Owlcat_Eyler
Owlcat Games
- Joined
- Mar 10, 2023
- Messages
- 241
We didn't think about it yetAny plans for an enhanced edition once you finish with the season pass then?1 season pass, 2 DLCs, and more are not planned
We didn't think about it yetAny plans for an enhanced edition once you finish with the season pass then?1 season pass, 2 DLCs, and more are not planned
If they are not planned why mention them?1 season pass, 2 DLCs, and more are not plannedGiven their DLC model for WotR, I'm assuming that it depends on how well those two associated with the current season pass will sell.Will this only have one season pass? Or is there more DLC planned?
Paging Owlcat_Eyler in case he can confirm though.
Yes I agree, this should be the goal of any system that's trying to balance/fix buffs.That's the whole point. Buffs should not be free power, if they are then there's no reason not to use them and they are too OP. Buffs then become ticking a checklist before combat starts rather than something with tactical consideration. If buffs have a cost and there are reasons not to use them then there would actually be depth and meaning in the use of buffs.
not having a cost means this choice is superior to any other. It's like having a free move: why would you not want it? And how do you provide something of equal value to make this a choice and not a no-brainer?
I mean we don't plan other than two DLCs(Void Shadows and Lex Imperialis) that are part of Season Pass. Nothing else was mentionedIf they are not planned why mention them?1 season pass, 2 DLCs, and more are not plannedGiven their DLC model for WotR, I'm assuming that it depends on how well those two associated with the current season pass will sell.Will this only have one season pass? Or is there more DLC planned?
Paging Owlcat_Eyler in case he can confirm though.
The more DLC, the merrier.No, sorry guys, my bad. It seems I was mistaken about this question . It's not set in stone whether there will be other season passes or DLCs
No, sorry guys, my bad. It seems I was mistaken about this question . It's not set in stone whether there will be other season passes or DLCs
I am sorryNo, sorry guys, my bad. It seems I was mistaken about this question . It's not set in stone whether there will be other season passes or DLCs
I feel accidentally vindicated now.
Why would anyone need a season pass with only two DLCs?1 season pass, 2 DLCs, and more are not planned
That's the whole point. Buffs should not be free power, if they are then there's no reason not to use them and they are too OP. Buffs then become ticking a checklist before combat starts rather than something with tactical consideration. If buffs have a cost and there are reasons not to use them then there would actually be depth and meaning in the use of buffs.Too high a cost in action econ. Some interesting tactics involved in letting fight come to you but overall an overcorrect.It's not ridiculous when the buffs have short duration which they do in PoE. You want to cast them precisely at the moment they're needed to maximize their usefulness and avoid wasting any of their brief duration which is measured in dozens of seconds at best.PoE/Deadfire tries to solve this by only allowing buffs in combat
Which is RIDICULOUS. And lead monsters to lose a lot of interesting abilities.
Imo if the party is in a undead crypt, spells like negative plane protection are a necessity. If is fine for a group to buy antidote before going into a poisonous swamp, why casting magical protection against poisons isn't fine? If you take it out from pcs, poison end up being less powerful as they can't protect themselves from it. You end up punishing preparation and makes no sense.
In wh40k Owlcat could have made having too much buffs from psyker being too dangerous to be worthy using endless buffs.
No, sorry guys, my bad. It seems I was mistaken about this question . It's not set in stone whether there will be other season passes or DLCs
No, sorry guys, my bad. It seems I was mistaken about this question . It's not set in stone whether there will be other season passes or DLCs
The game is made of contempt for their own playerbase, rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype, with game system design so horrible they're now backpedalling on core combat design philosophy of turn-stacking and alpha striking. Total Warhammer, Mordheim and Dawn of War 1&2 mog it into a living death.No, sorry guys, my bad. It seems I was mistaken about this question . It's not set in stone whether there will be other season passes or DLCs
The game is made of magnificent stuff. If only it was in a better state at release and its last chapters were more fleshed out. Nothing else in WH would hold a candle to it. Hope you make more stuff in this IP.
