Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Warhammer Warhammer 40,000: Rogue Trader - turn-based Warhammer 40k RPG from Owlcat Games - now with Void Shadows DLC

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
608
PoE/Deadfire tries to solve this by only allowing buffs in combat

Which is RIDICULOUS. And lead monsters to lose a lot of interesting abilities.

Imo if the party is in a undead crypt, spells like negative plane protection are a necessity. If is fine for a group to buy antidote before going into a poisonous swamp, why casting magical protection against poisons isn't fine? If you take it out from pcs, poison end up being less powerful as they can't protect themselves from it. You end up punishing preparation and makes no sense.

In wh40k Owlcat could have made having too much buffs from psyker being too dangerous to be worthy using endless buffs.
It's not ridiculous when the buffs have short duration which they do in PoE. You want to cast them precisely at the moment they're needed to maximize their usefulness and avoid wasting any of their brief duration which is measured in dozens of seconds at best.
Too high a cost in action econ. Some interesting tactics involved in letting fight come to you but overall an overcorrect.
That's the whole point. Buffs should not be free power, if they are then there's no reason not to use them and they are too OP. Buffs then become ticking a checklist before combat starts rather than something with tactical consideration. If buffs have a cost and there are reasons not to use them then there would actually be depth and meaning in the use of buffs.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,324
Location
Frostfell
It's not ridiculous when the buffs have short duration which they do in PoE. You want to cast them precisely at the moment they're needed to maximize their usefulness and avoid wasting any of their brief duration which is measured in dozens of seconds at best.
Too high a cost in action econ. Some interesting tactics involved in letting fight come to you but overall an overcorrect.
That's the whole point. Buffs should not be free power, if they are then there's no reason not to use them and they are too OP. Buffs then become ticking a checklist before combat starts rather than something with tactical consideration. If buffs have a cost and there are reasons not to use them then there would actually be depth and meaning in the use of buffs.

Consistency of lore and mechanics >>>>> "tactics".

This obsession with balance and gamey stuff lead to the creation of 4e and 4e clones everywhere.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,237
This obsession with balance and gamey stuff lead to the creation of 4e and 4e clones everywhere.
But he is right - not having a cost means this choice is superior to any other. It's like having a free move: why would you not want it? And how do you provide something of equal value to make this a choice and not a no-brainer? In order to make builds interesting, they have to offer something, instead of being noob traps.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,521
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,127
Location
Grand Chien
That's the whole point. Buffs should not be free power, if they are then there's no reason not to use them and they are too OP. Buffs then become ticking a checklist before combat starts rather than something with tactical consideration. If buffs have a cost and there are reasons not to use them then there would actually be depth and meaning in the use of buffs.
Yes I agree, this should be the goal of any system that's trying to balance/fix buffs.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,324
Location
Frostfell
not having a cost means this choice is superior to any other. It's like having a free move: why would you not want it? And how do you provide something of equal value to make this a choice and not a no-brainer?

Again spells should fit the setting. In case of 40k Ai would make so each round with warp speed on requires a harsher and harder thoughtness check or inflict injuries, such system wouldn't make any sense in other setting.
 

Owlcat_Eyler

Owlcat Games
Developer
Joined
Mar 10, 2023
Messages
232
Will this only have one season pass? Or is there more DLC planned?
Given their DLC model for WotR, I'm assuming that it depends on how well those two associated with the current season pass will sell.

Paging Owlcat_Eyler in case he can confirm though.
1 season pass, 2 DLCs, and more are not planned
If they are not planned why mention them?
I mean we don't plan other than two DLCs(Void Shadows and Lex Imperialis) that are part of Season Pass. Nothing else was mentioned
 

user

Savant
Joined
Jan 22, 2019
Messages
862
PoE/Deadfire tries to solve this by only allowing buffs in combat

Which is RIDICULOUS. And lead monsters to lose a lot of interesting abilities.

