Galdred
Studio Draconis
Because why have lore in the first place if the way you experience feels like a parody. Early Space Marine lore was perfectly in line with the stats, and much less superhuman power fantasy.Why do Warhammer fans even think game stats = lore, this shit is getting so retarded lately like the video games "UM 3 MARINES CANT TAKR DOWN ALL THESE TYRANIDS" its a fucking video game. Lore purism is reaching retarded levels of discussion I learned to stop caring when the proclaimed LOREGOD MILITARY PROS at forge world. Wrote some of the worst tank stats of all time to the point GW had to cover up everything about those books out of embarrassment.Right, but the fact that their lore cannot be supported by the rules is a major ludo-narrative dissonance issue to me. I'd rather have the lore reflect the way they play in this case (ie, better than human, but not superhuman).The wargame stats are honestly not that great way to represent how OP spesh muhreens are in comparison to regular people (as you can hardly have a faction that would have lets say 5 accross the stat line without major balance issues). After all, marines are the average stat line in the tabletop 40K, not really an outlier.
Dark Heresy systems have this done much better as they could afford to be more nuanced. There an ordinary person has stats at about 25, with elite people (stormtroopers and such) in low 40s at best, muhreens are in their 50s at the start and can easily end up in 70s or 80s on higher levels, ie. an experienced space muhreen is about three times better at everything than an average normie. And that is of course before counting in their vastly supperior gear. Only thing that can get close to them are various temple/death cult assassins and extremely high level people like Inquisitors in extremely good gear.
Anyway, a ruleset in which 1 more in a stat is a massive difference would have worked better (for instance, in Blood Bowl, 1 more Strength is really significant, as is one more in armour, except against claws... ).
The RPG are another good example indeed.
Actually, the tanks are a good example too: Many parameters, especially armor, make little sense (with the lore armor values being below today's standards...).