Fuck it, I like it. The Owlcat guys are, if anything, very passionate, they throw it all out there. I used to be pretty critical of their writing, perhaps partly because I didn't care much for the Pathfinder setting, but for anyone caring about these game worlds, it is pretty in-depth. With this new setting it works better for me, I find it pretty interesting. Maybe it plays on its own tropes, but for a crpg it feels pretty original. Playing a character idea in this feels great, you can really go all out on your alignment as far as I can tell.
Regarding the jank and bugs, it's not that bad to me, but I have a high tolerance for it. I'm not big into the entitled consumer mindset, although I will admit the price is a bit high, but in the end games, to me, are a kind of collective endeavor - especially when considering mods. So yeah, feedback is part of it. Wanting your perfect product, eh, whatever. Just get back to work, dad, you know you don't have time for this. But yes, the game could use more polish, that's obvious.
Gameplay wise I'm not entirely impressed by the game, but not bored by it either. I was very amused that it showered me with all these feats and levels (the leveling does calm down in chapter 2). One interesting thing is how something like origin, instead of having some fluff impact, is actually central to character builds. It makes for some very unique setups. Maybe too unique, because, well, Cassia just destroys everything. The balance is out the window. My whole team is just giving Cassia multiple turns, it's pretty hilarious.
Someone said that the economy seemed badly thought out, but I disagree, it's one of the best things about it. I like the profit factor and reputation system, and somehow they managed to make all the colony management, planet scanning and so on engaging. The ship combat also isn't all that bad from what I've seen.