ChildInTime
Savant
- Joined
- Jun 13, 2019
- Messages
- 646
Ship combat is still shit, not interested in running around in circles trying to hit five enemy ships for half an hour, needs a button to just skip it.
I'm also playing a psyker and yeah, there is no acknowledgement at all. Guess it's just not finished, and you can only playtest the mechanics of the class, not the additional narrative.Some additional comments:
- I am just finished the quest for the navigator, and so far there is a noticeable lack of acknowledgement for the PC being a psyker. I do not recall any psyker dialogue options or companion reactions, which is odd given how Idira is treated by the crew.
- Even though I am early game, I am happy with the character progression and the pace. My characters have leveled up multiple times in just a few hours, which allowed me to already access neat abilities or feats. Even early on you can distinguish the characters/builds. WotR progression feels slow in comparison.
- I do wish the UI on the level-up screen was larger though. It feels condensed when there is so much space on the screen.
- I noticed that Idira's model will temporarily become stuck in a "T" pose. I think it has to do with the party navigating multiple obstacles, but I will try to reproduce it.
- I don't care as much about romances, but I am surprised Argenta was excluded given some of the early interactions. I could see it being in character though (she is sworn to the Church, etc.).
Not a fan of the level up UI also. Hope it changes or sees huge improvement.Some additional comments:
- I am just finished the quest for the navigator, and so far there is a noticeable lack of acknowledgement for the PC being a psyker. I do not recall any psyker dialogue options or companion reactions, which is odd given how Idira is treated by the crew.
- Even though I am early game, I am happy with the character progression and the pace. My characters have leveled up multiple times in just a few hours, which allowed me to already access neat abilities or feats. Even early on you can distinguish the characters/builds. WotR progression feels slow in comparison.
- I do wish the UI on the level-up screen was larger though. It feels condensed when there is so much space on the screen.
- I noticed that Idira's model will temporarily become stuck in a "T" pose. I think it has to do with the party navigating multiple obstacles, but I will try to reproduce it.
- I don't care as much about romances, but I am surprised Argenta was excluded given some of the early interactions. I could see it being in character though (she is sworn to the Church, etc.).
If I'm not allowed to be a bible thumping Emperor botherer* when I eventually play this game, I'm going to be VERY disappointed.I see your point, thank you!Rogue Trader is really bloody good. There are some flaws here and there, and obviously content is unfinished, but I'm loving the game. Recorded my let's play to the end of the prologue, and it was a good time, and I intend to record at least a few hours more.
What I like the least is that the MC feels like a WotR character. There is a Chosen Energy I don't really associate with Rogue Trader. But we'll see how it goes.
Also not a lot of options to say flavorful things. Like, an Imperial Priest needs to have a lot more flowery lines and scripture quotes. I understand why the lines are bland, but being a bland character still doesn't feel great.
The three alignments are "Imperialis" (love me Emprah), "Hereticus" (love me Khaos), "Benevolentia" (I'm a Tau spy who believes in the innate value of human life).If I'm not allowed to be a bible thumping Emperor botherer* when I eventually play this game, I'm going to be VERY disappointed.I see your point, thank you!Rogue Trader is really bloody good. There are some flaws here and there, and obviously content is unfinished, but I'm loving the game. Recorded my let's play to the end of the prologue, and it was a good time, and I intend to record at least a few hours more.
What I like the least is that the MC feels like a WotR character. There is a Chosen Energy I don't really associate with Rogue Trader. But we'll see how it goes.
Also not a lot of options to say flavorful things. Like, an Imperial Priest needs to have a lot more flowery lines and scripture quotes. I understand why the lines are bland, but being a bland character still doesn't feel great.
*Doesn't mean I will actually pick those choices, but I want the option there.
Owlcat: It's a feature now.Btw. if you act as heretic you will start to hear voices in your head.
Or my game is bugged.
The three alignments are "Imperialis" (love me Emprah), "Hereticus" (love me Khaos), "Benevolentia" (I'm a Tau spy who believes in the innate value of human life).If I'm not allowed to be a bible thumping Emperor botherer* when I eventually play this game, I'm going to be VERY disappointed.I see your point, thank you!Rogue Trader is really bloody good. There are some flaws here and there, and obviously content is unfinished, but I'm loving the game. Recorded my let's play to the end of the prologue, and it was a good time, and I intend to record at least a few hours more.
What I like the least is that the MC feels like a WotR character. There is a Chosen Energy I don't really associate with Rogue Trader. But we'll see how it goes.
Also not a lot of options to say flavorful things. Like, an Imperial Priest needs to have a lot more flowery lines and scripture quotes. I understand why the lines are bland, but being a bland character still doesn't feel great.
*Doesn't mean I will actually pick those choices, but I want the option there.
So far I've seen two Imperialis choices - walk through the fire bolstered by your faith in the Emperor, and execute an officer who loses his shit after a bad situation.
