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i put all of lards levelups into carouse xDAt least Strength is more useful than... dunnow, Carouse?
i put all of lards levelups into carouse xDAt least Strength is more useful than... dunnow, Carouse?
There was a great opportunity to introduce some roguelike elements (not like WotR's). Sunless is a nice example. More randomized space combat/locations/nodes, pirate attacks/events, contracts, planet skill checks for materials and so on. Hope the game gets fixed and fleshed out to what it could be in the next few years. Then again I am not that hopeful - as a huge fan of HoMM, WotR's campaign was a huge missed opportunity to make it into a proper fun HoMM-like mini-game. And it's a shame because all the work needed has already been put to it, all the assets needed have been created, but they are just terribly used design-wise.And finished. Im quite sure that story lost any resemblence of a bite past act 3. The most fun part for me was exploring Expanse and finding new places and quest, so basically Act 2. I kinda wish there was some Sunless Sea like aspects to trade and exploration. Besides that, companions were another good part, you know who, Abelard, Pasqal, Argenta, to lesser degree Cassia and Heinrix, really who cares about rest. Space combat was fun but its really limited by lack of option and being restricted to one small frigate.
Ehh after everything i finally got my power armor but i forgot to get its proficiency talent on any of my characters and next level up that allowed me to add that talent, happened after i defeated Ctan shard... XD
And finished. Im quite sure that story lost any resemblence of a bite past act 3. The most fun part for me was exploring Expanse and finding new places and quest, so basically Act 2. I kinda wish there was some Sunless Sea like aspects to trade and exploration. Besides that, companions were another good part, you know who, Abelard, Pasqal, Argenta, to lesser degree Cassia and Heinrix, really who cares about rest. Space combat was fun but its really limited by lack of option and being restricted to one small frigate.
Ehh after everything i finally got my power armor but i forgot to get its proficiency talent on any of my characters and next level up that allowed me to add that talent, happened after i defeated Ctan shard... XD
Carouse is even useful a bit and I've seen some items that use it for special bonuses (if those items actually work is another thing..) but Commerce was used like 3 times in up to mid way Act 4.. and 2 of those were some of those random things you click on maps that give you fluff info and 11 xp :Di put all of lards levelups into carouse xDAt least Strength is more useful than... dunnow, Carouse?
It was the case in Pathfinders too, if they still didn't fix it, doubt they ever will.Owlcat_Eyler any plans to speed up saving of the game or loading screens (autosaves during loading screens slow it down in my opinion)? Also it seems game starts to save the game slower and slower as you play longer. Restart of the game speeds it up for a while.
Damn, why did they had to put some furries as space marines, when i heard Ulfar howling like some retard i wanted to slam my head into my desk. Im sure they could put any other chapter instead of those cringe vikangz, hah why not ignore spess mahrines altogether and give us pet kastelan robot. While we are there lets allow Pasqal to stuff Nomos there for those extra heresy points.
So it's exactly like the endgame in Kingmaker and Wrath huhAct iv / v need a major overall, several dozen balance passes, breathing room, and stop with the endless teleporting in xenos that never stop healing.
There are few tracks that somewhat embedded themselves in my head but besides them, most of the soundtrack is just ok. I really wish music here was more like in that Mechanicus game, that soundtrack channeled Omnissiah straight to my soul.
It's a legacy perk from an earlier build when you could play as an unsanctioned psyker. Owlcat never bothered to remove it, they just made the requirements impossible to meet.What is literally the point of this talent? I can't select it on any character.
That fucking sucks - I was looking forward to that as an end game option. finally giving your main some of the extra dakka all the other characters get to start with. (Even Abelard at least got field medic and I think Melta weapons for free)It's a legacy perk from an earlier build when you could play as an unsanctioned psyker. Owlcat never bothered to remove it, they just made the requirements impossible to meet.What is literally the point of this talent? I can't select it on any character.
Bwahaha you think 6 months will be enough?Basically wait 6 months for owlcat to fix their damn game.
I could see this as a fun design choice if it included a passably competent auto-level path for companions. The devs could assign companions mechanical personalities based off the choices the companion would likely make during level up, but (for once) still built decently enough for harder difficulties; they could also give the companions some unique skills that offet the weakness of a build based on narrative rather than math autism. The companions are unique and have abilities that make them very suited to their roles, while you are an everyman whose competence comes from raw build autism. But in most cases, like RT, you have to figure out how to level your companions and end up optimizing them like your MC, leaving you with a team of superior NPCs that includes one that is objectively better at whatever role you took. I end up not looking forward to my character's turn coming up in combat and it feels a little jarring to be reminded that there isn't really a reason for your companions to be following you around if you are less competent than they are.The main character consistently lagging behind everyone is a deliberate design choice in modern RPGs. Wandering sword did this as well. I think it's supposed to show how every man and non special the main character is?
Narratively, the main character only became lord captain because of luck. The actual successor mutated into a hideous chaos spawn during the prologue. The companions join you because you're the Lord captain, not they like the main character as a person.