I don't think there's even a fig of malice in Owlcat's design.
People make good points. Yet, I've played my good share of games that fell apart thanks to publisher pressure and shit. Hell, Beloved Codex Classics have crappy endgame levels and cut content too, terrible combat and unsatisfactory plotlines.
The problem with Rogue Trader is that .... well, first point: using paying customers as beta testers is objectionable. We all know that gamers are cattle and they
proudly pay a premium for being bug testers, and hell I did so too because I paid for this shit at release and had to install a freaking
third party cheat engine to simply finish the game, but I'd love to have developers that do not require their
customers to be guinea pigs because they can't be arsed to do playtesting. "They did it for every Pathfinder game too!" this is the second point.
It's the third time they do this shit. First time, good. Second time, understandable. Third time,
it's even worse than the first two times. Releasing broken, unfinished products and then sloooowly fixing shit is another cancer typical of modern development. Someone at Owlcat finds this
acceptable, or even a "proper market strategy". After all, gamers are cattle that will buy your product.
Furthermore, Rogue Trader is
insanely frontloaded. Everything that works and was tested is in Chapter 1/2. I find this malicious, because of course people aren't going to refund a game that manages to keep basic quality for a while before nosediving
hard. And Rogue Trader nosedives
harder that Wrath. Sure, gamers are cattle and they won't even bother going past Chapter 2.
The fourth point is fuzzier and more personal: there's an
ungodly amount of Warhammer shovelware. Streum On Studio built a career on crappy games that with all their
massive problems still try their best to be good Warhammer experience. When Rogue Trader gives up, it
completely gives up. I felt like the game had no respect for the player, for my time and for my efforts, and everything was a cobbled-together mess built just because they could slap a Chapter 3-4-5 label on it, call it done, and distribute it to the cattle. From the smallest things (the Rogue Trader capital levels swap between damaged models and undamaged models with the shittiest justifications) from the biggest (entire minigames like Colony Management being essentially fake) it felt like they gave up, wrote some perfunctory crap because they had to, and dumped it. There's
malice in being so uncaring of your product and your playerbase.
And yes, I'm still incredibly salty about it
six months after finishing this game. But hell, I've been on the Codex for 10+ years, if I didn't hold grudges for shitty games where would I be?