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Warhammer Warhammer 40,000: Rogue Trader - turn-based Warhammer 40k RPG from Owlcat Games - now with Void Shadows DLC

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,864
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,440
Location
Grand Chien
That's the whole point. Buffs should not be free power, if they are then there's no reason not to use them and they are too OP. Buffs then become ticking a checklist before combat starts rather than something with tactical consideration. If buffs have a cost and there are reasons not to use them then there would actually be depth and meaning in the use of buffs.
Yes I agree, this should be the goal of any system that's trying to balance/fix buffs.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,035
Location
Frostfell
not having a cost means this choice is superior to any other. It's like having a free move: why would you not want it? And how do you provide something of equal value to make this a choice and not a no-brainer?

Again spells should fit the setting. In case of 40k Ai would make so each round with warp speed on requires a harsher and harder thoughtness check or inflict injuries, such system wouldn't make any sense in other setting.
 

Owlcat_Eyler

Owlcat Games
Developer
Joined
Mar 10, 2023
Messages
241
Will this only have one season pass? Or is there more DLC planned?
Given their DLC model for WotR, I'm assuming that it depends on how well those two associated with the current season pass will sell.

Paging Owlcat_Eyler in case he can confirm though.
1 season pass, 2 DLCs, and more are not planned
If they are not planned why mention them?
I mean we don't plan other than two DLCs(Void Shadows and Lex Imperialis) that are part of Season Pass. Nothing else was mentioned
 

user

Savant
Joined
Jan 22, 2019
Messages
866
PoE/Deadfire tries to solve this by only allowing buffs in combat

Which is RIDICULOUS. And lead monsters to lose a lot of interesting abilities.

Imo if the party is in a undead crypt, spells like negative plane protection are a necessity. If is fine for a group to buy antidote before going into a poisonous swamp, why casting magical protection against poisons isn't fine? If you take it out from pcs, poison end up being less powerful as they can't protect themselves from it. You end up punishing preparation and makes no sense.

In wh40k Owlcat could have made having too much buffs from psyker being too dangerous to be worthy using endless buffs.
It's not ridiculous when the buffs have short duration which they do in PoE. You want to cast them precisely at the moment they're needed to maximize their usefulness and avoid wasting any of their brief duration which is measured in dozens of seconds at best.
Too high a cost in action econ. Some interesting tactics involved in letting fight come to you but overall an overcorrect.
That's the whole point. Buffs should not be free power, if they are then there's no reason not to use them and they are too OP. Buffs then become ticking a checklist before combat starts rather than something with tactical consideration. If buffs have a cost and there are reasons not to use them then there would actually be depth and meaning in the use of buffs.

I love pre-buffing. I love having multiple minute buffs and managing my resource economy (as long as there is some limitation on rest) as well as my action economy in battle. I love when my buff slowly becomes something that is semi-permanent due to increased CLs. I love the flavor of the power of a spellcaster reflected on these buffs. Fuck Deadfire.
 

user

Savant
Joined
Jan 22, 2019
Messages
866
No, sorry guys, my bad. It seems I was mistaken about this question :cry:. It's not set in stone whether there will be other season passes or DLCs

The game is made of magnificent stuff. If only it was in a better state at release and its last chapters were more fleshed out. Nothing else in WH would hold a candle to it. Hope you make more stuff in this IP.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
No, sorry guys, my bad. It seems I was mistaken about this question :cry:. It's not set in stone whether there will be other season passes or DLCs

The game is made of magnificent stuff. If only it was in a better state at release and its last chapters were more fleshed out. Nothing else in WH would hold a candle to it. Hope you make more stuff in this IP.
The game is made of contempt for their own playerbase, rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype, with game system design so horrible they're now backpedalling on core combat design philosophy of turn-stacking and alpha striking. Total Warhammer, Mordheim and Dawn of War 1&2 mog it into a living death.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype
"BG3 hype" had nothing to do with releasing Rogue Trader in terrible state.

The real reason to rush the game out in 2023 was because there was an announcement that games made in Unity engine will have only a set number of free installations and each installation above that will have to be paid for by the developers (or something along these lines). This change was supposed to go live in 2024. Hence the release happening in December of 2023.

Frankly, I won't be surprised if Unity engine ends up being abandoned by the majority of developers as a result.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,495
rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype
"BG3 hype" had nothing to do with releasing Rogue Trader in terrible state.
It's just a typical Owlcat release. :M
zJRaHmw.jpeg
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
The real reason to rush the game out in 2023 was because there was an announcement that games made in Unity engine will have only a set number of free installations and each installation above that will have to be paid for by the developers
They backpedalled on that nonsense ASAP after the backlash. The real reason was simple: Owlclown greed, desire to sell extra copies while riding the BG3 hype, because their playerbase is "used to" their buggy garbage releases.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
687
rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype
"BG3 hype" had nothing to do with releasing Rogue Trader in terrible state.

The real reason to rush the game out in 2023 was because there was an announcement that games made in Unity engine will have only a set number of free installations and each installation above that will have to be paid for by the developers (or something along these lines). This change was supposed to go live in 2024. Hence the release happening in December of 2023.

