Holy shit people didn't joke when they said that Act 4 is the game killing itself.
Quests are bugging out left and right, Yrliet has her companion quest despite being dead and Jae has her despite never being recruited. Skill checks bug out left and right, containers bug out, wrong skills are checked, the entirety of the Colony Management kills itself if you dare fill in an entire planet, enemies survive one turn and then spontaneously drop dead the next one, colony events simply disappear or bug out, empty windows ask for confirmation, equipment given can't be given to anyone, skills and talents on the Exemplar class are completely bugged, random events add stuff to your ship that murder the visual coherency....
I understand that frontloading is a necessity nowadays and that Owlcat has the tradition of throwing out barely-tested crap, but this is going from quaint to embarrassing. We have porn games developers here that have more respect for the final user than Owlcat. I did swear I would have bought this on day 1 and play it because 40k RPG, but here we are not even talking about how the plot stops making any kind of sense and just happens (the writing is completely schizo bar some minor stuff that I believe was probably planned by a single man and it explains why it's coherent) or the combat being designed by
aliens xenos that evidently have never played a tactical game, we're talking about making your game not look like a sorry mess.
And from what I'm seeing the popular opinion on normie sites is turning against this quickly as people that don't rush manage to get to the later chapters. How did this survive the open testing? Why did they feel the need to drop this randomly?
Owlcat_Eyler why does act 4 Hellbrute fight leave no special loot? Neither CSM or Hellbrute had anything and all other stuff is just standard cargo items?!
Because they had the model for a fight but they never found a way to write a quest or anything for it, so they drop a random map with recycled assets, bump the stats and hope for the best. This is RPGmaker-tier game design. Dargonus has a Genestealer cult, cool,
you have already in the game Genestealer models and the cultists only need a reskin, instead you solve it with broken skill checks and get a shitty reward that's also broken. Why Owlcat didn't design, I dunnow, a good combat encounter where you lead your enforcers against a good wave of Genestealers?
Why? How?
The more I play the more I feel bad, it is noticeable how they didn't give a shit and it feels bad. There are smaller Warhammer games (Mechanicus for example) that despite having problems at least show coherency and love: this feels half-assed, "steal your money and run". Of course, people can tell me that Kingmaker and Wrath were the same, but seeing it first hand is a weird experience.