Does the beta have a ton of unavoidable trash fights as in WotR?
Do the dialogues make you want to skip them?
People say that Underrail has "bad" dialogue, when in reality it's fantastic. We'll see.
*true healing, with knitting of the flesh and closing of the wounds. In-game Wounds are more like fatigue, not true injuries, so powers restoring these shouldn't be an issue. But they also shouldn't reference healing - just reinvigoration.
Underrail's writing (dialogue and in general) is indeed quite bad at first. The worst of it is front-loaded, it feels like they got much better at it as they went along. Unfortunately the first impression is usually a lasting one.People say that Underrail has "bad" dialogue, when in reality it's fantastic. We'll see.
Update 0.2.1af is live for Rogue Trader Beta!
Update 0.2.1af is live. Beware of possible spoilers below!
Changelog:
Performance & Stability:
- Character generation and first dialogue now works properly for systems with 8 GB RAM or less. Please note that the game is not yet optimized for 8 GB RAM or less, so issues with performance may appear;
Space combat:
- Ship HP upgrade now properly persists through save/load.
Areas:
- Fixed an issue in the Lower Decks during Abelard's quest, which prevented the player from leaving the location;
- On the Upper Decks, in some cases the combat started too early, resulting in inability to move further or reach some of the enemies - fixed;
Compared to what? REEEEEEsetera? Reddit? Kotaku? Polygon?On the KKKodex? You'll wait a whileNeed to hear opinions on the writing from someone that's not mentally ill before deciding tbh.
Sanest is not a good word. I'd rather say you're more likely to find people here who have more experience in RPGs than your usual casual player who sometimes plays RPGs. Then again, you can also run into very opinionated people who might happen to be on the opposite sides (the extrema) and not give you an objective evaluation and focus on their particular likes or dislikes.Despite the....colorful people here, it's still probably the sanest location to talk about this kind of thing.
Like I said, a fucking idiot.Underrail's writing (dialogue and in general) is indeed quite bad at first. The worst of it is front-loaded, it feels like they got much better at it as they went along. Unfortunately the first impression is usually a lasting one.People say that Underrail has "bad" dialogue, when in reality it's fantastic. We'll see.
Well, you have two examples of how Codex evaluates writing - one is Disco Elysium, second is Pathfinder (both games). Other than that I don't really recall people doing much of an analysis of the writing. And even then it's largely done as a response to people who have no clue what they're saying (aka "It's a commie propaganda!", for example).Also, while assessing dialogue is largely up to individual taste, that doesn't mean that dialogue cannot be accurately assessed.
Yes lets all turn to youtube for our information. Fuck off with your bromance replies to this guy in every thread everywhere.Well, you have two examples of how Codex evaluates writing - one is Disco Elysium, second is Pathfinder (both games). Other than that I don't really recall people doing much of an analysis of the writing. And even then it's largely done as a response to people who have no clue what they're saying (aka "It's a commie propaganda!", for example).Also, while assessing dialogue is largely up to individual taste, that doesn't mean that dialogue cannot be accurately assessed.
I would say YouTube is the place where you can get some in-depth analysis of the plot, the writing and the like (at least in my experience). You could start by finding a well-established WH40K lore fan and check if he did or intends to do this kind of review (not just as a game, but as an adaptation of the setting). Or just sift through some searches related to writing.
Edit:
Although, to be fair, I think Parsimonious cook was doing some proper informational posts in the past ( ). There was some other guy, too, but I think he was more into PnP tabletop business?
Ah, yes. The Codex Bromance at its finest:Fuck off with your bromance replies to this guy in every thread everywhere.
snide remarks, arrogance, and hostility
you're either extremely disingenuious or retarded (likely both)
You're retarded. He cited YouTube as a source of information, no where did he claim that we should always turn to it, nor should we turn it for all information. Whatever I might say/think about Harthwain, at least he's capable of staying on topic thread to thread without chimping out. This is a virtue not because of some kumbaya bullshit, but because threads would quickly devolve into unreadable messes if everyone fought every time they saw one another. As an example, I brofisted your post above even though you're a dipshit, because it was a good post and relevant to the thread. I would and I believe have positively rated/responded to some of Harthwain's posts in other threads. Not shocked the concepts I am describing here are difficult for you to grasp.Yes lets all turn to youtube for our information. Fuck off with your bromance replies to this guy in every thread everywhere.Well, you have two examples of how Codex evaluates writing - one is Disco Elysium, second is Pathfinder (both games). Other than that I don't really recall people doing much of an analysis of the writing. And even then it's largely done as a response to people who have no clue what they're saying (aka "It's a commie propaganda!", for example).Also, while assessing dialogue is largely up to individual taste, that doesn't mean that dialogue cannot be accurately assessed.
I would say YouTube is the place where you can get some in-depth analysis of the plot, the writing and the like (at least in my experience). You could start by finding a well-established WH40K lore fan and check if he did or intends to do this kind of review (not just as a game, but as an adaptation of the setting). Or just sift through some searches related to writing.