Imo if the party is in a undead crypt, spells like negative plane protection are a necessity. If is fine for a group to buy antidote before going into a poisonous swamp, why casting magical protection against poisons isn't fine? If you take it out from pcs, poison end up being less powerful as they can't protect themselves from it. You end up punishing preparation and makes no sense.

In wh40k Owlcat could have made having too much buffs from psyker being too dangerous to be worthy using endless buffs.
It's not ridiculous when the buffs have short duration which they do in PoE. You want to cast them precisely at the moment they're needed to maximize their usefulness and avoid wasting any of their brief duration which is measured in dozens of seconds at best.
Too high a cost in action econ. Some interesting tactics involved in letting fight come to you but overall an overcorrect.
That's the whole point. Buffs should not be free power, if they are then there's no reason not to use them and they are too OP. Buffs then become ticking a checklist before combat starts rather than something with tactical consideration. If buffs have a cost and there are reasons not to use them then there would actually be depth and meaning in the use of buffs.

I love pre-buffing. I love having multiple minute buffs and managing my resource economy (as long as there is some limitation on rest) as well as my action economy in battle. I love when my buff slowly becomes something that is semi-permanent due to increased CLs. I love the flavor of the power of a spellcaster reflected on these buffs. Fuck Deadfire.
 

user

Savant
Joined
Jan 22, 2019
Messages
862
No, sorry guys, my bad. It seems I was mistaken about this question :cry:. It's not set in stone whether there will be other season passes or DLCs

The game is made of magnificent stuff. If only it was in a better state at release and its last chapters were more fleshed out. Nothing else in WH would hold a candle to it. Hope you make more stuff in this IP.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
No, sorry guys, my bad. It seems I was mistaken about this question :cry:. It's not set in stone whether there will be other season passes or DLCs

The game is made of magnificent stuff. If only it was in a better state at release and its last chapters were more fleshed out. Nothing else in WH would hold a candle to it. Hope you make more stuff in this IP.
The game is made of contempt for their own playerbase, rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype, with game system design so horrible they're now backpedalling on core combat design philosophy of turn-stacking and alpha striking. Total Warhammer, Mordheim and Dawn of War 1&2 mog it into a living death.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,237
rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype
"BG3 hype" had nothing to do with releasing Rogue Trader in terrible state.

The real reason to rush the game out in 2023 was because there was an announcement that games made in Unity engine will have only a set number of free installations and each installation above that will have to be paid for by the developers (or something along these lines). This change was supposed to go live in 2024. Hence the release happening in December of 2023.

Frankly, I won't be surprised if Unity engine ends up being abandoned by the majority of developers as a result.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
18,832
Location
大同
rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype
"BG3 hype" had nothing to do with releasing Rogue Trader in terrible state.
It's just a typical Owlcat release. :M
zJRaHmw.jpeg
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
The real reason to rush the game out in 2023 was because there was an announcement that games made in Unity engine will have only a set number of free installations and each installation above that will have to be paid for by the developers
They backpedalled on that nonsense ASAP after the backlash. The real reason was simple: Owlclown greed, desire to sell extra copies while riding the BG3 hype, because their playerbase is "used to" their buggy garbage releases.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
608
rushed out in an unplayable state on release only so that Owlclowns could capitalize on the BG3 hype
"BG3 hype" had nothing to do with releasing Rogue Trader in terrible state.

The real reason to rush the game out in 2023 was because there was an announcement that games made in Unity engine will have only a set number of free installations and each installation above that will have to be paid for by the developers (or something along these lines). This change was supposed to go live in 2024. Hence the release happening in December of 2023.

Frankly, I won't be surprised if Unity engine ends up being abandoned by the majority of developers as a result.

Owlcat already made it clear that their future games will be a mix of Unity and Unreal, it seems they are not planning to abandon Unity. At least completely.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
To put things into perspective why the unity excuse doesn't fly: initial announcement was made on September 12, backpedalling (severe changes to the runtime fee policy) occurred on September 22.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom