Grunker
RPG Codex Ghost
It's 2024 and game devs still think of documentation as something optional. Insane to me that this is the case with especially RPGs specifically but Owlcat is definitely part of the majority when they opt out of it.
So, in others words , no?Hey! There are tooltips in the game itself, a small guide on YouTube - https://www.youtube.com/watch?v=GvfbRJvfGkQ&t=11s&ab_channel=OwlcatGames and a lot of build guide videos as well. Try choosing your style and google for the build, most probably you'll find something on it!Hi, is there a manual (complete) somewhere that I could read ?We're planning to prepare an article with all the big changes that will be included in the 1.1.2 big patch. But this will be closer to the patch itself
I tried the character creation, but, knowing nothing about the rules, could not get past it.
Following builds found on the net in Pathfinder kind of ruined the experience for me. I don't want to repeat the same mistake.
Many thanks in advance.
Explain to me then what you mean, please. Every characteristic, class, and skill has a description in the game. The D100 mechanics are also described in the in-game encyclopedia. Quite a lot of things are described there by the way.So, in others words , no?Hey! There are tooltips in the game itself, a small guide on YouTube - https://www.youtube.com/watch?v=GvfbRJvfGkQ&t=11s&ab_channel=OwlcatGames and a lot of build guide videos as well. Try choosing your style and google for the build, most probably you'll find something on it!Hi, is there a manual (complete) somewhere that I could read ?We're planning to prepare an article with all the big changes that will be included in the 1.1.2 big patch. But this will be closer to the patch itself
I tried the character creation, but, knowing nothing about the rules, could not get past it.
Following builds found on the net in Pathfinder kind of ruined the experience for me. I don't want to repeat the same mistake.
Many thanks in advance.
You do not need builds. Just pick what sounds good to you and you will become OP by end of Act 3. As long as you are not spending all your points into taking all skill masteries and trying to master of all weapons you will be OPSo, in others words , no?Hey! There are tooltips in the game itself, a small guide on YouTube - https://www.youtube.com/watch?v=GvfbRJvfGkQ&t=11s&ab_channel=OwlcatGames and a lot of build guide videos as well. Try choosing your style and google for the build, most probably you'll find something on it!Hi, is there a manual (complete) somewhere that I could read ?We're planning to prepare an article with all the big changes that will be included in the 1.1.2 big patch. But this will be closer to the patch itself
I tried the character creation, but, knowing nothing about the rules, could not get past it.
Following builds found on the net in Pathfinder kind of ruined the experience for me. I don't want to repeat the same mistake.
Many thanks in advance.
A complete standalone reference document containing explicit and occasionally illustrated instructions on all the various aspects of character building from the cosmetic to the functional, which can be accessed without accessing the game, youtube or any other internet driven resource.Explain to me then what you mean, please
Yeah malice is too much, it's as you say they just consistently bite off more than they can chewI don't think there's even a fig of malice in Owlcat's design. I think at this point the deal you make when buying an Owlcat game is blatantly clear:
You get: insane scope from a team with way too few resources to handle it
You pay: with broken shit and unfinished chapters
I still don't think Rogue Trader can be salvaged completely.
I think this is the case with at least Wrath at well. There are still tons of things that don't work properly and so much inane shit you have to get through like the heroes minigame and the puzzles being copy-pasted version of the same core puzzle ad nauseam etc.
The megadungeon is the definition of scope > substance. It's the biggest dungeon in the game by far and holds nothing of value except the boss fight.
it's as you say they just consistently bite off more than they can chew
That's fair I supposeit's as you say they just consistently bite off more than they can chew
I suppose it is "malice" (rather, it is intent) in the sense that at this point the obviously know that they can't chew it - they just do it anyway because they would rather sacrifice quality for scope.
Never attribute to malice that which is adequately explained by stupidity.There's malice in how Rogue Trader is built: Chapter 1/2 are decent and relied on the free work given by paying beta testers (to the point that the game at release still had the inbuilt bug report tool!) everything else was half-assed.
Incompetency, I can forgive. Difficulties, I can understand. Malice, however, is difficult to justify.
A physical or a .pdf file that would constitute an old school manual.Explain to me then what you mean, please. Every characteristic, class, and skill has a description in the game. The D100 mechanics are also described in the in-game encyclopedia. Quite a lot of things are described there by the way.So, in others words , no?Hey! There are tooltips in the game itself, a small guide on YouTube - https://www.youtube.com/watch?v=GvfbRJvfGkQ&t=11s&ab_channel=OwlcatGames and a lot of build guide videos as well. Try choosing your style and google for the build, most probably you'll find something on it!Hi, is there a manual (complete) somewhere that I could read ?We're planning to prepare an article with all the big changes that will be included in the 1.1.2 big patch. But this will be closer to the patch itself
I tried the character creation, but, knowing nothing about the rules, could not get past it.