Frankly, I won't be surprised if Unity engine ends up being abandoned by the majority of developers as a result.

Owlcat already made it clear that their future games will be a mix of Unity and Unreal, it seems they are not planning to abandon Unity. At least completely.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
To put things into perspective why the unity excuse doesn't fly: initial announcement was made on September 12, backpedalling (severe changes to the runtime fee policy) occurred on September 22.
 

user

Savant
Joined
Jan 22, 2019
Messages
866
rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype
"BG3 hype" had nothing to do with releasing Rogue Trader in terrible state.

The real reason to rush the game out in 2023 was because there was an announcement that games made in Unity engine will have only a set number of free installations and each installation above that will have to be paid for by the developers (or something along these lines). This change was supposed to go live in 2024. Hence the release happening in December of 2023.

Frankly, I won't be surprised if Unity engine ends up being abandoned by the majority of developers as a result.

They should abandon those greedy fuckers. In the end all that will be left of their users will be mobile adware clickers - unfortunately this is quite a large portion of the market, but even these will abandon them once the community dries out.
I am a Unity developer but it'd be better if it dies, so that others won't try to pull this kind of shit without a second thought.

I believe the decision was made by someone who deemed it "necessary" for the viability of their budget. However I've found that those decisions are often way stupider than one would expect, and usually, don't account for long-term consequences, reputation or really understand technical realities (aka the huge clusterfuck of things that were bugged/not working).
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
I believe the decision was made by someone who deemed it "necessary" for the viability of their budget. However I've found that those decisions are often way stupider than one would expect, and usually, don't account for long-term consequences, reputation or really understand technical realities (aka the huge clusterfuck of things that were bugged/not working).
They had a history of two extremely buggy releases at that point. The initial release of Kingmaker was so bad, they forgot to include the executable file lol. Instead of making extra sure that their third release would not suffer the same fate, they decided to spit into the face of their playerbase and rush the game, creating another buggy release. At some point, when mistakes like these become systematic, incompetence stops being a valid excuse, especially since they refuse to acknowledge it by making extra sure to not rush the game, and the only viable reason becomes very clear: greed. Or malice and genuine hatred towards their own players.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
To put things into perspective why the unity excuse doesn't fly: initial announcement was made on September 12, backpedalling (severe changes to the runtime fee policy) occurred on September 22.
...

On September 12, Unity announced that beginning January 1, 2024, its pricing for developers would include a “Runtime Fee,” [...]
Warhammer 40,000: Rogue Trader, the upcoming cRPG set in the Warhammer 40,000 universe developed by Owlcat Games, now has a release date, as revealed in the new trailer that you can watch above. That date is December 7, 2023.

[...]

Posted: Sep 13, 2023 3:00 pm
On September 12, 2023 Unity announces its pricing changes and on September 13, 2023 - literally the day after - we have a release date set on... December 7, 2023 (before January 1, 2024). I would say it checks out.

Owlcat already made it clear that their future games will be a mix of Unity and Unreal, it seems they are not planning to abandon Unity. At least completely.
Looks like they're switching gears to Unreal. Also, keep in mind that some current projects are running on Unity. It will take time for developers to change the engine to something else.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
To put things into perspective why the unity excuse doesn't fly: initial announcement was made on September 12, backpedalling (severe changes to the runtime fee policy) occurred on September 22.
...

On September 12, Unity announced that beginning January 1, 2024, its pricing for developers would include a “Runtime Fee,” [...]
Warhammer 40,000: Rogue Trader, the upcoming cRPG set in the Warhammer 40,000 universe developed by Owlcat Games, now has a release date, as revealed in the new trailer that you can watch above. That date is December 7, 2023.

[...]

Posted: Sep 13, 2023 3:00 pm
On September 12, 2023 Unity announces its pricing changes and on September 13, 2023 - literally the day after - we have a release date set on... December 7, 2023 (before January 1, 2024). I would say it checks out.

Owlcat already made it clear that their future games will be a mix of Unity and Unreal, it seems they are not planning to abandon Unity. At least completely.
Looks like they're switching gears to Unreal. Also, keep in mind that some current projects are running on Unity. It will take time for developers to change the engine to something else.
The point of my post was that there was a very short time interval between the announcement and the radical changes to the runtime fee policy: roughly 10 days. Even if they made the decision to rush the release in one day (which is absolutely retarded), they had plenty of time to course-correct and delay the release after the backlash and the policy change.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
The point of my post was that there was a very short time interval between the announcement and the radical changes to the runtime fee policy: roughly 10 days. Even if they made the decision to rush the release in one day (which is absolutely retarded), they had plenty of time to course-correct and delay the release after the backlash and the policy change.
First of all - they committed themselves at that point.

Secondly - it doesn't really matter that there was some policy change from Unity after the backlash. Unity has shown itself as unreliable and at that moment it lost the trust of many developers and publishers. Nothing is going to change that. There simply was no reason for Owlcat to risk going back into 2024 when the safer course was to stay in the tail end of 2023.
 

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