scytheavatar
Scholar
- Joined
- Sep 22, 2016
- Messages
- 608
That's the whole point. Buffs should not be free power, if they are then there's no reason not to use them and they are too OP. Buffs then become ticking a checklist before combat starts rather than something with tactical consideration. If buffs have a cost and there are reasons not to use them then there would actually be depth and meaning in the use of buffs.Too high a cost in action econ. Some interesting tactics involved in letting fight come to you but overall an overcorrect.It's not ridiculous when the buffs have short duration which they do in PoE. You want to cast them precisely at the moment they're needed to maximize their usefulness and avoid wasting any of their brief duration which is measured in dozens of seconds at best.PoE/Deadfire tries to solve this by only allowing buffs in combat
Which is RIDICULOUS. And lead monsters to lose a lot of interesting abilities.
Imo if the party is in a undead crypt, spells like negative plane protection are a necessity. If is fine for a group to buy antidote before going into a poisonous swamp, why casting magical protection against poisons isn't fine? If you take it out from pcs, poison end up being less powerful as they can't protect themselves from it. You end up punishing preparation and makes no sense.
In wh40k Owlcat could have made having too much buffs from psyker being too dangerous to be worthy using endless buffs.