"BG3 hype" had nothing to do with releasing Rogue Trader in terrible state.rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype
It's just a typical Owlcat release."BG3 hype" had nothing to do with releasing Rogue Trader in terrible state.rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype
They backpedalled on that nonsense ASAP after the backlash. The real reason was simple: Owlclown greed, desire to sell extra copies while riding the BG3 hype, because their playerbase is "used to" their buggy garbage releases.The real reason to rush the game out in 2023 was because there was an announcement that games made in Unity engine will have only a set number of free installations and each installation above that will have to be paid for by the developers
The real reason was simple: Owlclown greed, desire to sell extra copies while riding the BG3 hype
"BG3 hype" had nothing to do with releasing Rogue Trader in terrible state.rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype
The real reason to rush the game out in 2023 was because there was an announcement that games made in Unity engine will have only a set number of free installations and each installation above that will have to be paid for by the developers (or something along these lines). This change was supposed to go live in 2024. Hence the release happening in December of 2023.
Frankly, I won't be surprised if Unity engine ends up being abandoned by the majority of developers as a result.
"BG3 hype" had nothing to do with releasing Rogue Trader in terrible state.rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype
The real reason to rush the game out in 2023 was because there was an announcement that games made in Unity engine will have only a set number of free installations and each installation above that will have to be paid for by the developers (or something along these lines). This change was supposed to go live in 2024. Hence the release happening in December of 2023.
Frankly, I won't be surprised if Unity engine ends up being abandoned by the majority of developers as a result.
They had a history of two extremely buggy releases at that point. The initial release of Kingmaker was so bad, they forgot to include the executable file lol. Instead of making extra sure that their third release would not suffer the same fate, they decided to spit into the face of their playerbase and rush the game, creating another buggy release. At some point, when mistakes like these become systematic, incompetence stops being a valid excuse, especially since they refuse to acknowledge it by making extra sure to not rush the game, and the only viable reason becomes very clear: greed. Or malice and genuine hatred towards their own players.I believe the decision was made by someone who deemed it "necessary" for the viability of their budget. However I've found that those decisions are often way stupider than one would expect, and usually, don't account for long-term consequences, reputation or really understand technical realities (aka the huge clusterfuck of things that were bugged/not working).
...To put things into perspective why the unity excuse doesn't fly: initial announcement was made on September 12, backpedalling (severe changes to the runtime fee policy) occurred on September 22.
On September 12, Unity announced that beginning January 1, 2024, its pricing for developers would include a “Runtime Fee,” [...]
On September 12, 2023 Unity announces its pricing changes and on September 13, 2023 - literally the day after - we have a release date set on... December 7, 2023 (before January 1, 2024). I would say it checks out.Warhammer 40,000: Rogue Trader, the upcoming cRPG set in the Warhammer 40,000 universe developed by Owlcat Games, now has a release date, as revealed in the new trailer that you can watch above. That date is December 7, 2023.
[...]
Posted: Sep 13, 2023 3:00 pm
Looks like they're switching gears to Unreal. Also, keep in mind that some current projects are running on Unity. It will take time for developers to change the engine to something else.Owlcat already made it clear that their future games will be a mix of Unity and Unreal, it seems they are not planning to abandon Unity. At least completely.
The point of my post was that there was a very short time interval between the announcement and the radical changes to the runtime fee policy: roughly 10 days. Even if they made the decision to rush the release in one day (which is absolutely retarded), they had plenty of time to course-correct and delay the release after the backlash and the policy change....To put things into perspective why the unity excuse doesn't fly: initial announcement was made on September 12, backpedalling (severe changes to the runtime fee policy) occurred on September 22.
On September 12, Unity announced that beginning January 1, 2024, its pricing for developers would include a “Runtime Fee,” [...]On September 12, 2023 Unity announces its pricing changes and on September 13, 2023 - literally the day after - we have a release date set on... December 7, 2023 (before January 1, 2024). I would say it checks out.Warhammer 40,000: Rogue Trader, the upcoming cRPG set in the Warhammer 40,000 universe developed by Owlcat Games, now has a release date, as revealed in the new trailer that you can watch above. That date is December 7, 2023.
[...]
Posted: Sep 13, 2023 3:00 pm
Looks like they're switching gears to Unreal. Also, keep in mind that some current projects are running on Unity. It will take time for developers to change the engine to something else.Owlcat already made it clear that their future games will be a mix of Unity and Unreal, it seems they are not planning to abandon Unity. At least completely.
First of all - they committed themselves at that point.The point of my post was that there was a very short time interval between the announcement and the radical changes to the runtime fee policy: roughly 10 days. Even if they made the decision to rush the release in one day (which is absolutely retarded), they had plenty of time to course-correct and delay the release after the backlash and the policy change.