That's probably the developers themselves playing the game before it was released.
They probably issued some testing keys on Steam.That's probably the developers themselves playing the game before it was released.
Now that the game has been selling for a couple of hours, "Brothers in Arms" is down to 0,2% achievement rate.
I'm interested in whether the character development feels meaningful as the game goes on, or whether it feels flat / like you're going through the motions. Like, does it feel satisfying to customize your character a certain way. That's one of the things I liked most about XCOM/XCOM2, customizing my characters in a particular way and smacking those bitch aliens about using chosen skills.
I suppose I would like a well-written story, too, but I guess asking for that in a modern computer game is like asking God for an angel to blow me every time I come home from work
Actually, I was wrong, only the DLC/preorder hammer can stun at will, which makes the item totally broken, and out of place. It should only have been unlocked later in the campaign, at a stage where you have other reliable stun options...But it seems a bit abusable (with the hammer attack giving 100% stun followed by a melee execution). I could chain it the times, as it gives +4 actions at the cost of 2Wp and 2 actions. I didn't understand why it didn't work the last time, though (I thought it was 100% stun= 100% execute on next melee attack).