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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,402
and she herself did not know she was comitting heresy.

That's rather the point, isn't it? That's why they have to be so strict with heresy, because people can slip into it without realizing, just by dipping their toes into something that seems innocent at first. That's partly why the whole scenario is so desperately grim and tragic: you think the IoM are "fascists" until you realize the Lovecraftian levels of horror they're up against.

With the lore, what the scenario reminds me of is the concept of "fitness peaks" when people talk about evolutionary biology. Yes, the empire is tired, rigid, sclerotic, authoritarian, unable to innovate, falling into decay, etc., but it's difficult to see what else it could be, because the empire is on a "fitness peak" where they at least have a bag of tricks that enables mankind to survive in an incredibly hostile universe, and while there may be higher fitness peaks over there on the horizon somewhere, there doesn't seem to be any way of getting to them without going down first (i.e. falling apart, to the tune of mass horror and megadeaths), so they're stuck where they are.
Just today I learned that wider population does not even know about Chaos, Chaos Gods and other horrors of the Warp and Inquisition makes sure it stays that way. That makes everything different and IoM is even more fascistic that I assumed, even going into full blown Nacism.
Since people do not even understand anything about the power they are calling and using means they didn't really choose it, they are all just pawns in a greater war. So when whole groups of people get punished for it by the IoM they are not punished for their actions but for their weakness. For not being able to understand and resist something they probably had little chance of resisting.
It is not that different than Nazi goal of removing all weak from their society which included all arians with any kind of sickness or birth defect.
IoM is just working all weak ones to death and only removing them sooner once their "weakness" becomes too much of a problem..
 
Last edited:

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,048
Of course one could think of some ways off where the Imperium is stuck - something like reaching out to the T'au and joining forces with them

I...don't think that would work out well. That would not only require the leadership of man to consider Xenos as equals (hah, good luck with that), but it would require the Tau leadership to see the IoM as something besides potential brainwashed neutered slaves citizens of the "greater good".

I don't think that bridge could be met by either side.
 

REhorror

Educated
Joined
Dec 22, 2023
Messages
695
and she herself did not know she was comitting heresy.

That's rather the point, isn't it? That's why they have to be so strict with heresy, because people can slip into it without realizing, just by dipping their toes into something that seems innocent at first. That's partly why the whole scenario is so desperately grim and tragic: you think the IoM are "fascists" until you realize the Lovecraftian levels of horror they're up against.

With the lore, what the scenario reminds me of is the concept of "fitness peaks" when people talk about evolutionary biology. Yes, the empire is tired, rigid, sclerotic, authoritarian, unable to innovate, falling into decay, etc., but it's difficult to see what else it could be, because the empire is on a "fitness peak" where they at least have a bag of tricks that enables mankind to survive in an incredibly hostile universe, and while there may be higher fitness peaks over there on the horizon somewhere, there doesn't seem to be any way of getting to them without going down first (i.e. falling apart, to the tune of mass horror and megadeaths), so they're stuck where they are.
Just today I learned that wider population does not even know about Chaos, Chaos Gods and other horrors of the Warp and Inquisition makes sure it stays that way. That makes everything different and IoM is even more fascistic that I assumed, even going into full blown Nacism.
Since people do not even understand anything about the power they are calling and using means they didn't really chose it, they are all just pawns in a greater war. So when whole groups of people get punished for it by the IoM they are not punished for their actions but for their weakness. For not being able to understand and resist something they probably had little chance of resisting.
It is not that different than Nazi goal of removing all weak from their society which included all arians with any kind of sickness or birth defect.
IoM is just working all weak ones to death and only removing them sooner once their "weakness" becomes too much of a problem..
The Imperial creed's 7 tenets
  • The Emperor once walked among men, but He is, and always has been, a god.
  • The Emperor is the one true god, regardless of what past faiths any human may have worshipped.
  • To purge the heretic, beware the psyker and mutant, and abhor the alien.
  • Every human being has a place within the Emperor's divine order.
  • To unquestionably obey the authority of the Imperial government and one's superiors.
Tenet 3 does mention heretic, mutant and alien so the plebs know these 3 are bad.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,290
A Beautifully Desolate Campaign
Aksually, we don't know if the Slaneesh force in Janus originates from humanity, we just see that the cult got control of the governess.
Yes, we do. Vistenza admits that she didn't start it, but her ancestors did, and she is just continuing the tradition. Janus wasn't always a flourishing Agri-World, it was developed into one, and it did not just do so due to the terraforming efforts, but because Vistenza and her predecessors engaged in rituals to fertilize the ground. Chaos worhsipping rituals. You know, blood sacrifice, that sorta thing. Which has now gotten so bad that random flora and fauna is getting corrupted. You get repeated Lore Warp checks in the outdoors map to ensure that you, the player, and your character, recognize the growing corruption that is starting to affect the planet, even if you decide to kill Yrliet on sight.