It make sense when it comes to chaos artifact.The three alignments are "Imperialis" (love me Emprah), "Hereticus" (love me Khaos), "Benevolentia" (I'm a Tau spy who believes in the innate value of human life).If I'm not allowed to be a bible thumping Emperor botherer* when I eventually play this game, I'm going to be VERY disappointed.I see your point, thank you!Rogue Trader is really bloody good. There are some flaws here and there, and obviously content is unfinished, but I'm loving the game. Recorded my let's play to the end of the prologue, and it was a good time, and I intend to record at least a few hours more.
What I like the least is that the MC feels like a WotR character. There is a Chosen Energy I don't really associate with Rogue Trader. But we'll see how it goes.
Also not a lot of options to say flavorful things. Like, an Imperial Priest needs to have a lot more flowery lines and scripture quotes. I understand why the lines are bland, but being a bland character still doesn't feel great.
*Doesn't mean I will actually pick those choices, but I want the option there.
So far I've seen two Imperialis choices - walk through the fire bolstered by your faith in the Emperor, and execute an officer who loses his shit after a bad situation.
Am I alone in hating mechanics that lock mundane items behind alignments? It just feels super gamey/artificial.
Here, it's not even like you don't get the item unless you're a certain alignment (which makes some sense), but you have it in your inventory but can't equip it (which makes no sense).
Wut? Just because I did a nice thing once and didn't let some crewmembers die in a fire, doesn't mean I forgot how to put on helmets.
It make sense when it comes to chaos artifact.
You need to be corrupted or at least rotten and power hungry, to use weapons that scream at you, or helmets that have their own eyes and give you a polite wink.
When it comes to relic of IoM... Yeah, no reason as to why you wouldn't wear it.
Or the item gives you benefit only because you believe in the meaning behind it. Like a placebo.The three alignments are "Imperialis" (love me Emprah), "Hereticus" (love me Khaos), "Benevolentia" (I'm a Tau spy who believes in the innate value of human life).If I'm not allowed to be a bible thumping Emperor botherer* when I eventually play this game, I'm going to be VERY disappointed.I see your point, thank you!Rogue Trader is really bloody good. There are some flaws here and there, and obviously content is unfinished, but I'm loving the game. Recorded my let's play to the end of the prologue, and it was a good time, and I intend to record at least a few hours more.
What I like the least is that the MC feels like a WotR character. There is a Chosen Energy I don't really associate with Rogue Trader. But we'll see how it goes.
Also not a lot of options to say flavorful things. Like, an Imperial Priest needs to have a lot more flowery lines and scripture quotes. I understand why the lines are bland, but being a bland character still doesn't feel great.
*Doesn't mean I will actually pick those choices, but I want the option there.
So far I've seen two Imperialis choices - walk through the fire bolstered by your faith in the Emperor, and execute an officer who loses his shit after a bad situation.
Am I alone in hating mechanics that lock mundane items behind alignments? It just feels super gamey/artificial.
Here, it's not even like you don't get the item unless you're a certain alignment (which makes some sense), but you have it in your inventory but can't equip it (which makes no sense).
Wut? Just because I did a nice thing once and didn't let some crewmembers die in a fire, doesn't mean I forgot how to put on helmets.
I haven't seen anything that made my eyes roll like in WotR. The characters act like they are in 40k.Will this be filled with faggotry and wokery like their pathfinder games?
Also, the Codex is supposed to be some super based/intellectual forum when it comes to the discussion of cRPGs.
Here we have a dev from a rather upscale gaming studio actually interested in feedback, and so far most of it has been extremely basic/surface level.
True. They just need to implement rapenot neededSister Argenta romance
While I agree the prologue resolves fairly quickly, I think Owlcat's approach is beneficial with respect to replayability. Beyond the first playthrough, what function does a prologue serve other than busy work? Here, the galaxy map is open to the player relatively quickly.Played it a bit. I'm going to make this general comment on narrative, especially if devs or writers are reading - there could have been more payoff to the situation of the prologue, which resolves too quickly and without much player intervention. The whole set up is destroyed as soon as it is presented, I don't think this is too good of an idea. First of all, this is really basic but, a character death only has impact if you have time to attach yourself to them. This may be only habit that is forming a trope, in so far as every Owlcat game starts with a kind of catastrophe ; I'm really not sure why this is a necessity and, at any rate, it's starting to feel old. Also this whole situation with the various heirs could have been really interesting politically, it could have led to some hard choices ; all that tension was unfortunately tossed out the window for little payoff (only the necessities of the plot and the game seemed to have guided this). The twist of making the unsympathetic character heroic was good, but it didn't have enough time to have an impact, as with anything else. You really need some more breathing here.
Also, please write more concisely. Thanks.
Just being funny about that last one, I know this will never change.
Let's have a chat about this "us" thing sometime.Why the fuck will anyone take us seriously