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Warhammer Warhammer 40,000: Rogue Trader Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Vatnik Wumao
Joined
Oct 2, 2018
Messages
18,279
Location
大同
You joke but depending on the Necron Lord, they might just invite the Rogue Trader to a fancy meal just to prove the superiority of Necrontyr culture before their servants quietly has you disposed of. Of course you have just an equal chance of them wearing your face as a party mask, so I wouldn't risk it.
They could also have awoken with damaged parts and actually think that they're still made of flesh (or any other number of delusions).

That being said, sexualizing Necrons is cringe.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,355
You'd be surprised. Rogue Trader adventure packets followed a continuous story. The game started small with you finding a Psychic Star map in one of your dig sites (either befriending or killing the Eldar that wanted it) and escalated to you defending a planet from an Ork invasion, pulling a heist on a chaos controlled moon, riding an Eldar Ghost Ship through the Webway, defending a space station from a chaos fleet, and finally fighting a Chaos Lord inside a corrupted Craftworld.
I vaguely remember some of those. They failed to account in some of these the amount of power, personal or otherwise, RTs have. The Ork invasion adventure was awesome though, but it had little chance of gaining CPs. Fighting Chaos stuff is risky of course, but you know what you're getting into.
Some of said APs overestimated your PCs though, like the one where you were captured by Dark Eldar and forced to fight all kind of critters with no/minimal gear, potentially including critters you simply cannot damage due absurd Toughness scores without getting lucky with crits, ensuring 1 or more Fate Points being burnt.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,322
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
So can the MC be a psyker?
Only if they allow Awakened Psyker Elite Advance, just know that it's a fast track to corruption and insanity. There was also the maddened prophet elite advance which let you use your insanity score to replace your intelligence on tests and to treat many specialist skills as untrained basic skills. The downside was that you'd worsen your insanity with successful checks.

There would be one more option if the devs were really cool (though I guess there is about 1% chance of that). Its a bit obscure as it was mentioned just in the Radical´s Handbook (a Dark Heresy sourcebook for those that dont know), but there is a possibility to become a Sorcerer, which is open even to people with no psyker talent (or rather is meant for them). The inate talent is replaced by knowledge of forbidden lore.

IMO this could be used pretty well in the game, the player could meet some highly heretical dude/find some highly heretical tome and decide to learn from him/it instead of burning him/it to the ashes. In the PnP rules Sorcerers get access to all the general psyker powers plus some specific to them, but have to pass more difficult tests to cast them successfully, suffer harder from Perils of the Warp and get Corruption Points every time they cast - so its usually a path to an early grave. Still could be interesting to see this in the game though.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,322
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Shuriken_weapon_1.jpg


Shuriken weapons are going to be a thing in the game, possibly not just for the Eldar Ranger - perhaps the player will be able to engage in Cold Trade with xenos weapons as well.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
Vermillion How are Fate Point gained on tabletop ? Because if they are that important, I hope they do something like put a limite or give a set amount for a mission or campaigne/chapter that can't be hoarded, otherwise we're going straight into real retard hour, anyone trying to ironman an owlcat's game right on is clinically insane.
 

Vermillion

Educated
Joined
Jul 15, 2022
Messages
80
Vermillion How are Fate Point gained on tabletop ? Because if they are that important, I hope they do something like put a limite or give a set amount for a mission or campaigne/chapter that can't be hoarded, otherwise we're going straight into real retard hour, anyone trying to ironman an owlcat's game right on is clinically insane.
GM discretion, Adventure packets usually reward them after a major boss fight or if it was a particular long adventure packet. In Dark Heresy certain Elite Advances gave them or cost you one. In all cases the books made notes to the GM to cap the amount of Fate points players had, it's a rule that would be more important in a game like this so players don't try to Horde them, but on the other hand the only real time you'd be burning them is if a character died or you're using Sororitas Faith Magic rules.

Note again: burning is permanently spending the fate points but spending is different. Spent fate points are refreshed with the start of a new gaming session. For a game like this that would probably be after completing a main mission. Getting burnt fate points or extra fate points should be comparatively rare.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,355
The max amount of FPs you start with is usually 2-3 to boot, VERY rarely 4. For not to mention some Character Background choices cost you FPs.
 

Drop Duck

Learned
Joined
Dec 22, 2020
Messages
687
Will this have trannies in it? I can handle niggers, but not trannies.
We have been over this already.
Meanwhile, outside the copium sphere:

1524864816384.jpg
Nomodel dumbass please, Fedora already made this idiotic point and it's completely justified for a Magos to use nu-nouns. It would be weirder if someone actively rejecting their own humanity used regular-ass pronouns. But your brain is so addled by idpol that you just start looking for excuses to get upset and virtue signal, much like leftoid trannies, who you're no better than.

If you oldfags are so tired of trannies then maybe, just maybe don't visit Owlcat threads?
Warhammer 40K itself has always been trans inclusive. Owlcat is just staying true to the setting. The tabletop game is as pro trans-humanist as you can possibly get and as others have said in this thread it's not even supposed to be grimdark but actually utopian in many ways. Genderqueer space marines are cannon.

JV0HzmG.png


Here's my theory: 40k has really big trans-humanist overtones with the posterboy guys, space marines, going through a process somewhat like an extremely grimdark HRT to become their ideal selves.
 

Drop Duck

Learned
Joined
Dec 22, 2020
Messages
687
That being said, sexualizing Necrons is cringe.
You only say that because you fear what might stir up inside of you. The lore allows for it, Owlcat has the experience to pull it off and the audience is ready for it. There is no legitimate reason to not have a necron romance in the game.

The thing about warhammer 40K is that it's so vast that things like a necron loving couple would be something that exists, somewhere, love is something that they could still know what it is, liking something, wanting to have a relaxed behavior, indulging themselves in hobby's, necrons lost their souls not their personalities, like the fact Trazyn likes collecting all sorts of things he's basically the closest we'll see of a necron nerd, and probably the same with necron females in high positions,
827YLX9.jpg
 

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