publishing at Slitherine, said:
“With Battlesector, Black Lab Games created one of the most tactically rich and comprehensive strategy games within the Warhammer 40,000 universe, which is still enjoyed by thousands of players today.
We’d like to express our deepest gratitude to Black Lab Games for its hard work and unwavering dedication to the project over the last few years."
“Looking to the future, Battlesector will remain a key title within Slitherine’s portfolio, and we’re excited to expand upon the game in new and exciting ways that players have yet to experience. We’d encourage fans to keep an eye out on the Battlesector Steam page and our social media channels for the very latest developments”.
Paul Turbett, CEO and Creative Director at Black Lab Games, said:
“Having the opportunity to develop a game set in the iconic Warhammer 40,000 universe has been an amazing experience. We at Black Lab Games are grateful to Games Workshop for letting us play in their universe, to the players who have joined us on the journey so far, and to Slitherine for making it all possible. I can't wait to see where the game goes from here, and I'm confident it's in safe hands and has a bright future”.
hopefully they will make some actual single player campaigns with all the new factions etc...would be nice if the mop up at the end of the battles did not take so long as well. I am not that optimistic they will do something good, but at least there is a chance now it seems instead of endless PvP faction DLC's. I have zero interest playing some zoomer on the internet in a head to head 'skirmish'.SourceSlitherine to take on the future development of Warhammer 40,000: Battlesector
Slitherine is pleased to announce that it will now lead the development of all future content for
Warhammer 40,000: Battlesector. The leading strategy publisher has acquired the rights to the game’s engine and will work collaboratively with other developers to produce DLC broader in scope than anything released before.
Black Lab Games originally developed the game and the first six faction DLCs, as well as a wealth of new features and game modes between 2021 and 2024. The studio’s relationship with Slitherine dates back to 2015, with the release ofStar Hammer: the Vanguard Prophecy on PC. Moving forward, Black Lab Games will work on new projects that are still to be announced.
Marco Minoli, Director of Publishing at Slitherine, said:
“With Battlesector, Black Lab Games created one of the most tactically rich and comprehensive strategy games within the Warhammer 40,000 universe, which is still enjoyed by thousands of players today.
We’d like to express our deepest gratitude to Black Lab Games for its hard work and unwavering dedication to the project over the last few years."
“Looking to the future, Battlesector will remain a key title within Slitherine’s portfolio, and we’re excited to expand upon the game in new and exciting ways that players have yet to experience. We’d encourage fans to keep an eye out on the Battlesector Steam page and our social media channels for the very latest developments”.
Paul Turbett, CEO and Creative Director at Black Lab Games, said:
“Having the opportunity to develop a game set in the iconic Warhammer 40,000 universe has been an amazing experience. We at Black Lab Games are grateful to Games Workshop for letting us play in their universe, to the players who have joined us on the journey so far, and to Slitherine for making it all possible. I can't wait to see where the game goes from here, and I'm confident it's in safe hands and has a bright future”.
Royal Warden, Pyrovore and Biovore
First up is the Necron Royal Warden.
These loyal lieutenants of the Necron forces ensure that their Lord’s will is carried out. They wield a potent Relic Gauss Blaster and possess enough initiative to use Adaptive Strategies to increase the effectiveness of nearby forces. They also have the power to activate Engrammatic Logic systems in other Necron troops.
And then, for the Tyranids, are the Pyrovore and the Biovore.
The Pyrovore is a hulking mobile flamethrower and digestive bioform. Their dorsal mounted weapon can engulf entire squads of prey and the Burning Spray can melt away some of the strongest armour!
Contrastingly, the Biovore is a piece of living artillery that the swarm has evolved into a very different battlefield role. Carrying a brood of spore mines within its body, the Biovore hurls them across the battlefield to explode amidst their foes.
Game modes
Multyplayer
We need and want to update our Multiplayer system. Firstly, we want to increase our tournament formats. Recently, we have tested our very first knock-out tournament. Secondly, we’re planning to keep growing the number of maps available as Battlefields. Also, there’s some fantastic custom multiplayer maps that our users have uploaded which really mix things up. Our plan is to add official rankings within Battlesector. We’d like to give our community the possibility to play both in public matches for fun and in ranked games for a more focussed challenge.
Planetary Supremacy
The Planetary Supremacy game mode was added to Battlesector ahead of Skulls in 2022. We’ve continued to tweak and improve this mode, including adding the ability to add custom maps from the Map Builder, but we know that you guys want and deserve so much more. So, a big part of our roadmap for Battlesector is to not just tweak Planetary Supremacy but to reimagine what it is and what it can be. We really want to give you something to get your teeth into.
Campaigns
We know that all of our players have a lot of love for the Age of Crimson Dawn campaign that comes included with the base game of Battlesector. Whilst the custom campaign creator has enabled the community to create some cool adventures, we also know that lots of you would like to see more narrative campaigns from us. Whilst we can’t say exactly what these will be right now, we can say that they’re coming, and we really look forward to telling some amazing new stories with Battlesector!
Next DLC is Astra Militarum (wooo) and they promised new narrative campaigns.