It seems you cannot move after shooting, even with Pistols.. stupid Xcom system..
You can move after shooting/attacking with specific skills - it requires a bit of knowledge of the system and proper character builds, though I understand the newcomers might be annoyed for a while before they figure things out.
Anyway, just a few quick notes after 5 hours with the beta:
- character creation is now very fleshed out, with multiple backgrounds (you can now be a psyker too - I wonder if the devs planed this all along or caved in to the people who were shouting for it) and has considerable resemblence to the PnP system (its by no means 1:1, but you get to choose stuff like the biggest triumph and darkest hour of your character, there are many homeworld options etc), not all this is implemented yet but lots of these choices will apparently have impact on gameplay outside of stat changes (I assume unique dialogue options etc)
- system for leveling up got changed quite a bit, though I will certainly need way more time in game before I pass judgement on it
- content-wise you now start at what seems to be the very start of the game and get to meet your ancestor briefly while she still lives, then start dealing with the main storyline, take over the ship as the new Rogue Trader and start fixing the ship up and getting more people onboard
- the first mini-boss that I fought whooped my ass a few times (playing on "Core" difficulty) and required a bit thinking to get done right, you need to be familiar with how the system works as I mentioned above, so learning curve for new players might be a bit steep (to be fair, devs warn you about this in the difficulty selection)
TLDR: a lot more flesh on the bones in char creation and a new leveling system. Will report back with more.