That's the Eldar. Eldar soul attracts Slaneesh regardless of humanity or not, in fact, it can be argued the human cultists there are just a way for Slaneesh to claim the Eldar.

Incorrect. Slaanesh cannot randomly devour a Craftworld Eldar's soul in realspace, because that's specifically being prevented by their Spirit Stones. In order for an Eldar soul to be claimed in the Materium, they need to actually die, and their soul will be drawn into the Spirit Stone before Slaanesh can get his/her/their hands on it. Their way of living and their Spirit Stones are why Craftworld Eldar are pretty safe from Slaanesh while in realspace, as safe as one can be, anyway. They still regularly get fucked for many other reasons. But it is pretty much impossible for Slaanesh or their minions to just randomly "show up" or corrupt a planet that Aeldari are living on, just to get their souls (at least as far as I'm aware). That requires someone to actively engage in chaotic worship or something that rips a tear into the fabric of realspace, and Eldar don't do that. Humans do. A lot.

Now if we're talking about the Warp, then yes, Aeldari travelling through the Warp are very much struggling to not get devoured by Slaanesh almost immediately due to how much more power the chaos gods have in the Immaterium - unless they can hide their emotions/soul and therefore presence in some way. Which is why Yrliet is meditating (and rightfully worried about losing her ability to do so during Chapter 3), and why Marazhai literally causes a Warp incursion on your very first warp-jump in Chapter 4. And once you defeat it, he asks for continuous supplies of crewmembers to torture for each warp jump to "keep things in check". Either way, hes a Drukhari, so he's basically a Slaanesh Worshipper with a mind of his own already, but their entire faction continues to be in denial about that.

It's likely a RT ship would also have an advanced Gellar Field, so that helps too.

tl;dr: Humans did bad shit on Janus. Just accept it and move on.
 

REhorror

Educated
Joined
Dec 22, 2023
Messages
695
Aksually, we don't know if the Slaneesh force in Janus originates from humanity, we just see that the cult got control of the governess.
Yes, we do. Vistenza admits that she didn't start it, but her ancestors did, and she is just continuing the tradition. Janus wasn't always a flourishing Agri-World, it was developed into one, and it did not just do so due to the terraforming efforts, but because Vistenza and her predecessors engaged in rituals to fertilize the ground. Chaos worhsipping rituals. You know, blood sacrifice, that sorta thing. Which has now gotten so bad that random flora and fauna is getting corrupted. You get repeated Lore Warp checks in the outdoors map to ensure that you, the player, and your character, recognize the growing corruption that is starting to affect the planet, even if you decide to kill Yrliet on sight.

That's the Eldar. Eldar soul attracts Slaneesh regardless of humanity or not, in fact, it can be argued the human cultists there are just a way for Slaneesh to claim the Eldar.

Incorrect. Slaanesh cannot randomly devour a Craftworld Eldar's soul in realspace, because that's specifically being prevented by their Spirit Stones. In order for an Eldar soul to be claimed in the Materium, they need to actually die, and their soul will be drawn into the Spirit Stone before Slaanesh can get his/her/their hands on it. Their way of living and their Spirit Stones are why Craftworld Eldar are pretty safe from Slaanesh while in realspace, as safe as one can be, anyway. They still regularly get fucked for many other reasons. But it is pretty much impossible for Slaanesh or their minions to just randomly "show up" or corrupt a planet that Aeldari are living on, just to get their souls (at least as far as I'm aware). That requires someone to actively engage in chaotic worship or something that rips a tear into the fabric of realspace, and Eldar don't do that. Humans do. A lot.