Following builds found on the net in Pathfinder kind of ruined the experience for me. I don't want to repeat the same mistake.
Many thanks in advance.
If you mean complete builds - no, there is no such thing in the game, it's left for the player.
They just need to keep try to chew it. One day they might break their jaw or finally chew it. They just need keep bang their head against a wall until it breaks.I suppose it is "malice" (rather, it is intent) in the sense that at this point the obviously know that they can't chew it
Depends. Some games do have manuals and some developer diaries can be considered documentation (depending on how in-depth they are). But it is true this became a rare exception from the norm.Manuals and documentation seem to have gone the way of the dodo, these days you either look on the wiki or you rely on speaking to other players on the game's Discord to find out how the game works
That's fair I supposeit's as you say they just consistently bite off more than they can chew
I suppose it is "malice" (rather, it is intent) in the sense that at this point the obviously know that they can't chew it - they just do it anyway because they would rather sacrifice quality for scope.
What pisses me off is the endless half-arsed minigames every time
Depends. Some games do have manuals and some developer diaries can be considered documentation (depending on how in-depth they are). But it is true this became a rare exception from the norm.Manuals and documentation seem to have gone the way of the dodo, these days you either look on the wiki or you rely on speaking to other players on the game's Discord to find out how the game works
KoTC or ToEE?Depends. Some games do have manuals and some developer diaries can be considered documentation (depending on how in-depth they are). But it is true this became a rare exception from the norm.Manuals and documentation seem to have gone the way of the dodo, these days you either look on the wiki or you rely on speaking to other players on the game's Discord to find out how the game works
Every single RPG should have KotC's hyperlink system. I cannot be convinced otherwise.
KoTC or ToEE?Depends. Some games do have manuals and some developer diaries can be considered documentation (depending on how in-depth they are). But it is true this became a rare exception from the norm.Manuals and documentation seem to have gone the way of the dodo, these days you either look on the wiki or you rely on speaking to other players on the game's Discord to find out how the game works
Every single RPG should have KotC's hyperlink system. I cannot be convinced otherwise.
RT one does not suck for once, at least the space combat part. It is just average. Even the colony building stuff is just average instead of bad to terrible how it was in previous two games (at least until they patched them).That's fair I supposeit's as you say they just consistently bite off more than they can chew
I suppose it is "malice" (rather, it is intent) in the sense that at this point the obviously know that they can't chew it - they just do it anyway because they would rather sacrifice quality for scope.
What pisses me off is the endless half-arsed minigames every time
That's the only thing that gets an angry response from me as well. The scope of their games would still be *massive* without them, and they always suck, so why not dedicate those resources to quality control.
Got it. Uhm.. No, I don't think we have one, unfortunatelyA physical or a .pdf file that would constitute an old school manual.Explain to me then what you mean, please. Every characteristic, class, and skill has a description in the game. The D100 mechanics are also described in the in-game encyclopedia. Quite a lot of things are described there by the way.So, in others words , no?Hey! There are tooltips in the game itself, a small guide on YouTube - https://www.youtube.com/watch?v=GvfbRJvfGkQ&t=11s&ab_channel=OwlcatGames and a lot of build guide videos as well. Try choosing your style and google for the build, most probably you'll find something on it!Hi, is there a manual (complete) somewhere that I could read ?We're planning to prepare an article with all the big changes that will be included in the 1.1.2 big patch. But this will be closer to the patch itself
I tried the character creation, but, knowing nothing about the rules, could not get past it.
Following builds found on the net in Pathfinder kind of ruined the experience for me. I don't want to repeat the same mistake.
Many thanks in advance.
If you mean complete builds - no, there is no such thing in the game, it's left for the player.
That I could, you know, read.
Or you get 2 hour tutorials to suffer through.Manuals and documentation seem to have gone the way of the dodo, these days you either look on the wiki or you rely on speaking to other players on the game's Discord to find out how the game works
I resent this description because Rogue Trader did not have an especially innovative or ambitious scope. It is just a totally bog-standard crpg that they released half-finished.it's as you say they just consistently bite off more than they can chew
I suppose it is "malice" (rather, it is intent) in the sense that at this point the obviously know that they can't chew it - they just do it anyway because they would rather sacrifice quality for scope.
They'd first need to understand their own creation.It's 2024 and game devs still think of documentation as something optional. Insane to me that this is the case with especially RPGs specifically but Owlcat is definitely part of the majority when they opt out of it.
I don't think there's even a fig of malice in Owlcat's design.
So did the two year timer start upon release or will it be starting with the Rogue Trader Enhanced Edition?Death Cult and Genestealers, me likey.
I'd like to like this, then I remembered I paid for an unfinished, broken product done by borderline scammers that can't even design a functional combat/character system.
If only there was previous experience to clearly and unmistakably inform you that buying an Owlcat game before at least two years have passed is a completely retarded endeavor.
Hell I bought Wrath after one and a half years when the Enhanced edition came and it was still too early!