Mefi
Prophet
A couple on here were convinced ahead of time this would happen, I was far more optimistic from how things had been presented. The sceptics were correct. Trying to imagine a price I'd pay for two models, or two sets of two, and coming up with pennies. The overall intent of them is clearly for multiplayer but that in itself is rather a problem, especially for the nids as the last set of nerfs for the nids mean their builds are only really competitive with the new models. It seems poorly thought as a set of microtransactions as they release on consoles and Game Pass.
http://www.slitherine.com/forum/viewtopic.php?f=58&t=107557
http://www.slitherine.com/forum/viewtopic.php?f=58&t=107557
New DLCs: Blood Angels Elites and Tyranids Elites
In the same update, we’ll also be including support for our first DLC’s. We’ll be releasing two small DLCs that will add units to the existing Blood Angels and Tyranid armies.
In the Blood Angels Elites Pack, you’ll get access to Assault Terminators and Sanguinary Guard. Assault Terminators bear the most highly prized artefacts within the Blood Angels Armoury. Each suit of Terminator armour is a masterfully crafted machine of war, with thousands of battles of wear and tear. Assault Terminators can be armed with Lightning Claws or a Thunderhammer/Storm Shield combination, and feature a game-changing Deep Strike ability.
The Sanguinary Guard are the exemplars of the Blood Angels nobility and skill. Paying homage to the Great Angel Sanguinuis, they quickly traverse the battlefield using their Jump Pack and can be equipped with a variety of ranged and melee weapon options. The Heirs of Azkaellon ability looks to the first commander of the guard for guidance, providing powerful combat buffs - particularly when used near the HQ Command unit.
In the Tyranid Elites Pack, you’ll get access to the Broodlord and Hive Guard.
The Broodlord is a monster from which nightmares are made. They are superior melee warriors with a natural ability for disrupting the minds of nearby prey. Deployed adjacent to swarms, their Evolved Brood Telepathy ability makes the nearby units far more deadly in combat. The Paroxysm ability deploys the malevolent will of the Hive Mind to inflict terrible damage on an opponent, inflicting nerve-wracking agony and making them ineffective in combat.
Hive Guard offers some deadly ranged attacks, wrapped in a heavy armour of lumbering carapace. Shockcannon Spines are especially deadly against vehicles, whilst the Impaler cannon can ignore cover penalties.
These units will be available for in the campaign, and to add to your army lists in skirmish and multiplayer battles.
New Faction announced on December 14th
These DLCs will be a small taste of what’s in store for the future of Battlesector, with new armies, game modes and features all in the works. Keep an eye out for the Slitherine Home of the Wargamers event taking place on the 14th of December, during which you’ll get the first look at the new faction that we’ll be releasing early next year.