Now if we're talking about the Warp, then yes, Aeldari travelling through the Warp are very much struggling to not get devoured by Slaanesh almost immediately due to how much more power the chaos gods have in the Immaterium - unless they can hide their emotions/soul and therefore presence in some way. Which is why Yrliet is meditating (and rightfully worried about losing her ability to do so during Chapter 3), and why Marazhai literally causes a Warp incursion on your very first warp-jump in Chapter 4. And once you defeat it, he asks for continuous supplies of crewmembers to torture for each warp jump to "keep things in check". Either way, hes a Drukhari, so he's basically a Slaanesh Worshipper with a mind of his own already, but their entire faction continues to be in denial about that.

It's likely a RT ship would also have an advanced Gellar Field, so that helps too.

tl;dr: Humans did bad shit on Janus. Just accept it and move on.
No, we don't.

We do not know that the cult started with humans because the planet is old and Eldars were there before humans.


It is possible the cult passes from the Eldar remnant spirits into the humans.


And no, every Eldar got their soul marked by Slaneesh and not all times Soulstones are available for them, this is why Eldar constantly meditates everywhere to suppress the urge risen by Slaneesh.


To blame humanity for this mess is passing the bucket and shortsighted.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,290
A Beautifully Desolate Campaign
We do not know that the cult started with humans because the planet is old and Eldars were there before humans.
First of all, we don't know that. What we know is that Crudarach survivors have landed on Janus, and Crudarach was destroyed by Theodora. Janus is a planet of the Valancius Dynasty, and likely has been inhabited by humans for much longer than Theodoras reign (because you don't just build a massive Agri-World like that in a few hundred years).

Janus is a Maiden World, which makes it unlikely that Eldar lived there prior to the destruction of Crudarach. If there would've been Eldar before, then they would've been there to claim the planet, meaning a much more organized and larger amount of Craftworlders inhabiting it. There is no evidence to support that assumption. And let's not forget that Eldar do not just randomly attract or "cause" Slaaneshi worshipping cults among humans. Unless you can show an example of that happening somewhere within established lore, you're just trying to either troll or make shit up.
And no, every Eldar got their soul marked by Slaneesh and not all times Soulstones are available for them, this is why Eldar constantly meditates everywhere to suppress the urge risen by Slaneesh.
Craftworld Eldar receive their Spiritstones at birth and are psychically attuned to them. Since the Eldar on Janus are Craftworld Eldar, they all have Spirit Stones. So unless we have newly born Eldar on this planet, which would be monumentally stupid (since Eldar limit birth-rates even on Craftworlds to match their supply of Spirit Stones) and is incredibly unlikely (because Crudarach's destruction happened very recently), the corruption on Janus cannot come from anywhere other than the humans. Now that the Crudarach survivors have returned to one of their Maiden Worlds, they're obviously (and some might argue rightfully) miffed about the human-caused Corruption to "their planet". It is debatable who this planet belongs to, what's not debatable is who caused the corruption. There is 0 evidence that the Eldar caused this, while there is plenty of evidence that Vistenza and her predecessors did.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,402
and she herself did not know she was comitting heresy.

That's rather the point, isn't it? That's why they have to be so strict with heresy, because people can slip into it without realizing, just by dipping their toes into something that seems innocent at first. That's partly why the whole scenario is so desperately grim and tragic: you think the IoM are "fascists" until you realize the Lovecraftian levels of horror they're up against.

