I did a few space jumps and I have to say the game pretty much mandates save-scumming. Before you could save-scum to get small XP boost from successful checks or to save yourself the hassle from healing up injuries from setting off traps when attempting to disarm them. So nothing too dramatic.
But now I found myself on a space hulk filled with mad tech-priests and it is just not doable on my current level (19). I could do the first fight (even though enemy snipers were one-hit-killing pretty much anyone they managed to hit), but the second one has 4 (four!) megaphones that boost entire enemy group to insane levels and they work OUTSIDE of the room, too. I need more power to go through that ship. I had to reload and go elsewhere. I will handle it to Owlcat though that they did manage to catch the atmosphere or madness/horror in that particular encounter.
My Rogue Trader, Abelard and Argenta were doing well, even considering how OP the enemies were. But that couldn't have been said for Pasqal. When he is in melee he can parry and hit hard, but he gets sniped by enemy ranged attacks, because he has twice less dodge than Abelard so this becomes a problem when I send him into melee. In general this highlights the issue of dodge being far superior to wearing heavier armour. If this continues I might reconsider retraining Pasqal into a stricte ranged character or just dropping him from the party. I guess I can give that OP Eldar blade to Heinrix, since Abelard is doing well with the current dull blade he's using... I retrained Idira just to check out that sweet Heretical Heavy Bolter I got from the Chaos Space Marine in Act 1 and I can see Argenta becoming a monster if she manages to get her hands on one. I need to think about what I want to do with Cassia though, because right now she is just a buff-bot for others (mainly Rogue Trader and Argenta).
Besides that - space fights could use some description to indicate their difficulty. I mean, I can go into the fight and reload when I see enemy ships being just too powerful, but that's time I could better spend in different ways and makes space battles into a puzzle of sorts (you have to go through trial-and-error to find the ones that are doable and return to harder ones later). Which is a shame, because in general I like how they play. I'd love to see some larger space battles, in the style of Battlefleet Gothic, not just one ship versus three or some such, but somehow I doubt this is going to happen.
I am going to comment on navigating through the Warp later, but so far I like the concept. I am going to keep my Navigator Points close though, just in case I am going to need them and they turn out to be precious commodity (like scrap for fixing up the ship).
Do not under any circumstances attempt to fight until you have unlocked Dargonus and completed all projects for the Imperial Navy.
This alone will make your life much easier.
I know which ship you mean, I went there right after clearing Footfall. All I can tell you is that Heinrix and his Santic powers are your best friend. All of his powers scale with resolve, which means he doesn't need willpower.
Especially Shield of the Emperor. During the first fight on the ship, I had to fight not only all the enemies, but also 4 demons that were summoned during it.
Pascal is quite good, but unfortunately it's made of paper.
If you give him a plasma weapon, he can do sick damage if he hits it, which doesn't happen often.
His two greatest assets are Tactical Knowledge and Expose Weakness. I remember to use it as often as possible. Tactical Knowleadge scales very well with the number of enemies.
Cassia can be used in many ways.
Reveal the Light is one of the most powerful buffs in the game, especially when you buy Bloodhound Staff in Footfall (low rep requirements).
If you cast the buff on Cassie first and then on the other person, she will get a much larger bonus.
The additional toughness will make Abelard/Heinrix much harder to kill. Likewise, willpower will heavily buff any psyker.
Held in My Gaze is one of the best ranged skills you can have. This is quite a strong long-range dmg ST that cannot be dodged, which in itself makes it very strong.
If you buff her with the Master Tactician buff, she can kill most of the early bosses on her own.
I also recommend Warp Curse Unleashed, it is a debuff that significantly increases damage and spreads itself.
These are non-combat stats, meaning she doesn't have any buffs on her.
She also does not have a talent that gives additional life points depending on the level.
In practice, she has 20hp more than any other character in the group, and she also heals herself every turn by the value of her willpower (which increases the more the longer the fight lasts).
When she casts Revel in Light on herself, they will be much higher.