Edit:
Although, to be fair, I think Parsimonious cook was doing some proper informational posts in the past ( ). There was some other guy, too, but I think he was more into PnP tabletop business?
stop derailing thread, nigger.You're retarded. He cited YouTube as a source of information, no where did he claim that we should always turn to it, nor should we turn it for all information. Whatever I might say/think about Harthwain, at least he's capable of staying on topic thread to thread without chimping out. This is a virtue not because of some kumbaya bullshit, but because threads would quickly devolve into unreadable messes if everyone fought every time they saw one another. As an example, I brofisted your post above even though you're a dipshit, because it was a good post and relevant to the thread. I would and I believe have positively rated/responded to some of Harthwain's posts in other threads. Not shocked the concepts I am describing here are difficult for you to grasp.Yes lets all turn to youtube for our information. Fuck off with your bromance replies to this guy in every thread everywhere.Well, you have two examples of how Codex evaluates writing - one is Disco Elysium, second is Pathfinder (both games). Other than that I don't really recall people doing much of an analysis of the writing. And even then it's largely done as a response to people who have no clue what they're saying (aka "It's a commie propaganda!", for example).Also, while assessing dialogue is largely up to individual taste, that doesn't mean that dialogue cannot be accurately assessed.
I would say YouTube is the place where you can get some in-depth analysis of the plot, the writing and the like (at least in my experience). You could start by finding a well-established WH40K lore fan and check if he did or intends to do this kind of review (not just as a game, but as an adaptation of the setting). Or just sift through some searches related to writing.
Edit:
Although, to be fair, I think Parsimonious cook was doing some proper informational posts in the past ( ). There was some other guy, too, but I think he was more into PnP tabletop business?
Thank you. Character generation is still under development though and lacks a lot of features yetPlayed through the opening up to the point you become the Rogue Trader before I stopped for the night.
-character creation was much simpler than WotR but in a streamlined way, much less to choose from
-UI is beautiful and pulls me into the setting
-camera can be clunky because of some many tall objects, can be fiddly to get an angle sometimes where I can see what Im doing
-music is alright, hasnt stood out like previous titles but never annoyed either, kind of expected something more bombastic but its fairly muted in approach
-dialogue is fine, fits the setting but nothing stood out as great or horrible so far, not far into the game though so will have more thoughts later
-level up system is a bit weird, had to back out and redo it a few times as it would pull up wrong trees for characters sometimes (I would get a fighter tree and couldnt level up until I backed out and did it again to get the adept/marksman etc tree to show up)
-graphics are fine but everything feels a bit 'fuzzy' or slightly blurry for some reason
-bolter sounds are great, other weapon sounds feel very off though las guns and melta guns in particular sound anemic
Real basic opinions I know but just wanted to get them down.
Plan to play a lot more tonight so will give further impressions this weekend but overall it feels like its going in a good direction to me at this early stage.
Our team has put a lot of effort into reflecting the atmosphere of Warhammer in the dialogues. Glad you like it.Well I finally got into the game, and it's definitely is an Owlcat game, with all the good and bad things that come with that. If you can imagine the Pathfinder games with a 40k flavor and ruleset, this is it.
Regards to writing, I'm probably one of the biggest snobs on this forum and the writing here so far is decent... with the caveat of "if you like Owlcat's writing." As far as I can tell, this game has the same exact writing team/style as the Pathfinder games, but dipped in Warhammer.
In an optimistic vein, I think this may turn out to be Owlcat's best game. Certainly if you like their previous work, Rogue Trader appears to be an improvement.
Our team has put a lot of effort into reflecting the atmosphere of Warhammer in the dialogues.
How hard can it be for Owlcat to dig up some Old Believers or at least a Tolstoy/Dostoyevsky scholar in the backwoods of Rusland? If the Cross burns your Californication too much do something with the Altai or whatever.Imperial Priest needs to have a lot more flowery lines and scripture quotes
I mean. Realistically, it's because all reactivity comes at a cost and having custom lines for every character origin gets exponentially more expensive. I understand why it is how it is. I'm still going to complain about it though.How hard can it be for Owlcat to dig up some Old Believers or at least a Tolstoy/Dostoyevsky scholar in the backwoods of Rusland? If the Cross burns your Californication too much do something with the Altai or whatever.
I see your point, thank you!Rogue Trader is really bloody good. There are some flaws here and there, and obviously content is unfinished, but I'm loving the game. Recorded my let's play to the end of the prologue, and it was a good time, and I intend to record at least a few hours more.
What I like the least is that the MC feels like a WotR character. There is a Chosen Energy I don't really associate with Rogue Trader. But we'll see how it goes.
Also not a lot of options to say flavorful things. Like, an Imperial Priest needs to have a lot more flowery lines and scripture quotes. I understand why the lines are bland, but being a bland character still doesn't feel great.
You've got to hire writers one way or another. It's a simple matter of hiring ones who have some passing familiarity with the shit they're writing about, especially for characters from diverse, exotic cultures outside the comfort zone of the core team.I mean. Realistically, it's because all reactivity comes at a cost and having custom lines for every character origin gets exponentially more expensive. I understand why it is how it is. I'm still going to complain about it though.How hard can it be for Owlcat to dig up some Old Believers or at least a Tolstoy/Dostoyevsky scholar in the backwoods of Rusland? If the Cross burns your Californication too much do something with the Altai or whatever.
I still haven't forgiven your people for the crime of not implementing Sister Argenta romance thoughI see your point, thank you!Rogue Trader is really bloody good. There are some flaws here and there, and obviously content is unfinished, but I'm loving the game. Recorded my let's play to the end of the prologue, and it was a good time, and I intend to record at least a few hours more.
What I like the least is that the MC feels like a WotR character. There is a Chosen Energy I don't really associate with Rogue Trader. But we'll see how it goes.
Also not a lot of options to say flavorful things. Like, an Imperial Priest needs to have a lot more flowery lines and scripture quotes. I understand why the lines are bland, but being a bland character still doesn't feel great.
not neededSister Argenta romance