With the lore, what the scenario reminds me of is the concept of "fitness peaks" when people talk about evolutionary biology. Yes, the empire is tired, rigid, sclerotic, authoritarian, unable to innovate, falling into decay, etc., but it's difficult to see what else it could be, because the empire is on a "fitness peak" where they at least have a bag of tricks that enables mankind to survive in an incredibly hostile universe, and while there may be higher fitness peaks over there on the horizon somewhere, there doesn't seem to be any way of getting to them without going down first (i.e. falling apart, to the tune of mass horror and megadeaths), so they're stuck where they are.
Just today I learned that wider population does not even know about Chaos, Chaos Gods and other horrors of the Warp and Inquisition makes sure it stays that way. That makes everything different and IoM is even more fascistic that I assumed, even going into full blown Nacism.
Since people do not even understand anything about the power they are calling and using means they didn't really chose it, they are all just pawns in a greater war. So when whole groups of people get punished for it by the IoM they are not punished for their actions but for their weakness. For not being able to understand and resist something they probably had little chance of resisting.
It is not that different than Nazi goal of removing all weak from their society which included all arians with any kind of sickness or birth defect.
IoM is just working all weak ones to death and only removing them sooner once their "weakness" becomes too much of a problem..
The Imperial creed's 7 tenets
  • The Emperor once walked among men, but He is, and always has been, a god.
  • The Emperor is the one true god, regardless of what past faiths any human may have worshipped.
  • To purge the heretic, beware the psyker and mutant, and abhor the alien.
  • Every human being has a place within the Emperor's divine order.
  • To unquestionably obey the authority of the Imperial government and one's superiors.
Tenet 3 does mention heretic, mutant and alien so the plebs know these 3 are bad.
Heretic does not mean Chaos, it means those that do not accept Emperor as their God. Chaos can easily go around that by telling people they are from the Emperor at first. Since people do not know there is anything like that existing, they can easily assume it is some kind of miracle or something.
It also seems that during Horus Heresy Emperor didn't even share the knowledge of Chaos and Chaos Gods with his Primarchs until it was too late
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
and she herself did not know she was comitting heresy.

That's rather the point, isn't it? That's why they have to be so strict with heresy, because people can slip into it without realizing, just by dipping their toes into something that seems innocent at first. That's partly why the whole scenario is so desperately grim and tragic: you think the IoM are "fascists" until you realize the Lovecraftian levels of horror they're up against.

With the lore, what the scenario reminds me of is the concept of "fitness peaks" when people talk about evolutionary biology. Yes, the empire is tired, rigid, sclerotic, authoritarian, unable to innovate, falling into decay, etc., but it's difficult to see what else it could be, because the empire is on a "fitness peak" where they at least have a bag of tricks that enables mankind to survive in an incredibly hostile universe, and while there may be higher fitness peaks over there on the horizon somewhere, there doesn't seem to be any way of getting to them without going down first (i.e. falling apart, to the tune of mass horror and megadeaths), so they're stuck where they are.
Just today I learned that wider population does not even know about Chaos, Chaos Gods and other horrors of the Warp and Inquisition makes sure it stays that way. That makes everything different and IoM is even more fascistic that I assumed, even going into full blown Nacism.
Since people do not even understand anything about the power they are calling and using means they didn't really choose it, they are all just pawns in a greater war. So when whole groups of people get punished for it by the IoM they are not punished for their actions but for their weakness. For not being able to understand and resist something they probably had little chance of resisting.
The big decision there is that widespread fear of what Chaos can do makes Chaos more powerful. So while the existence of Chaos is known to anyone that matters (recently), it's intentionally kept from the masses... to the point where large populations have been outright killed just to prevent a mass terror outbreak (or so they claim).

The other big issue is that Chaos loves to use cognitohazards. Most common people are probably going to fail to resist when Chaos actually comes knocking, like some kind of Diplomancer smashing a level 0 commoner with +60 Diplomacy rolls. That's why you keep seeing people agreeing to stupid shit.

Do the Imperium's methods work to limit Chaos? Maybe. Probably somewhat. But it does mean you've got a bunch of peasants living in squalid conditions and ignorance who will grasp at the first "better deal" any eldritch horror offers them.
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
2,167
The big decision there is that widespread fear of what Chaos can do makes Chaos more powerful. So while the existence of Chaos is known to anyone that matters (recently), it's intentionally kept from the masses... to the point where large populations have been outright killed just to prevent a mass terror outbreak (or so they claim).
The lore of Imperium hiding existence of Chaos from the population is one of the most retarded decisions of GW.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,402
The big decision there is that widespread fear of what Chaos can do makes Chaos more powerful. So while the existence of Chaos is known to anyone that matters (recently), it's intentionally kept from the masses... to the point where large populations have been outright killed just to prevent a mass terror outbreak (or so they claim).
The lore of Imperium hiding existence of Chaos from the population is one of the most retarded decisions of GW.
It kind of makes sense if you do not want to risk it out of fear of making it even worse but punishing the population at same time for falling to its influence is what makes it wrong.
It would be kind of if whole villages or towns would go missing suddenly in our world with no real explanation because governments of the world wipe them out at first sighting of some alien race that wants to use humans as a kind of breading ground for more of its kind.

