The new Chaos Gate will be developed by a relatively untested studio, though, so it is a tough call, because Black Lab seems pretty competent (Battlestar Galactica seems to have been pretty well received).One thing which I did wonder was how far the remake of Chaos Gate was influencing things but that is pure idle speculation on my part - the reasons are far more likely to be scope, budget, and trying to figure out ways round players' expectations/assumptions coming into the game. I think Chaos Gate, if it gets it right, is going to sell like hot cakes because of the direction it's set out in. Black Lab have gone a different way so I use a different reference point to compare across to. And Byzantine Games themselves have slowly been improving on how persistency/veterancy of units fits into campaigns - compare Sengoku Jidai with FoG2.
I didn't ever feel not listened to but... will think how I can say some things more politely. One thing I feel safe in saying is that for Black Lab the actual team is really nice but the beta definitely is a beta and changes at that stage are going to be minimal. As I said, this game could easily have been released (optimisation aside) a few months back by another publisher.
edited to change brainfart on maker of FoG's name. Also Sengoku, not Sidoku. Too hot. Brain fried.
Regarding the beta, I had the same impression: we were asked for feedback way too late in the development process (at the time I played Sanctus Reach, the best weapons against everything were high rate of fire weapons, even if they were supposed to be anti infantry, and single shots anti tank weapons were horrible at everything).
Slitherine also tried to namedrop Chaos Gate (they marketed Armageddon as a new Final Liberation, even though it was much closer to Rites of War, and Sanctus Reach as new Chaos Gate, while it would have been closer to Final Liberation).
Regarding FoG2, the irony is that not having veterancy makes more sense in the recent medieval iteration than it does in the ancient world. Vassals would usually not stick around too long, and you could not always be certain they would be there for the rest of the campaign, if they fulfilled their time obligations.
But it is pretty different for a given force of Space Marines (and for modern professional armies).