At least in WK40k people know about Xenos and probably Tyranids as well (at least around worlds that were attacked by them).
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,402
and she herself did not know she was comitting heresy.

That's rather the point, isn't it? That's why they have to be so strict with heresy, because people can slip into it without realizing, just by dipping their toes into something that seems innocent at first. That's partly why the whole scenario is so desperately grim and tragic: you think the IoM are "fascists" until you realize the Lovecraftian levels of horror they're up against.

With the lore, what the scenario reminds me of is the concept of "fitness peaks" when people talk about evolutionary biology. Yes, the empire is tired, rigid, sclerotic, authoritarian, unable to innovate, falling into decay, etc., but it's difficult to see what else it could be, because the empire is on a "fitness peak" where they at least have a bag of tricks that enables mankind to survive in an incredibly hostile universe, and while there may be higher fitness peaks over there on the horizon somewhere, there doesn't seem to be any way of getting to them without going down first (i.e. falling apart, to the tune of mass horror and megadeaths), so they're stuck where they are.
Just today I learned that wider population does not even know about Chaos, Chaos Gods and other horrors of the Warp and Inquisition makes sure it stays that way. That makes everything different and IoM is even more fascistic that I assumed, even going into full blown Nacism.
Since people do not even understand anything about the power they are calling and using means they didn't really choose it, they are all just pawns in a greater war. So when whole groups of people get punished for it by the IoM they are not punished for their actions but for their weakness. For not being able to understand and resist something they probably had little chance of resisting.
The big decision there is that widespread fear of what Chaos can do makes Chaos more powerful. So while the existence of Chaos is known to anyone that matters (recently), it's intentionally kept from the masses... to the point where large populations have been outright killed just to prevent a mass terror outbreak (or so they claim).

The other big issue is that Chaos loves to use cognitohazards. Most common people are probably going to fail to resist when Chaos actually comes knocking, like some kind of Diplomancer smashing a level 0 commoner with +60 Diplomacy rolls. That's why you keep seeing people agreeing to stupid shit.

Do the Imperium's methods work to limit Chaos? Maybe. Probably somewhat. But it does mean you've got a bunch of peasants living in squalid conditions and ignorance who will grasp at the first "better deal" any eldritch horror offers them.
I do not know how Heretic playthrough works but Dogmatic has shown all cultists being straight evil or crazy. There is none of these duped to become a cultist types.
And the amount of demon encounters in your warp travel would make it so most of your crew should know about Chaos by now.
Also so far no attempts to present good sides of Khorne (like honor) or Nurgle (no pain) that are used to lure common people into the fold.
 

REhorror

Educated
Joined
Dec 22, 2023
Messages
695
We do not know that the cult started with humans because the planet is old and Eldars were there before humans.
First of all, we don't know that. What we know is that Crudarach survivors have landed on Janus, and Crudarach was destroyed by Theodora. Janus is a planet of the Valancius Dynasty, and likely has been inhabited by humans for much longer than Theodoras reign (because you don't just build a massive Agri-World like that in a few hundred years).

Janus is a Maiden World, which makes it unlikely that Eldar lived there prior to the destruction of Crudarach. If there would've been Eldar before, then they would've been there to claim the planet, meaning a much more organized and larger amount of Craftworlders inhabiting it. There is no evidence to support that assumption. And let's not forget that Eldar do not just randomly attract or "cause" Slaaneshi worshipping cults among humans. Unless you can show an example of that happening somewhere within established lore, you're just trying to either troll or make shit up.
And no, every Eldar got their soul marked by Slaneesh and not all times Soulstones are available for them, this is why Eldar constantly meditates everywhere to suppress the urge risen by Slaneesh.
Craftworld Eldar receive their Spiritstones at birth and are psychically attuned to them. Since the Eldar on Janus are Craftworld Eldar, they all have Spirit Stones. So unless we have newly born Eldar on this planet, which would be monumentally stupid (since Eldar limit birth-rates even on Craftworlds to match their supply of Spirit Stones) and is incredibly unlikely (because Crudarach's destruction happened very recently), the corruption on Janus cannot come from anywhere other than the humans. Now that the Crudarach survivors have returned to one of their Maiden Worlds, they're obviously (and some might argue rightfully) miffed about the human-caused Corruption to "their planet". It is debatable who this planet belongs to, what's not debatable is who caused the corruption. There is 0 evidence that the Eldar caused this, while there is plenty of evidence that Vistenza and her predecessors did.
Or considering the planet's past, it originates from the Eldar ghosts, former pre-Fall degenerate Eldar ruler of the planet.

Or again, the Eldar in Janus are refugees who just run away from a doomed craftworld where things like Spiritstones might be lost.

There is many explainations, putting the blames on all humanity does not fit with the situation here.
 

Fedora Master

STOP POSTING
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Edgy
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Jun 28, 2017
Messages
29,141
1705099252724.png


Don't worry guys I'm totally into Corpse Worship too
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,290
A Beautifully Desolate Campaign
Or considering the planet's past, it originates from the Eldar ghosts, former pre-Fall degenerate Eldar ruler of the planet.

Or again, the Eldar in Janus are refugees who just run away from a doomed craftworld where things like Spiritstones might be lost.

There is many explainations, putting the blames on all humanity does not fit with the situation here.
Eldar ghosts? What the fuck are you talking about. Are you purposefully retarded? You can come up with more and more explanations with 0 evidence to back it up, but it won't change what's actually happening and portrayed in game. The Eldar on Janus are all from Crudarach, which had a working Infinity Circuit until it was destroyed, and everyone we see from there still has their Spirit Stones. Zero reason to think they don't. Even if they don't, that doesn't mean they attract chaos to the point that a cult forms on Janus way before Crudarach even falls and they land on the planet.

On the other hand, there's one explanation with half a dozen different pieces of evidence supporting it, which is that Humans caused the corruption on Janus, and it's been happening for a long-ass time. Theodora knew, but didn't care. But you're either just trolling or actually retarded, if you somehow still think there's another mystical reason that is not at all supported by the writing. Enjoy your headcanon.
 

REhorror

Educated
Joined
Dec 22, 2023
Messages
695
Or considering the planet's past, it originates from the Eldar ghosts, former pre-Fall degenerate Eldar ruler of the planet.

Or again, the Eldar in Janus are refugees who just run away from a doomed craftworld where things like Spiritstones might be lost.

There is many explainations, putting the blames on all humanity does not fit with the situation here.
Eldar ghosts? What the fuck are you talking about. Are you purposefully retarded? You can come up with more and more explanations with 0 evidence to back it up, but it won't change what's actually happening and portrayed in game. The Eldar on Janus are all from Crudarach, which had a working Infinity Circuit until it was destroyed, and everyone we see from there still has their Spirit Stones. Zero reason to think they don't. Even if they don't, that doesn't mean they attract chaos to the point that a cult forms on Janus way before Crudarach even falls and they land on the planet.

On the other hand, there's one explanation with half a dozen different pieces of evidence supporting it, which is that Humans caused the corruption on Janus, and it's been happening for a long-ass time. Theodora knew, but didn't care. But you're either just trolling or actually retarded, if you somehow still think there's another mystical reason that is not at all supported by the writing. Enjoy your headcanon.
Eldar ghosts are literally a part of Janus's colony development events LOL, literally keep playing.

But no, the game doesn't say or confirm it's the humans who bring Slaneesh to Janus, and it's actually implied otherwise in the colony development.
 

Zariusz

Arbiter
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Nov 13, 2019
Messages
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Civitas Schinesghe
Man, i wish that after the main campaign we could just fuck of into the unknown, like act 5 but without stupid inquisitor shit, maybe you accidentally somehow warp to the edge of galaxy and you must now return to your space.
I just read about halo stars and considering how close our sector is, this would be a great opportunity to have this lost in space vibe, probably with roguelike exploration, explorable space hulks, some eldtrich shit, new mysterious xeno worlds and monsters, surviving/ broken men of iron or some another kind of abominable intelligence, forgotten human colonies etc. Maybe planets with some surviving dark age of technology stuff intact, though i guess some would find functioning pre age of strife stable society against the setting. I guess you could balance this by making such planet populated with only small amount of people, withering, stagnating and thanks to their technological ascension detached from life/ being so gene edited and/or mutated beyond any human resemblance/ being on the brink of destruction and our arrival accidentaly(or maybe not so accidentally, why not) eithers propels them to it or we could arrive at the right moment to just watch it happen.
This would also give creators opportunity to be more creative outside of classic WH40k stuff, who knows what really is there after all, though im not sure if Owlcat would be up to the task, without them adding some cringe gay bullshit.
 
Joined
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83
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The Jollyee olde lande ofe Nod
RE, all Eldar should die, but murderfucking a bunch of kids and grandparents to death you you can hang out with the Krab Klaw Kunts and grow lots of apples is Heresy Extremis and can only be flamer with extreme prejudice….

That dopey governor should have known better, and if she didn’t she deserves ventilation for being such a dope. Plus she’s a closet dyke most likely.

The Emperor does not approve.
 

REhorror

Educated
Joined
Dec 22, 2023
Messages
695
RE, all Eldar should die, but murderfucking a bunch of kids and grandparents to death you you can hang out with the Krab Klaw Kunts and grow lots of apples is Heresy Extremis and can only be flamer with extreme prejudice….

That dopey governor should have known better, and if she didn’t she deserves ventilation for being such a dope. Plus she’s a closet dyke most likely.

The Emperor does not approve.
Uh, I even let her redeemed herself in the last minute.
About the Eldar, there's a Dogmatic choice to actually let the Eldar become your subjects, and I just choose that. That's why they love me in the game.

Anyway, 100% serious about the Eldar ghosts part, it's a part of Janus's history.

What I don't like is elf-lovers trying to blame ALL humanity for the slightest bit of problems, meanwhile they shat out Slaneesh.
 
Joined
Mar 15, 2022
Messages
83
Location
The Jollyee olde lande ofe Nod
Man, i wish that after the main campaign we could just fuck of into the unknown, like act 5 but without stupid inquisitor shit, maybe you accidentally somehow warp to the edge of galaxy and you must now return to your space.
Agree 100%

Could have transitioned from Ch 2 to Ch 3 with this via, hmmmm, maybe a Warp incident which is part of the setting anyway. Then you spend the next 2 chapters finding your way back and expanding your dynastic holdings. Rad.

Except the game was shoved out so fast the wheels flew off. So what we got was space Chicago and then the whole thing broke.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,402
Man, i wish that after the main campaign we could just fuck of into the unknown, like act 5 but without stupid inquisitor shit, maybe you accidentally somehow warp to the edge of galaxy and you must now return to your space.
I just read about halo stars and considering how close our sector is, this would be a great opportunity to have this lost in space vibe, probably with roguelike exploration, explorable space hulks, some eldtrich shit, new mysterious xeno worlds and monsters, surviving/ broken men of iron or some another kind of abominable intelligence, forgotten human colonies etc. Maybe planets with some surviving dark age of technology stuff intact, though i guess some would find functioning pre age of strife stable society against the setting. I guess you could balance this by making such planet populated with only small amount of people, withering, stagnating and thanks to their technological ascension detached from life/ being so gene edited and/or mutated beyond any human resemblance/ being on the brink of destruction and our arrival accidentaly(or maybe not so accidentally, why not) eithers propels them to it or we could arrive at the right moment to just watch it happen.
This would also give creators opportunity to be more creative outside of classic WH40k stuff, who knows what really is there after all, though im not sure if Owlcat would be up to the task, without them adding some cringe gay bullshit.
I would rather they do a DLC that happens between Act 4 and 5 where you do land in another sector that is infested by Orks everywhere and you must battle your way back.
 

REhorror

Educated
Joined
Dec 22, 2023
Messages
695
I'm hoping the Death cult can be during Act 2, but the Arbites should be post- Act 5, basically as an epilogue/post-main story where you tour your system and check the tax status.
 
Joined
Jul 8, 2006
Messages
2,973
Is this or Baldurs Gay 3 a better game? I am tired of managing my inventory of rotted mushrooms and hunks of yak cheese, balls of yarn etc.. in Baldurs Gay 3'...is this a better experience or do you also end up with useless inventory overload BS, looting rotted tree stumps for alien rot worms etc?

So bored of the inventory management in Baldurs gay 3, not sure I can finish the game.....How is this game overall, less tedious?
 

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